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		<title><![CDATA[Latest posts for the thread "[1850] - Space Marines - Iron Hands Doct."]]></title>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Hey all,<br /> <br /> First time trying to get back into the hobby after a few years and wanted to run a proposed 1850pt "end goal" army past some of you before I buy all the models and realize it dies to a single termagaunt! Planning on using either Iron Hands or Imperial Fist doctrine and painting my own color scheme (because it's so much better that way!). C&C is appreciated on any front!<br /> <br /> Complete Gladius Strike Force - 1850pt total<br /> <br /> <b>BDC 1</b> - 643 pt<br /> <br />    <u>Chaplain</u>: Melta Bombs, rest=stock.<br />    <u>Tactical Squad</u>: 4x Marine, 1x Srg, 1x Plasma Cannon, Rest Bolt Gun.<br />       -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Tactical Squad</u>: 4x Marine, 1x Srg, 1x Plasma Cannon, Rest Bolt Gun.<br />       -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Tactical Squad</u>: 5x Marine, 1x Srg, 1x Plasma Cannon, Rest Bolt Gun.<br />       -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Devastator Squad</u>: 5x Marine, 1x Srg, 4x Missile Launcher, Armorium Cherub<br />      -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Land Speeder(1)</u>: Hvy Bolter, Secondary Weapon (Hvy Bolter)<br /> <br /> <b>BDC 2</b> - 672 pt<br /> <br />    <u>Captain</u>: Power Axe, Melta Bombs.<br />    <u>Tactical Squad</u>: 4x Marine, 1x Srg, 1x Plasma Cannon, Rest Bolt Gun.<br />       -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Tactical Squad</u>: 5x Marine, 1x Srg, 1x Plasma Cannon, Rest Bolt Gun.<br />       -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Tactical Squad</u>: 5x Marine, 1x Srg, 1x Plasma Cannon, Rest Bolt Gun.<br />       -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Devastator Squad</u>: 5x Marine, 1x Srg, 4x Missile Launcher, Armorium Cherub<br />      -Free Razorback with Twin Linked Lascannon Upgrade<br />    <u>Land Speeder(1)</u>: Hvy Bolter, Secondary Weapon (Hvy Bolter)<br /> <br /> <b>Armoured Task Force</b> - 535 pt<br /> <br />    <u>Techmarine</u>: Servo Harness, rest stock.<br />    <u>Predator</u>: Twin Linked Lascannon, Side sponson lascannon.<br />    <u>Vindicator</u>: Stock.<br />    <u>Vindicator</u>: Stock.<br />    <u>Whirlwind</u>: Stock.<br /> <br /> <b><i>Total Points:</i> 1850</b><br /> <br /> Obviously focused on ranged combat more than close combat and I expect it to be a weakness should armies be able to make it there. All told there are 8 "free" Razorbacks to make use of the full Gladius bonus and right now I am leaning towards Twin Linked Lascannon on them all but am also considering Lascannon/Plasma gun combos. None of the units are very large and in take and hold style scenarios I foresee an issue with that but with this much shooting do you think I could make do? Anyways this is what I've come up with so far and would appreciate some C&C!<br /> <br /> Thanks for the time!]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 05:22:14]]> GMT</pubDate>
				<author><![CDATA[ ForestWarden]]></author>
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				<title>Re:[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Personally, I would drop the extra marines from the 6 man squads, the cherubs, and maybe downgrade a razorback or two to <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>. Then add a dread or another vindi or re-kit the land speeders. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 06:07:11]]> GMT</pubDate>
				<author><![CDATA[ Rboone05]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Sounds resonable, I'll take a look at some point shuffling in that regard to maybe grab a dread with (X) weapon/Power fist for at least a minor defensive <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, or another vindi. Thanks for the thought!]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 06:21:26]]> GMT</pubDate>
				<author><![CDATA[ ForestWarden]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ First, Welcome to Dakka.<br /> <br /> I’d avoid plasma cannons.  I think you might want to consider going for special weapons (with matching combis on the sarges) on at least a few, if not all, of the tacs.  It would be a good spot to splash some melta into your list at the very least.  For the razors that plan on going out to grab objectives, you might want TLAsC or las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on them.<br /> <br /> If you can shake the points free to upgrade the speeders to THL/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> you will get a lot more use out of them.  Alternatively, going double melta is worth it.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are very mediocre these days.  I’d try to upgrade the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> to <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 13:53:44]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Thanks for the thoughts on the list,<br /> <br /> Currently all 8 razorbacks have TLAsC, though I'm leaning more towards turning 2-3 into las/plasma.<br /> <br /> The landspeeders I am currently thinking of as "throw away" units to soak shooting from a squad for a turn since they are the cheapest option to gain the free razorbacks. If I could find points somewhere I think upgrading the missile launchers to Las in the devestator squads might go further? <br /> <br /> Do you think taking the 1 extra marine out of the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads to get points to upgrade 5 total to lascannons is worth it? Lose the damage soak in the squads but gain the +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> -1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, and thanks for the welcome!]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 14:11:25]]> GMT</pubDate>
