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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ So I've been putting together an Eldar force and kind of hit a road block on what to pick up next. I have about $200 I can spend. I currently have the following<br /> <br /> 1x Farseer<br /> 1x Asurmen<br /> 1x Yriel<br /> 30x Guardians<br /> 25X Dire Avengers<br /> 4x Wave Serpents<br /> 1x Vyper<br /> 3x War Walkers<br /> 1X Fire Prism<br /> 1x Wraithknight<br /> <br /> None of this is built by the way. I wasn't planning on doing a warhost, and I dont play competitively. I was thinking I should pick up 2 more Wave Serpents, 1 Flier, and start picking up Fire Dragons or Wraithguard. I dislike bike armies as a personal preference and how <span class="glossaryitem" onmouseover='gp(280);'>op</span> they are. I'm torn between Warp Spiders and Swooping Hawks. I'm doing a Yme-<span class="glossaryitem" onmouseover='gp(235);'>Loc</span> themed army which favors tanks,  I really enjoy the wraith constructs, but don't want to spam wraithguard since they carry D weapons. Any help would be appreciated! ]]></description>
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				<pubDate><![CDATA[Sat, 13 Feb 2016 20:14:09]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ I'd suggest some glue to put it all together and some paints then  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> Less sarcastic reply:<br /> Crimson Hunters are good. Fragile, but good. If you're in a meta where flyers are a thing, pick one up. Reserves manipulation from Yriel / Farseer benefit it.<br /> I think Warp Spiders are better than Hawks, and the only reason I take Hawks over Spiders is the <i>severely</i> dated sculpts for Spiders.<br /> Fire Dragons and Wraithguard are both great units, but suffer from a short effective range (thus meaning needing a transport), Fragons are cheaper, but less likely to weather the return fire.<br /> <br /> Anyway, just my 2c.]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2016 01:36:44]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Thanks for the reply. I have plenty of glue and paints at the ready <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Getting a flier is one of those things I do whenever I start an army now, that and grab 6 troop transports <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> I think my current collection cold use a little buff in the anti tank and anti infantry departments. As I said I like wraiths units, but don't want to spam. I may get 1 squad of Wraithguard and 1 or 2 squads of Fire Dragons.<br /> <br /> Warp Spiders/Swooping Hawks, I'm not too sure which one to go with here. Warp Spiders have that cool ability to disengage during your opponent's turn, but are very old sculpts. Swooping Hawks can do a bit of anti infantry and anti tank but are pretty fragile. Since Hawks can do a little of both I may go with them.]]></description>
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				<pubDate><![CDATA[Sun, 14 Feb 2016 01:55:28]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ As long as you <i>could </i>run your army in a detachment with formations if you had to, you seem to have enough for a standard Guardian Warhost.<br /> So, assume you will be taking 3 aspect units at a time, with an exarch. You don't have to, of course, but it helps to think it through when making a list for casual <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> lists, or more.<br /> <br /> So, Warp Spiders are good for jumping around tanks, keeping them safe. Or, flanking and harassing the enemy. They are pretty tough, especially with their reactionary teleport.<br /> Swooping Hawks are all-rounders, but are flimsy.<br /> Keeping an eye on where to put your <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> makes for some good builds. Winged Autarch in the Hawks squad can get him to aid a unit in trouble. a foot-Autarch or Farseer in a transport can split off to take on the enemy Warlord. Putting them in with a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> with a Diresword gives redundancy.<br /> <br /> If you end up with too many Dire Avengers or Guardians, look at converting them into Warp Spiders. I remember seeing a good conversion on the gallery, so see if there is anything in there, if you are up for a hefty mini-project.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 14:54:58]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679862/8454414.page"><b>Skinnereal wrote:</b></a><br/><br /> So, Warp Spiders are good for jumping around tanks, keeping them safe. Or, flanking and harassing the enemy. They are pretty tough, especially with their reactionary teleport.<br /> Swooping Hawks are all-rounders, but are flimsy.<br /> </div></blockquote><br /> <br /> Hawks and spiders oh my! - I agree with the above ]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 15:00:52]]> GMT</pubDate>
				<author><![CDATA[ Captain_Control]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679862/8454414.page"><b>Skinnereal wrote:</b></a><br/>As long as you <i>could </i>run your army in a detachment with formations if you had to, you seem to have enough for a standard Guardian Warhost.<br /> </div></blockquote><br /> <br /> He needs the Vaul’s wrath artillery things.  Even if you don’t plan on going for the host, being able to would be nice if you get challenged to a game where the gloves need to come off.<br /> <br /> Adding one unit of wraithguard should be fine.  Calls of spamming only come up when you start adding multiples.  So if you like them, add one.<br /> <br /> The crimson hunter is one sexy bird.  It’s also a classic case of eggshells armed with sledgehammers.<br /> <br /> If you like tanks, think about some falcons.  While not wave serpents, they do have some perks.  Run them with a brightlance, and you get 3 long range S8 shots.  