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		<title><![CDATA[Latest posts for the thread "Grimmor's Ork Homebrew"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Grimmor's Ork Homebrew"]]></description>
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				<title>Grimmor's Ork Homebrew</title>
				<description><![CDATA[ What you thought i was gonna stop with the Ork-Curiuon?  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  This will be a collection of all of my Ork homebrew, as its now scattered over half a dozen threads, the two big ones being, <a href="http://www.dakkadakka.com/dakkaforum/posts/list/664333.page" target="_new" rel="nofollow">My Ork Errata</a> and my <a href="http://www.dakkadakka.com/dakkaforum/posts/list/680784.page" target="_new" rel="nofollow">Ork-Curion</a>. Im not gonna repost everything from the Ork-Curion thread, but i will re-post all of the original stuff from my Errata page.<br /> <br /> Now, my homebrew will be divided into 4 categories: <b>Wargear</b>, <b>Characters</b>, <b>Units</b>, and <b>Formations</b>. Units and Characters will be given slots as necessary.<br /> <br /> <u><b>Wargear</b></u><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u><b>Weapons</b></u><br /> <br /> <b>Melee Weapons</b><br /> <b>Shokk Hammer</b>-15 points, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> +2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> Special, Two Handed, Melee, Shokk<br /> <br /> Shokk: this weapon is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 or it reduces the opponents Armor Save to 4+.<br /> Example: When attacking a Black Templar Crusader Squad, your Shokk Hammer Nob scores 3 wounds. The first is against a Neophyte, whose Carapace armor is ignored, and so he is removed as a casualty. The other two are against an Initiate in Power Armor, so his Armor Save is reduced to a 4+ and he saves as per normal.<br /> <b><br /> Ranged Weapons<br /> </b><br /> Pulsa Weapons<br /> <br /> Pulsa Blasta 24" S 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Assault 1, Lance<br /> Pulsa Kannon 36" S 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Heavy 1, Lance<br /> <br /> Tankbustas may swap their Rokkit Launchas for Pulsa Blastas for 10 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <br /> Mek Guns may upgrade their Kannons to Pulsa Kannons for 23 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <br /> <br /> <u>Painboss</u><br /> May Substitute his 'Urty Syringe for a Sergikal Saw for 5 points<br /> <br /> <b>Sergikal Saw</b>: S: User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 Melee<br /> <br /> <u>Big Mek</u><br /> May Substitute his Slugga for a Telly Porta Pack for 30 points<br /> <br /> A Big Mek with Mega Nob Armor may take one of the following, Add Tellyporta Pak 30 points<br /> <br /> <b>Tellyporta Pak</b>- Grants the model and any attached unit the Deep Strike Rule.<br /> <br /> <b>Flash Gitz</b><br /> <b>Mega Flash Armor</b>: Model gains a 2+ Armor save a 5+ Invulnerable save and the Slow and Purposeful and Bulky special rules for 20/<span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <br /> <u>Deff Dredds and Killa Kans</u><br /> <b>Mega Rocket</b>: 15/<span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <b><br /> Mega Rockets</b>:The unit gains the Jump unit type as described in Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>: The Rules. A unit made up of exclusively of units equipped with Mega Rockets can choose to use them to run <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" in the shooting phase instead of the normal 1d6", even if the unit used them in the Movement Phase. If it does so, every model in the unit must make a Dangerous Terrain test. Furthermore, if a unit equipped with Mega Rockets uses its Mega Rockets to charge causes d3 Hammer of Wrath hits instead of 1. If the unit already caused D3 Hammer of Wrath hits, such as a Deff Dredd in the Dread Mob Formation, it causes D3+2 Hammer of Wrath hits instead.
