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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ Hi all<br /> <br /> Is there anything that can remove a necrons reanimation save?<br /> <br /> I have a friendly game coming up and the guy I'm playing likes abusing his reanimation saves.. I have Black Templars and Grey Knights as my two options to take really.. I could take <span class="glossaryitem" onmouseover='gp(682);'>AM</span> but I doubt they would last a long time against a monolith<br /> <br /> Any advice? Thank you in advance]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2016 19:28:59]]> GMT</pubDate>
				<author><![CDATA[ SuperBerzerker12]]></author>
			</item>
			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.]]></description>
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				<pubDate><![CDATA[Sun, 21 Feb 2016 19:39:57]]> GMT</pubDate>
				<author><![CDATA[ Giantwalkingchair]]></author>
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			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 12:25:44]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472552.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. </div></blockquote><br /> <br /> This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 13:06:24]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472621.page"><b>niv-mizzet wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472552.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. </div></blockquote><br /> <br /> This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.</div></blockquote><br /> <br /> Not entirely free, but that's neither here nor there, nor is this the place to argue.<br /> <br /> All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 13:11:14]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
			</item>
			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472631.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472621.page"><b>niv-mizzet wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472552.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. </div></blockquote><br /> <br /> This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.</div></blockquote><br /> <br /> Not entirely free, but that's neither here nor there, nor is this the place to argue.<br /> <br /> All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.</div></blockquote><br /> <br /> That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 13:13:31]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e79cfe33a346a8dae7637a38a9e72c49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472634.page"><b>Otto Weston wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472631.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472621.page"><b>niv-mizzet wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472552.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. </div></blockquote><br /> <br /> This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.</div></blockquote><br /> <br /> Not entirely free, but that's neither here nor there, nor is this the place to argue.<br /> <br /> All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.</div></blockquote><br /> <br /> That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Oh, I agree. But that would get rid of the main issue the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is having, which is <span class="glossaryitem" onmouseover='gp(293);'>RP</span> being ridiculous. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 13:15:54]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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			<item>
				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472639.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e79cfe33a346a8dae7637a38a9e72c49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472634.page"><b>Otto Weston wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472631.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472621.page"><b>niv-mizzet wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472552.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. </div></blockquote><br /> <br /> This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.</div></blockquote><br /> <br /> Not entirely free, but that's neither here nor there, nor is this the place to argue.<br /> <br /> All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.</div></blockquote><br /> <br /> That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Oh, I agree. But that would get rid of the main issue the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is having, which is <span class="glossaryitem" onmouseover='gp(293);'>RP</span> being ridiculous. </div></blockquote> <br /> <br /> The thing is, our <span class="glossaryitem" onmouseover='gp(280);'>OP</span> hasn't said what makes his opponent's <span class="glossaryitem" onmouseover='gp(293);'>RP</span> ridiculous -- it may be Decurion, Res Orb or Crypteks etc.... we need more information before we can accurately say how to deal with it. No offence to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but maybe he doesn't know the Necron Codex and might just be QQ'ing over the standard <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>, need more information from <span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> P.S. <span class="glossaryitem" onmouseover='gp(280);'>OP</span> mentioned a Monolith so maybe his opponent might be using the Resurgence Decurion too. Really we just need more information.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 13:21:47]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
			</item>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e79cfe33a346a8dae7637a38a9e72c49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472647.page"><b>Otto Weston wrote:</b></a><br/><br /> The thing is, our <span class="glossaryitem" onmouseover='gp(280);'>OP</span> hasn't said what makes his opponent's <span class="glossaryitem" onmouseover='gp(293);'>RP</span> ridiculous -- it may be Decurion, Res Orb or Crypteks etc.... we need more information before we can accurately say how to deal with it. No offence to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but maybe he doesn't know the Necron Codex and might just be QQ'ing over the standard <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>, need more information from <span class="glossaryitem" onmouseover='gp(280);'>OP</span></div></blockquote><br /> <br /> This is also true. Though, regular <span class="glossaryitem" onmouseover='gp(293);'>RP</span> isn't that scurry, so if it is that which is giving him issues, well there's not much you can do about it.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 13:24:21]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ Sorry about the late reply.. your correct in saying I don't know the necron dex as much as I'd like <br /> <br /> The guy uses crypteks and some kind of necron court of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> characters and he uses a monolith and some kind of ctan<br /> <br /> Hope this helps]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 21:54:40]]> GMT</pubDate>