Plus you can ferry around small squads of aspect warriors.  As a bonus including some of the “lame” units from the codex will help deflect the cries of cheese.<br /> <br /> Adding some warlocks might be worth it.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 15:13:41]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Well, four Serpents should be enough. I'd pick up some Windrider Jetbikes with scatter lasers. A lot of bang for the bucks.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 15:13:57]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679862/8454479.page"><b>wuestenfux wrote:</b></a><br/>Well, four Serpents should be enough. I'd pick up some Windrider Jetbikes with scatter lasers. A lot of bang for the bucks.</div></blockquote><br /> <br /> He said he doesn't play competitively. Good lord, are you trying to make the guy unable find games? He also said he doesn't like them.<br /> <br /> But yeah, Aspects galore, bruh. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 15:50:50]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ If you don't play competitively, I would look into expanding into the guardian warhost.  Don't field scat bikes, don't field warp spiders, and don't field WKs.  Those are probably the strongest options in the dex and will make you quite hated.<br /> <br /> What's your local meta like?  Is it mainly the upper tier armies or weaker ones?  That will dictate a lot of your purchases.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 15:52:44]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Hawks *and* spiders.<br /> <br /> Spiders are good against heavy Infantry and light vehicles, and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Basically, high T or low <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.<br /> <br /> Hawks are good against light Infantry and heavy vehicles, but not <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Basically, low T or high <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.<br /> <br /> They each handle what the other one does not, effectively.<br /> <br /> Both are a bit <span class="glossaryitem" onmouseover='gp(280);'>OP</span> right now (Spiders much more so), but a single unit of each is fine in casual games.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 16:30:00]]> GMT</pubDate>
				<author><![CDATA[ Bharring]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Agree with Bharring.<br /> The only thing I would say with regards to the spiders is to use the ruling that the jump only works once per phase (or something to that effect, I can't recall the wording).<br /> <br /> Otherwise...it's not <span class="glossaryitem" onmouseover='gp(280);'>OP</span> by any means but it's incredibly annoying for anyone to deal with.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 17:44:05]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ It all depends on what your opponents are fielding. If they are using the Necron Decurion, or Tau with their Storm Surges, feel free to use a Wraithknight or some of the better choices in the codex- not because you are playing competitively or not, but more because you like the models. I dont prefer to play extremely competitively, however I do own a Wraithknight as I like the model and you can always use the non D variant. Quite honestly, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has raised the bar above the Wraithknights with the Storm Surges anyways.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 21:15:42]]> GMT</pubDate>
				<author><![CDATA[ sturguard]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Thanks for all the feedback!<br /> <br /> My area is pretty casual. We do leagues and random 'tournaments', nothing super competitive. The armies played are pretty much a bit of everything. I think Tau, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and various other marine chapters are the most popular.<br /> <br /> I was thinking about grabbing 1 Serpent, 1 Box of Wraithguard, 1 Crimson Hunter, and 2 boxes of Fire Dragons (from eBay dealers). Probably grab the Vaul's Artillery Battery for fun later on, followed by a unit of Warp Spiders and a unit if Swooping Hawks to see which I like better. I might grab more Fire Prisms later for redundancy.<br /> <br /> What's a favorable setup for War Walkers? I was think 2 with scatter lasers and 1 with bright lance.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2016 02:54:08]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Not playing competitively with Eldar. Almost impossible.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2016 12:03:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679862/8456872.page"><b>wuestenfux wrote:</b></a><br/>Not playing competitively with Eldar. Almost impossible.</div></blockquote><br /> <br /> I think it’s easier to make a competitive list then a non.  You have to actively work to throttle back the power.<br /> <br /> For most eldar heavy weapon options the best choice is magnets.<br /> <br /> Warwalkers are one of those units that can be kitted to fill gaps in your army.  Brightlances might be needed for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> one day, but if you get two squads of fire dragons online, you’ll want to swap them out.]]></description>
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				<pubDate><![CDATA[Tue, 16 Feb 2016 12:37:00]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ Build the damn army dude. You've got like...a 2,500 point army there.<br /> <br /> That said, this easily becomes a battle-host with the addition of some Vaul's Wrath Batteries.<br /> <br /> A half decent foot-dar list;<br /> (Battlehost)<br /> <br /> Farseer<br /> 3x10 Guardian Defenders with <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> Vyper w/ Shuriken Cannon<br /> 3 War Walkers w/ Scatter Lasers<br /> 3 Vauls Wrath Batteries (The D or Spinners), stick the Footseer here;<br /> <br /> Wraithknight w/ Wraithcannons<br /> <br /> 10 Avengers w/ Shimmershield Exarch & Wave Serpent (Scatter Lasers)<br /> 10 Avengers w/ Shimmershield Exarch & Wave Serpent (Scatter Lasers)<br /> 5 Avengers w/ Exarch & Wave Serpent (Bright Lances)<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 03:53:46]]> GMT</pubDate>