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</div><br /> <br /> <u><b><br /> Characters</b></u><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Grimmor Skragga 225 pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 6 T 5 W 4 I 5 A 5 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Wargear:<br /> Shoota/Rokkit Kombi Weapon<br /> ‘eavy armor<br /> Grot Wingman<br /> Stikkbombz<br /> Gulsnik Blade<br /> <br /> Special Rules:<br /> Independent Character<br /> Furious Charge<br /> Mob Rule<br /> 'Ere We Go<br /> Waaaagh!<br /> Grot Waaaaagh!<br /> Da Cybork<br /> Footsloggin’<br /> <br /> <br /> Da Cybork: Grimmor has had a fair amount of his body replaced with metal, as he has a tendency to be where Artillery is landing, this grants him a 4+ Invulnerable save and It Will Not Die<br /> <br /> Grot Waaaaagh!: All Grots in an army with Grimmor gain Zealot when they have more than 15 models in a unit and replace their Grot Blasta’s with Autoguns with the following profile:<br /> Autogun range:12” Strength:3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:- Assault 2<br /> <br /> Grot Wingman: Grimmor’s Grot Wingman Mag grants him an extra attack (the extra attack is already included in his profile) and makes all of Grimmors shooting attacks Twin-Linked<br /> <br /> Gulsnik Blade: Gulsnik Blade: Gullsnik Blade Strength: +1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 Red Weapon, Dead Killy.<br /> Red Weapon:This weapon gives its wielder +1 Initiative.<br /> Dead Killy: This weapon reduces an armor value that is better than 4+ to 4+. Note that is does not then allow Grimmor to ignore it<br /> Note that the stat bonuses are already included in Grimmor's profile<br /> <br /> Footsloggin: Grimmor detests riding in a vehicle, says its Un-Orky. Grimmor cannot ride in a transport unless a mission specifies otherwise.<br /> <br /> <br /> <br /> <br /> Goron the Iron Ork 190 pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 5 T 5 W 4 I 4 A 4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> +3<br /> <br /> Wargear<br /> Hell-Beast<br /> Shoota<br /> Wrath of Mork<br /> Iron Hide<br /> <br /> Special Rules<br /> Furious Charge<br /> Mob Rule<br /> Waaaagh!<br /> 'Ere We Go<br /> Scout<br /> Move Through Cover<br /> Da Black Rider<br /> Lord of the Wastes<br /> <br /> Hell-Beast: The Hell-Beast changes Gorons type to Cavalry and adds +1 Wound (this is already in his profile)<br /> <br /> Wrath of Mork: Wrath of Mork is a Power Sword.<br /> <br /> Iron Hide: Goron is more metal than Ork, his Save is Invulnerable<br /> <br /> Da Black Rider: Wild Riders are treated as a troops choice.<br /> <br /> Lord of the Wastes: Goron and his unit may assault the same turn they come in from Outflank.<br /> <br /> <br /> <br /> Captain Snazzdak 150 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S 4 T 5 W 3 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+<br /> <br /> Wargear<br /> Da Blitzbanga<br /> MegaFlash Armor<br /> Stikkbombz<br /> Da True Gitfinda<br /> <br /> Special Rules<br /> Independent Character<br /> Furious Charge<br /> 'Ere We Go<br /> Me Rum!!!<br /> <br /> <br /> Da Blitzbanga is a Snazzgun with the following profile: Range 24" <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1d6-1 Assault 3<br /> <br /> Da True Gitfinda: Da Tru Gitfinda grants Snazzdak and any other models in his units with Gitfindas Ignores Cover, however they cannot benefit from the +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> when using Da True Gitfinda.<br /> <br /> MegaFlash Armor: MegaFlash armor is a lot like MegaNob armor, except it doesnt have a Power Klaw built into it. A unit in MegaFlash armor gains a 2+ Armor save, a 5+ Invuln Save, and the Bulky and Slow and Purposeful rules.<br /> <br /> Me Rum!!!: Snazzdak is convinced someone stole his Rum. At the beginning of the game, select one of you opponents units, Snazzdak and his unit gain Preferred Enemy when attacking that unit, also if they destroy that unit Snazzdak's controlling player gets 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> <br /> Bad Dok Gorkul 180 pts (Unique)<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 4 T 4 W 3 I 3 A 4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Wargear<br /> Dok’s Tools<br /> Urty Syringe<br /> Two Skorchas (counts as Twinlinked)<br /> ‘ard boy armor<br /> <br /> Special Rules<br /> Independent Character<br /> Furious Charge<br /> Mob Rule<br /> Ere We go<br /> Waaaagh!<br /> Fightin Juice<br /> Da Big Bad Dok<br /> Get back in Dere!!<br /> <br /> Da Big Bad Dok: Any unit in an army with Gorkul may purchase cybork body at +5 points/model.