				<author><![CDATA[ ForestWarden]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ In general I’m not a big fan of tax units.  If you are going to take a unit, make sure you give it what it needs to function properly.  While I can see a use of a 2xHB speeder, I think the platform deserves better then that.  For a modest amount of points, you can either go 2xMM or TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> which will both provide a <i>much</i> greater impact on the battlefield.  Also, if you really just want a warm body to fill the slot, a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> attack bike is 40 points.<br /> <br /> Alternitively, swap them out for assault squads.  More free razors.  And a good spot to put your <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>,  2xFlamer squads work well in a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> spam list.<br /> <br /> To shave points I’d drop all your squads down to 5 men.  While the extra guy can be nice, you need more points.  You could also drop one of the tanks.<br /> <br /> I think the upgrade is very important for the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>.  I regret every frag missile I toss downrange.  So if I’m just shooting kracks, why not upgrade to the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  The extra S and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> are well worth it.  If you do end up running Imp. Fists, the 4xHB <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad looks like it could be fun. (and cheep)]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 14:39:35]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ no gorgons chain smash captain? you fall on ur head boy?]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 14:56:50]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Smashfrakker is only useful when you have a dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad to put him with - choppy command bikers, Vanguard Vets, etc. For a dakka-centric list like this, no, I'd skip him.<br /> <br /> You've got six <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with plasma cannons - that seems excessive to me. I can see the use of a few, but what are you planning to see that would make six a good buy? I'd go with three of them with grav-cannons instead, or with plasma <i>guns</i> (or maybe meltaguns) if you want to steer clear of grav.<br /> <br /> Agreed on giving lascannons to the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> - it's probably their most effective choice outside grav, unless you pay for flakk missiles. Though, since you have little if any other anti-air and lots of lascannons, that might not be a terrible idea.<br /> <br /> Because you have so many <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, you might consider making that Pred an autolas build instead of a tri-las. Cheaper, and generally still effective. Also, outfitting some of the Razorbacks with assault cannons could be some useful emergency <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and anti-horde while still being useful against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> and light to medium vehicles. Opinions are a bit divided on las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> Razorbacks. I like them because of their versatility, but some people would rather have the reliability of the <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>. I'd vote 4 las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 4 <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Razors if you take lascannon <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, but 4 las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 4 <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> Razors if you go with missile launchers with flak. Can't think of any good reason to favor <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> without flak.]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 15:37:25]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Thanks for all the responses everyone. <br /> <br /> So based on many of the critiques, I removed the whirlwind & lowered all squads to 5-marines to free points for changes. <br /> -Switched 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in each <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad to <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and gave the other two in each flakk missiles.<br /> -4 razorbacks with <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, 2 with LasPlas, 2 with assault cannon.<br /> -grouped the two land speeders together (with hvy bolters) and added one with 2 multi-meltas.<br /> -Switched 2 different <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads from plasma cannons to meltaguns. With enough points to give one of the srg a combi melta.<br /> <br /> Changes seem to cover most of the items said in some part, thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 11 Feb 2016 18:03:24]]> GMT</pubDate>
				<author><![CDATA[ ForestWarden]]></author>
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				<title>[1850] - Space Marines - Iron Hands Doct.</title>
				<description><![CDATA[ Drop the plasma cannons <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. 7th is more about getting your objectives then killy like in 5th/6th. plasma guns are a good replacement then if you're really focussed on having plasma's. The moment you move the plasma cannons they can't fire due to being a heavy weapon and blasts. maybe switch out the Missile launchers on the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> for the plasma's and give the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad something to get close and personal with i.e. melta, plasma or grav.<br /> solid list though. Maybe if you can get the points freed get a stormraven with vanguard or assault marines w/ char so you can get some obj on your opponents side (or captain smashbane w/ comm squad on bikes?)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Feb 2016 17:24:59]]> GMT</pubDate>
				<author><![CDATA[ X0pmij0X]]></author>
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