				<author><![CDATA[ Belly]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I was planning on starting construction of the army as soon as the weather gets nice enough to take them outside and prime them. <br /> <br /> I also decided to pick up the Vaul's Wrath Batteries to make things more interesting. <br /> <br /> I was more or less looking for insight and personal experiences with certain units I'm completely on the fence about.<br /> <br /> I could also use some insight in weapons upgrades.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 23:24:47]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ I'm a huge fan of Night Spinners.  Having the option to either fire a long range <span class="glossaryitem" onmouseover='gp(211);'>Lg</span> Blast or a Torrent shot makes the unit extremely flexible.  It also fits your Yme-<span class="glossaryitem" onmouseover='gp(235);'>Loc</span> theme.<br /> <br /> Falcons to carry some of your Dire Avengers would also be a good way to go.  ]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 23:51:51]]> GMT</pubDate>
				<author><![CDATA[ Tropic Thunder]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ If you plan on buying Fire Dragons or Warp Spiders, just be warned that the finecast models are pretty bad. Out of three boxes of Fire Dragons I purchased, I could only get like 12 to look decent. Warp Spiders are also a problem, and they have OLD sculpts. I suggest you look to Ebay for metal models (good luck with Warp Spiders though, there is apparently a run on them and they are going for high prices, go figure). I would stick to new plastics for your next purchase.<br /> <br /> The new bikes are really good kits. I magnetize the weapons so I can swap out what I want.  You don't have to bring scatter lasers!<br /> <br /> A Guardian Battlehost  is really fun to run. Vauls Wrath is a great kit. . Because the Weapons Platforms for Guardians are free, chose the Eldar Missle Launcher. The list Belly posted is a very fun, fluffy and effective list.<br /> <br /> Also, magnetize the Wraithknight and weapons platforms so you have options.<br /> <br /> My suggestion after a Vauls Wrath is a few boxes of jetbikes and a Crimson Hunter.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2016 01:58:22]]> GMT</pubDate>
				<author><![CDATA[ Vashones]]></author>
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				<title>Re:What to pick up next for Eldar?</title>
				<description><![CDATA[ Well besides picking up some dignity...<br /> <br /> no im jk.<br /> <br /> Crimsonhunters rock for how mobile they are, I believe they do the 180 turns which can prove amazing,. <br /> <br /> Spiders all day over hawks, theyre so fast its kinda ridiculous.<br /> <br /> Also, fire dragons, Dey da best. Ive only seen wraithguard work with the help of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> allies.]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2016 23:59:45]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Crimson Hunters get a 90-degree turn before and after moving with Vector Dancer.<br /> So, it can be more of a slide along the table-end, to keep out of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> range.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2016 10:19:08]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef51e581dc3cdee6d7f1441787556787.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679862/8461390.page"><b>l0k1 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>Lol</span> I was planning on starting construction of the army as soon as the weather gets nice enough to take them outside and prime them. <br /> <br /> I also decided to pick up the Vaul's Wrath Batteries to make things more interesting. <br /> <br /> I was more or less looking for insight and personal experiences with certain units I'm completely on the fence about.<br /> <br /> I could also use some insight in weapons upgrades.</div></blockquote><br /> <br /> Eldar, in a way similar to Marines, can have the same unit fitted out to fill different roles.  So it’s hard to make recommendations in a vacuum.  For example, I had a lot of fun fielding a pair of vypers with duel shurcannons.  They put out an <i>impressive</i> amount of dakka.  But if needed, they could just take brightlances and flit about the backfield taking pot-shots at heavy armor.<br /> <br /> Like any <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, make sure you have enough of the right tools to take on any threats.  How and where to field them depends a lot on what you like.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679862/8465070.page"><b>Skinnereal wrote:</b></a><br/>Crimson Hunters get a 90-degree turn before and after moving with Vector Dancer.<br /> So, it can be more of a slide along the table-end, to keep out of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> range.</div></blockquote><br /> <br /> Or to swoop into someone’s rear arc and shoot them down.]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2016 14:27:07]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>What to pick up next for Eldar?</title>
				<description><![CDATA[ Option 1: things that are good and you don't have -&gt; Bikes and warpspiders.<br /> Option 2: whatever you want ]]></description>
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				<pubDate><![CDATA[Fri, 19 Feb 2016 15:32:57]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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