<br /> <br /> Fightin Juice: All units in the army with Furious Charge gain +1 Initiative on the turn they charge,<br /> <br /> Get back in Dere!!: Instead of firing his weapon in the shooting phase Gorkul may choose to have his unit test Toughness, if they succeed the unit gains back D3 wounds which will add that many wounds to the unit which will return that many models, to bring back a new model all wounds must be restored on the previous one, so no bringing back 3 nobs with a single wound each. If the test is failed however, the unit suffers D3 wounds with no saves allowed and the Feel No Pain generated by Gorkull may not be used until that players next turn. This ability does not work on Independent Characters. <br /> <br /> Big Mek Ironteef 170pts (Unique)<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	4  <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 4 T 5 W 3 I 3 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Wargear<br /> Mek’s Tools<br /> Burna Squig<br /> Zzzappa Stick<br /> ‘eavy armor<br /> Cybork body<br /> <br /> Special Rules<br /> Independant Character<br /> Furious Charge<br /> Waaagh!<br /> Mob Rule<br /> Bomma Grots<br /> <br /> Burna Squig: The Burna Squig functions as a Burna<br /> <br /> <br /> Zzzappa Stick: The Zzzappa Stick functions as a Kustom Force Field. Big Mek Ironteef may forfeit the cover save generated by the Zzzappa Stick to instead make a shooting attack with it with a range of 24”, the Force Field reactivates at the beginning of the players next turn. When Ironteef makes an attack with the Zzzappa the player rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and consults the chart.<br /> <br /> Double 1’s The shot fails and the Zzzappa Stick doesn’t function next turn.<br /> <br /> 3-6 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> D3+1 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Assault 1<br /> <br /> 7-9 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 2D3 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> D3+3 Assault 2<br /> <br /> 10-11 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> D3+2 Assault 1 Small Blast<br /> <br /> Double 6’s <span class="glossaryitem" onmouseover='gp(123);'>Str</span> <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Assault 3 Small Blast<br /> <br /> If a result higher than 10 is rolled on the Strength another shot is fired<br /> <br /> Bomma Grots: Grots replace It's a Grots Life with Mob Rule, and Grot Attack Mobs may buy stikkbombz for +3 points per model, also for each 10 grots over 10, they may have another grot throw a grenade in the shooting phase, if double ones are rolled on the scatter, the template is placed over the grot that threw it and the attack is resolved normally. EX a squad of 20 grots may have two grots throw a grenade in the shooting phase, but if the squad drops below 20 they may only throw one
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</div><br /> <br /> <u><b>Units</b></u><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> Wildriders are to the Snakebites what Warbikers are to everyone else, they are scouts and vanguard units. Mounted atop the most hostile creatures the Snakebites can wranlge, known universally as Hell-Beasts Wildriders charge in to the enemy lines firing their Shootas and holding on for dear life. Often times the rider is shot off the beast, this doesnt stop the foul tempered creature from ripping apart whoever it was charging.<br /> <br /> Wildriders (Cavalry) 75 points<br /> <br /> 5 Wildriders<br /> <br /> Wildriders <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S3 T4 W2 I2 A2 L7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> Wildrider Boss Nob <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S4 T4 W3 I3 A3 L7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Special Rules<br /> Furious Charge<br /> 'ere We Go<br /> Mob Rule<br /> Scout<br /> Move Through Cover<br /> <br /> <br /> Wargear<br /> 'eavy Armor<br /> Slugga<br /> Choppa<br /> Stikkbombs<br /> Hell-Beast (+1 Wound)<br /> <br /> Options:<br /> May include up to 10 additional Wildriders at 15 points/model<br /> All models in the Unit may have Thuddbombs for +1 point/model<br /> All models in the Unit may exchange their Sluggas and Choppas for a Shoota for free<br /> One Wildrider may be upgraded to a Boss Nob for 10 points<br /> The Boss Nob may take items from the Melee Weapons list<br /> The Boss Nob may take a Bosspole for 5 points.<br /> <br /> Thuddbombs: <i>See Krak Grenades in the Warhammer 40,000 Main Rulebook.</i><br /> <br /> <br /> Nob Wildriders (cavalry) 75 points<br /> <br /> 3 Nob Wildriders<br /> <br /> Wildrider Nob <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S4 T4 W3 I3 A3 L7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Special Rules<br /> Furious Charge<br /> 'ere We Go<br /> Mob Rule<br /> Move Through Cover<br /> <br /> Wargear<br /> 'eavy Armor<br /> Slugga<br /> Choppa<br /> Stikkbombs<br /> Hell-Beast (+1 Wound)<br /> <br /> Options:<br /> May include up to 7 additional Nob Wildriders at 25 points/model<br /> All models in the Unit may take 'unting Lances for 15 points per model<br /> All models in the Unit may exchange their Sluggas and Choppas for a Shoota for free<br /> One model may be upgraded to a Wildrider Painboy for an extra 15 points<br /> <br /> 'unting Lance S User <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Melee, Smash'em<br /> Smash'em: Units equipped with weapons with this special rule cause D3 Hammer of Wrath attacks at S 5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -<br /> <br /> <br /> Grotissar (replaces Runtherds)<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S 2 T 3 W 1 I 2 A 2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> -<br /> Wargear:<br /> Slugg-chucka<br /> Fancy Hat<br /> <br /> Rules:<br /> I'm Scarier Den Dem!!