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		<title><![CDATA[Latest posts for the thread "Taurox Variants second attempt"]]></title>
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				<title>Taurox Variants second attempt</title>
				<description><![CDATA[ I like the Taurox as a vehicle and decided to have a shot at making up some rules for weapon variants. As the variants don't change the hull points or armor i haven't included them to keep the post tidy. I'm trying to think of a better description for the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> variant.<br /> <br /> <u><b>Taurox Support </b></u><br /> the T.Support is a mortar carrier to provide light artillery support to units using the speed of the Taurox. <br /> <br /> <b>Taurox Support (50Pts) HEAVY SUPPORT</b><br /> Vehicle type <br /> Vehicle (Fast, Open topped) <br /> <br /> Unit Composition <br /> 1 Taurox Support <br /> <br /> Wargear <br /> Twin-Linked Stormshard Mortar <br /> <br /> Special Rules <br /> All-terrain APC <br /> <br /> Options <br /> May take up to two more Taurox Support for 50pts each. <br /> May take items from the Astra Militarum Vehicle Equipment list. <br /> <br /> <u><b>Taurox Flame </b></u><br /> the T.Flame is basicaly a smaller faster version of the hellhound to provide Taurox armed units with close anti-infantry support <br /> <br /> <b>Taurox Flame (50Pts) FAST ATTACK</b><br /> Vehicle type <br /> Vehicle (Fast) <br /> <br /> Unit Composition <br /> 1 Taurox Flame <br /> <br /> Wargear <br /> Inferno Cannon (Turret Mounted) <br /> <br /> Special Rules <br /> All-terrain APC <br /> <br /> Options <br /> May take up to two more Taurox Flame for 50pts each. <br /> May take items from the Astra Militarum Vehicle Equipment list. <br /> <br /> <u><b>Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> </b></u><br /> The Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> provides strong Anti-Tank, it's very much an ambush predator using it's speed to escape after knocking out enemy armor. Very much in the fashion of the WW2 Portee mounted <span class="glossaryitem" onmouseover='gp(482);'>AT</span> guns.<br /> <br /> <b>Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (55Pts) HEAVY SUPPORT</b><br /> Vehicle type <br /> Vehicle (Fast, Open Topped)<br /> <br /> Unit Composition <br /> 1 Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> <br /> <br /> Wargear <br /> Laser Destroyer (hull rear mounted)<br /> <br /> Special Rules <br /> All-terrain APC<br /> Portee <br /> <br /> Options <br /> May take up to one more Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> for 65pts each. <br /> May take items from the Astra Militarum Vehicle Equipment list.<br /> <br /> Portee<br />  The Taurox can move <span class="glossaryitem" onmouseover='gp(24);'>D6</span> in the Assault phase if it fired in the shooting phase.]]></description>
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				<pubDate><![CDATA[Wed, 17 Feb 2016 19:29:00]]> GMT</pubDate>
				<author><![CDATA[ brochtree]]></author>
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				<title>Taurox Variants second attempt</title>
				<description><![CDATA[ I really like these ideas for fast vehicles to provide support for mechanized infantry. <br /> <br /> Personally I feel that the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> variant, while thematically cool looking, Would look silly on the table as they really are just driving in reverse the whole game. In addition, instead of a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> move in the assault phase I personally think this might work better: <br /> <br /> in the Shooting phase, If the taurox moves no farther then 6" in the preceding movement phase, It may fire it's Laser Destroyer, then make a 6" flat out move.<br /> <br /> Keeps it slightly mobile but still more of an Ambush Hunter. since how it stands it would get to move 12" fire, then move another <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" which doesn't scream ambush hunter to me. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2016 20:53:59]]> GMT</pubDate>
				<author><![CDATA[ Darktalon]]></author>
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				<title>Taurox Variants second attempt</title>
				<description><![CDATA[  Yeah your right about the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> version it's just i like the Portee 6pdrs the british used in WW2 and the idea seemed to work for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> until you try apply it to the rules. but there is the Minotaur which has it's twin linked basilisk mounted rear wards. going to have to find my <span class="glossaryitem" onmouseover='gp(60);'>IA</span> V1 2 and see how they do it there.<br /> <br /> Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> <br /> The Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> provides strong Anti-Tank, it's very much an ambush predator using it's speed to escape after knocking out enemy armor. Very much in the fashion of the WW2 Portee mounted <span class="glossaryitem" onmouseover='gp(482);'>AT</span> guns. <br /> <br /> Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (55Pts) HEAVY SUPPORT <br /> Vehicle type <br /> Vehicle (Fast, Open Topped) <br /> <br /> Unit Composition <br /> 1 Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> <br /> <br /> Wargear <br /> Laser Destroyer (hull rear mounted) <br /> <br /> Special Rules <br /> All-terrain APC <br /> Portee <br /> <br /> Options <br /> May take up to one more Taurox <span class="glossaryitem" onmouseover='gp(482);'>AT</span> for 65pts each. <br /> May take items from the Astra Militarum Vehicle Equipment list. <br /> <br /> Portee <br /> in the Shooting phase, If the taurox moves no farther then 6" in the preceding movement phase, It may fire it's Laser Destroyer, then make a 6" flat out move. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Feb 2016 23:42:49]]> GMT</pubDate>
				<author><![CDATA[ brochtree]]></author>
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