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		<title><![CDATA[Latest posts for the thread "[AM] Bringing back Special Weapons Squads?"]]></title>
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				<title>[AM] Bringing back Special Weapons Squads?</title>
				<description><![CDATA[ From what I have read, people don't seem to rate special weapons squads because veterans have superior ballistic skill, more bodies and dedicated transport options for a very reasonable points cost.<br /> <br /> However, I wonder if there is still a point to special weapon squads as meltacide units bailing out of vendettas.<br /> <br /> It surprises me that more people don't do this, as many players do this with tempestus scions.  For 2/3 of the price of a squad of scions with their max of two meltaguns you can take a special weapons squad with three meltaguns, which statistically has a higher hit ratio due to more shots, AND obsec.  Obviously scions can deep strike without the vendetta, I guess.<br /> <br /> Had anyone else had any success with <span class="glossaryitem" onmouseover='gp(695);'>SWS</span>?]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 00:43:54]]> GMT</pubDate>
				<author><![CDATA[ Krusha]]></author>
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				<title>[AM] Bringing back Special Weapons Squads?</title>
				<description><![CDATA[ People do this with platoon command squads out of valks/dettas. But usually loaded with flamers to clean off objectives. <br /> <br /> A <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> with meltas comes in at 66 pts ....plus a valk/detta plus the platoon tax. <br /> <br /> Scions with 2 meltas 90 pts.  Able to deep strike <br /> <br /> Vets in Chimera with 2 meltas 145 pts. Has its own Transport.<br /> <br /> They just dont stack up compared to the other options. I have heard people trying them as snipers to hold a backfield objective for 36 points.  Even than I prefer ratlings to do so for stealth, and increased <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and mobility. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 00:59:53]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>[AM] Bringing back Special Weapons Squads?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/679978/8453338.page"><b>Tenzilla wrote:</b></a><br/>People do this with platoon command squads out of valks/dettas. But usually loaded with flamers to clean off objectives.</div></blockquote><br /> <br /> Wouldn't it be better to use wyverns for this?<br /> <br /> <blockquote class="uncited"><div>A <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> with meltas comes in at 66 pts ....plus a valk/detta plus the platoon tax. <br /> <br /> Scions with 2 meltas 90 pts.  Able to deep strike <br /> <br /> Vets in Chimera with 2 meltas 145 pts. Has its own Transport.<br /> <br /> They just dont stack up compared to the other options. I have heard people trying them as snipers to hold a backfield objective for 36 points.  Even than I prefer ratlings to do so for stealth, and increased <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and mobility. </div></blockquote><br /> <br /> I think where I would differ is on the "tax" point.<br /> <br /> A unit is only really a "tax" if it is not a good unit in its own right and you are only taking it to unlock a particular option.  The role I am suggesting for <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> is designed to compliment an army that takes these things already.  I wouldn't take a platoon command squad and a vendetta just so I could use this tactic, but if I were taking those things anyway then it strikes me as a cost effective alternative to deep striking scions.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 01:08:03]]> GMT</pubDate>
				<author><![CDATA[ Krusha]]></author>
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				<title>[AM] Bringing back Special Weapons Squads?</title>
				<description><![CDATA[ The only thing that sets <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> apart from Scions, Vets and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> are demolition charges. Three of those jumping out of a Vendetta could be fun, but in every other regard the alternatives are just a lot better. Vets have BS4 and more bodies, Scions have Scion profiles, ratlings are cheaper and have better <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>, and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> can take four special weapons, can order themselves, and come free with a platoon.<br /> <br /> Basically, <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> try and fill niches that are already taken care of in better ways.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 01:47:50]]> GMT</pubDate>
				<author><![CDATA[ GreenShoes]]></author>
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				<title>[AM] Bringing back Special Weapons Squads?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/679978/8453423.page"><b>GreenShoes wrote:</b></a><br/>The only thing that sets <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> apart from Scions, Vets and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> are demolition charges. Three of those jumping out of a Vendetta could be fun, but in every other regard the alternatives are just a lot better. Vets have BS4 and more bodies, Scions have Scion profiles, ratlings are cheaper and have better <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>, and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> can take four special weapons, can order themselves, and come free with a platoon.<br /> <br /> Basically, <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> try and fill niches that are already taken care of in better ways.</div></blockquote><br /> <br /> Well, again... I'm talking specifically about taking them in vendettas.  I 100% agree that they are totally outclassed for every other role by scions and vets. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Veterans won't work for this because the squad size is too large, so if you want to deep strike them you have to use a valkyrie, which is a bit meh.  Putting them in a Chimera instead is a good shout and I do it myself (along with the grenadiers and demolitions doctrines), but it doesn't give you the <span class="glossaryitem" onmouseover='gp(805);'>AA</span>/long ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> of the vendetta and it's a less reliable way of getting them into melta range.<br /> <br /> A scion squad with maxed meltaguns costs 30 points more than the <span class="glossaryitem" onmouseover='gp(695);'>SWS</span>.  OK, they have BS4 and meltaguns are one-shot weapons, but with only two meltaguns the <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> statistically generates more hits on average.  OK, they have move through cover and carapace armour, but they are still unlikely to survive after they get their initial shots off.  If I were to take scions then I would probably use them as deep strikers in their own right rather than using the vendetta.<br /> <br /> I have to admit I had never really considered using the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for this role, but I guess it would not be a bad shout assuming you have a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> anyway.]]></description>
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				<pubDate><![CDATA[Mon, 15 Feb 2016 12:12:22]]> GMT</pubDate>
				<author><![CDATA[ Krusha]]></author>
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