<br /> <br /> <b>Slug-Chucka</b> Ranged 18" S 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Assault 2<br /> <b>Fancy Hat</b>: This item does nothing, other than making the Grotissar stick out.<br /> <br /> <b>I'm Scarier Den Dem!!</b>: When a Gretchin squad containing a Grotissar fails a Morale check, the unit takes a wound with no saves of any kind allowed. They are then treated as having past the test.<br /> <br /> <b>Heavy Support<br /> </b><br /> Squiggoth (Monstrous Creature)-100 points<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 6 T 6 W 4 I 1 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> <br /> 1 Squiggoth<br /> <br /> Special Rules<br /> Pack Beast<br /> Feel No Pain (5+)<br /> <br /> Wargear<br /> Howdah Mounted Kannon<br /> <u><br /> Options</u><br /> May include up to 2 more Squiggoths for 100 points each<br /> May swap the Kannon for a Lobba-Free<br /> May Swap the Kannon for a Zzzap gun- 5 points<br /> <br /> <b>Pack Beast</b>: A Squiggoth is Fearless as long as a unit with the Orks Faction is within 3"<br /> <br /> Transport Capacity: A Squiggoth can transport up to 10 models. It is treated as an Open Topped vehicle for transport purposes.<br /> <br /> <br /> Big Squiggoth (Monstrous Creature) 175<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 8 T 7 W 6 I 1 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> 1 Big Squiggoth<br /> <br /> Special Rules<br /> Pack Beast<br /> Feel No Pain 5+<br /> Mad Beast<br /> <br /> Wargear<br /> Howdah Mounted Kannon<br /> 2 Twin Linked Big Shootas<br /> Tusks<br /> <br /> <b>Pack Beast</b>: A Big Squiggoth is Fearless as long as a unit with the Orks Faction is within 3"<br /> <b>Mad Beas</b>t: A Big Squiggoth generates D3 Hammer of Wrath hits. Furthermore upon losing its first wound it gains Rampage<br /> <b>Tusks</b>: A unit equipped with Tusks gains +2 attacks when charging instead of 1<br /> <br /> <u>Options</u>:<br /> May swap the Kannon for a Lobba-Free<br /> May Swap the Kannon for a Zzzap gun- 5 points<br /> May Swap either of the Twin Linked Big Shootas for Twin Linked Rokkit Launchas-Free<br /> Snakebite Combat Drugs 15 points<br /> <br /> <b>Transport Capacity</b>: A Big Squiggoth can transport up to 20 models. It is treated as an Open Topped vehicle for transport purposes.<br /> <br /> <b>Lords of War</b><br /> <br /> Gargantuan Squiggoth (Gargantuan Creature)-400 points<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 10 T 8 W 8 I 1 A 5 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Special Rules<br /> Fearless<br /> War Beast<br /> Walking Effigy<br /> <br /> Wargear<br /> 2 Howdah Mounted Kill-Kannons<br /> 4 Pintle Mounted Twin-Linked Shootas (must be fired by transported models)<br /> Huge Tusks<br /> <br /> <b>War Beast</b>: A Gargantuan Squiggoth causes D3+2 Hammer of Wrath hits. Furthermore upon losing its first wound it gains Rampage<br /> <b>Walking Effigy</b>: Units with the Ork Faction within 6" of a Gargantuan Squiggoth are Fearless<br /> <b>Huge Tusks</b>: A unit equipped with Tusks gains +2 attacks when charging instead of 1 and their Hammer of Wrath attacks gain Shred.<br /> <br /> Options<br /> May swap out either of the Kill-Kannons for Supa Gattlers- 15 points<br /> May Swap out either of the Kill-Kannons for Deff Cannons- 30 Points<br /> May Swap out any of the Pintle Mounted Twin-Linked Big Shootas for Pintle Mounted Twin Linked Rokkit Launchas-free<br /> May Take Grot Gunners for 20 points<br /> May take Snakebite Combat Drugs for 15 points<br /> <br /> <b>Transport Capacity</b>: A Gargantuan Squiggoth can transport up to 30 models. It is treated as an Open Topped vehicle for transport purposes.<br /> <br /> <b>Grot Gunners</b>: Increase the units <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to 3, furthermore the unit may fire its Pintle Mounted Weapons without passengers.<br /> Snakebite Combat Drugs: A unit with this upgrade must roll on the following chart after deployment but before the first turn begins.<br /> <br /> <span class="glossaryitem" onmouseover='gp(24);'>D6</span>                Result<br /> 1                   A Potent mixture of Stimulants ravages the Squiggoth, but only serves to enrage it. The Squiggoth begins the game having already lost a wound. This result can only be applied         once per Squiggoth<br /> 2                   The Squiggoth gains Fleet<br /> 3                   The Squiggoth may re roll its dice to determine is random number of attacks from Rampage and for its Hammer of Wrath.<br /> 4                    Gains Preferred Enemy (Infantry)<br /> 5                    The Squiggoth increases its <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> roll to a 4+<br /> 6                    Roll Twice on the chart applying both results and rerolling duplicate results and further results of 6<br />  
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</div><br /> <br /> <u><b>Formations</b></u><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Coming Soon!!!