				<author><![CDATA[ SuperBerzerker12]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e79cfe33a346a8dae7637a38a9e72c49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472634.page"><b>Otto Weston wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472631.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/30125247dccad9f70aa9696ae15c51fe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472621.page"><b>niv-mizzet wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8472552.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8470725.page"><b>Giantwalkingchair wrote:</b></a><br/>Only thing that by passes <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is strength D weapons.  Or anything that "removes model from play".  Otherwise <span class="glossaryitem" onmouseover='gp(269);'>ID</span> will lower any <span class="glossaryitem" onmouseover='gp(293);'>rp</span> by 1.<br /> Thing with <span class="glossaryitem" onmouseover='gp(293);'>rp</span> is that it is not actually a save and can be taken against things that allow no saves (except the ones mentioned above.)<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(305);'>gk</span> force weps and natural desire to be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will play to your advantage. Got those force charges off to get the <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and lower his <span class="glossaryitem" onmouseover='gp(293);'>rp</span>.<br /> <br /> If he's really that into abusing <span class="glossaryitem" onmouseover='gp(293);'>rp</span> in a friendly game, might I suggest you and your friend agree to field old school <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  This takes care of the 4+ <span class="glossaryitem" onmouseover='gp(293);'>rp</span> shenanigans and makes for a more enjoyable game for everyone.  It is only a friendly game after all.</div></blockquote><br /> <br /> *shrugs* Unless he, you know, brings Crypteks. Just because you mention <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> doesn't mean he can't have the 4+ anymore. </div></blockquote><br /> <br /> This is true, but at least he's actually PAYING for the bonus then, instead of getting it army wide along with MTC and relentless for free.</div></blockquote><br /> <br /> Not entirely free, but that's neither here nor there, nor is this the place to argue.<br /> <br /> All in all, the strategy for Necrons is not to try and table them, but is to try and play tactically, grabbing Objectives for points.</div></blockquote><br /> <br /> That really depends on the Necron player's playstyle... Necrons can be VERY mobile and tactically minded by sacrificing durability. Granted, they're generally slow as balls Decurion marching <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote>theyre not really slow even ina decurion. Theyve got jet bikes, amazing transports, and can include supplemental formations thst include things like Wraiths. Last Decurion I faced had almost evey model in the army inside my deployment zone by turn 2, and with Relentless and MTC on all the infantry to boot.<br /> <br /> Theres absolutely nothing slow about Necrons  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 22:00:31]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ Forget about removing the saves, that isn't going to allow you to win against the crons.<br /> <br /> You need to either utilize a centstar, and try to delete 1-2 squads a turn of everything but wraiths, or use the GSF if he is using the necron tournament build.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 22:24:48]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/680783/8474182.page"><b>Akiasura wrote:</b></a><br/>Forget about removing the saves, that isn't going to allow you to win against the crons.<br /> <br /> You need to either utilize a centstar, and try to delete 1-2 squads a turn of everything but wraiths, or use the GSF if he is using the necron tournament build.</div></blockquote><br /> <br /> Removing the save means that they have to rely on <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, which means they're only as durable as a normal T4 model.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2016 23:36:51]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8474376.page"><b>Furyou Miko wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8474182.page"><b>Akiasura wrote:</b></a><br/>Forget about removing the saves, that isn't going to allow you to win against the crons.<br /> <br /> You need to either utilize a centstar, and try to delete 1-2 squads a turn of everything but wraiths, or use the GSF if he is using the necron tournament build.</div></blockquote><br /> <br /> Removing the save means that they have to rely on <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, which means they're only as durable as a normal T4 model.</div></blockquote><br /> <br /> Sorry, I meant removing the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> save, since that seems to be what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> focused on.<br /> I find wraiths are the most dangerous model anyway, so removing the saves is a non-starter.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 00:36:48]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ Remember that unless he's running Destroyers, Necrons don't have access to many ways to neturalize your own armor saves.  AP5 generally means he's going to be relying on sheer weight of fire to bring you down, so try and keep out of 18" of his squads.  Remember Ghost Ark gun boats hurt like woah if they can get within rapid fire range, and try to keep him from dying you up.<br /> <br /> Necrons you just cannot focus on killing them - you need to work towards the mission instead, because generally they can just tank out whatever you want to throw at them.  Not perfectly, but for long enough to tear your own units up.  If he's running the Nightbringer, you definately want to keep tough units away from that thing - Gaze of Death will melt anything, and if he's running the Conclave of the Burning One formation then it will probably be a T8 monster backed by a pair of T8 Crypteks.  Which can put out a surprising amount of shooting threat for a 3 model unit.<br /> <br /> Remember that even normal bolters can do work against basic warriors - its less about high quality special weapons and more about mass quantity of wounds inflicted.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 00:50:51]]> GMT</pubDate>
				<author><![CDATA[ RuneGrey]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 15:57:20]]> GMT</pubDate>
				<author><![CDATA[ Cptn_Cronssant]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/680783/8476077.page"><b>Cptn_Cronssant wrote:</b></a><br/>Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.</div></blockquote><br /> <br /> That doesn't help when most people don't take their big guns...]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 15:57:55]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8476078.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8476077.page"><b>Cptn_Cronssant wrote:</b></a><br/>Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.</div></blockquote><br /> <br /> That doesn't help when most people don't take their big guns...</div></blockquote><br /> <br /> Focus the infantry down one by one and remove wraiths/scarabs then.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 17:06:20]]> GMT</pubDate>
				<author><![CDATA[ Cptn_Cronssant]]></author>
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				<title>Necron Reanimation Protocol</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/680783/8476257.page"><b>Cptn_Cronssant wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/680783/8476078.page"><b>krodarklorr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/680783/8476077.page"><b>Cptn_Cronssant wrote:</b></a><br/>Decuricrons are the most resilient army in the game. I've heard it's best to focus them down one by one and remove their big guns. Their big guns are all paper thin.</div></blockquote><br /> <br /> That doesn't help when most people don't take their big guns...</div></blockquote><br /> <br /> Focus the infantry down one by one and remove wraiths/scarabs then.</div></blockquote><br /> <br /> Or just out play them in objectives. That typically works. Unless it's kill points. God help you if it's kill points.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2016 17:35:48]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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