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		<title><![CDATA[Latest posts for the thread "Reserve manipulation options for White Scars Gladius"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Reserve manipulation options for White Scars Gladius"]]></description>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ I use a full Battle Company Gladius using <span class="glossaryitem" onmouseover='gp(149);'>WS</span> trait for ITC tournaments. I would like to exploit the ability to outflank more but I'm a bit skittish at the prospect of handing over such a large part of my strategy to fate (i.e. reserve rolls). Therefore, I am trying to find ways to incorporate reserve manipulation into my list. So far, I'm thinking either a Cadian Battlegroup composed of a single Command Squad with Officer of the Fleet or a Company of the Great Wolf with a Battle Leader, 2 servitors and some sort of Fortification with a Comms relay. The Command Squad is cheap but highly unreliable, and the CotGW can become pretty expensive. Are there other options I've overlooked? ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 01:51:43]]> GMT</pubDate>
				<author><![CDATA[ Deschenus Maximus]]></author>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ I keep a lot of Dark Angels Melta bike squads in reserves for this same reason. I always have at least a few come in on turn 2- the only thing you have to watch out for is if your opponent fields a Callidus assassin... Then it is a pretty safe bet that you're not coming in until turn 3 at earliest.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 19:10:18]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ Aegis + comms is pretty efficient. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 19:16:40]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ VSG plus comms.  Just because VSG makes everything better.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 19:43:32]]> GMT</pubDate>
				<author><![CDATA[ Ether]]></author>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ Edit: DERP, NVM]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 22:24:58]]> GMT</pubDate>
				<author><![CDATA[ Deschenus Maximus]]></author>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ So I just noticed that Inquisitors can use Psychic Communion if you upgrade them to psykers, but I'm not sure how that works since the rules for them were written before the Psychic Phase existed.]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2016 11:20:23]]> GMT</pubDate>
				<author><![CDATA[ Deschenus Maximus]]></author>
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				<title>Reserve manipulation options for White Scars Gladius</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/681359/8479636.page"><b>Ether wrote:</b></a><br/>VSG plus comms.  Just because VSG makes everything better.</div></blockquote><br /> <br /> VSG can't take a comms relay unless I missed something.]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2016 01:03:15]]> GMT</pubDate>
				<author><![CDATA[ lessthanjeff]]></author>
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