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</div><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok added 3 new Squiggoths, the only one im not feelingsuper confident about is the Gargantuan and thats mostly a pricing thing.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 03:45:18]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Re:Grimmor's Ork Homebrew</title>
				<description><![CDATA[ <u><b>Pulsa Weapons</b></u><br /> <br /> Pulsa Blasta 24" S 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Assault 1, Lance<br /> Pulsa Kannon 36" S 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Heavy 1, Lance<br /> <br /> Tankbustas may swap their Rokkit Launchas for Pulsa Blastas for 10 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <br /> Mek Guns may upgrade their Kannons to Pulsa Kannons for 23 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>]]></description>
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				<pubDate><![CDATA[Thu, 3 Mar 2016 23:26:06]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Grimmor's Ork Homebrew</title>
				<description><![CDATA[ I think this looks great, keep going, man. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2016 15:38:07]]> GMT</pubDate>
				<author><![CDATA[ bigdark]]></author>
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				<title>Re:Grimmor's Ork Homebrew</title>
				<description><![CDATA[ I <span class="glossaryitem" onmouseover='gp(224);'>th</span> hunk the pricing for all the squigs is too much. Heck, the original <span class="glossaryitem" onmouseover='gp(60);'>IA</span> big squigoth had similar stats as your squigoth and it was 50pts.]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 21:21:24]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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				<title>Re:Grimmor's Ork Homebrew</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/681387/8543482.page"><b>geargutz wrote:</b></a><br/>I <span class="glossaryitem" onmouseover='gp(224);'>th</span> hunk the pricing for all the squigs is too much. Heck, the original <span class="glossaryitem" onmouseover='gp(60);'>IA</span> big squigoth had similar stats as your squigoth and it was 50pts.</div></blockquote><br /> <br /> True, but mine comes with the gun stock, will almost always be Fearless <i>and </i>has <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, i figured all that was worth 50 points. Not to mention <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> have gotten quite a bit  better since then.<br /> <br /> The one im most concerned with, pricing wise, is the Gargantuan one, as its hard to determine good pricing for GMCs]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 12:55:08]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Re:Grimmor's Ork Homebrew</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1ebe26fee20d3b117fa819e3b0c0451a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681387/8544438.page"><b>Grimmor wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/681387/8543482.page"><b>geargutz wrote:</b></a><br/>I <span class="glossaryitem" onmouseover='gp(224);'>th</span> hunk the pricing for all the squigs is too much. Heck, the original <span class="glossaryitem" onmouseover='gp(60);'>IA</span> big squigoth had similar stats as your squigoth and it was 50pts.</div></blockquote><br /> <br /> True, but mine comes with the gun stock, will almost always be Fearless <i>and </i>has <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, i figured all that was worth 50 points. Not to mention <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> have gotten quite a bit  better since then.<br /> <br /> The one im most concerned with, pricing wise, is the Gargantuan one, as its hard to determine good pricing for GMCs</div></blockquote><br /> Well, fearless for the squigoth isn't an actualy fearless, it requires you to have boyz nearby to work....and a bs2 lobba/Kanno isn't that expensive.<br /> I hate to make comparisons, but a kastelan costs 120, and is vastly better then your squigoth. I would stick with 50 or 60 for what it is. T6 5up save is not going to make this <span class="glossaryitem" onmouseover='gp(93);'>Mc</span> survivable,  even if he has 4wounds. The ability to transport is a bonus, but   it's speed is a nerf to realy be an effective ork transport. I suggest 50 to 60. Makes its roughly the same cost of the expensive killa kan, at least the squigoth would be worth the points. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 21:10:11]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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