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		<title><![CDATA[Latest posts for the thread "Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes"]]></description>
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				<title>Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes</title>
				<description><![CDATA[ Literally just made these for completion purposes, as there are no Devastator equivilents currently represented in the First Company Units<br /> <br /> Elites (also added to First Company Task Force Formation)<br /> Rearguard Veteran Squad 95pts. <br /> Composition; 4 Veterans/1 Veteran Sergeant<br /> <br /> Wargear<br /> Bolt Pistol<br /> Boltgun<br /> Frag Grenades<br /> Krak Grenades<br /> Signum (Veteran Sergeant Only)<br /> <br /> Special Rules<br /> And They Shall Know No Fear<br /> Chapter Tactics<br /> Combat Tactics<br /> Split Fire<br /> <br /> Cluster Fire: Every time a Rearguard Veteran Squad targets an enemy unit, place a counter by the target. Any friendly unit which targets the same enemy unit in the same shooting phase may remove a counter to gain one of the following rules for that shooting phase: Tank Hunters, Monster Hunters, Ignore Cover, Skyfire. Only one special rule may be chosen at a time, and all counters are removed at the end of the shooting phase. <br /> <br /> Options<br /> May include up to 5 additional Veterans (19ppm)<br /> The squad may take Special Issue Ammunition (5ppm)<br /> Any model may take a weapon from the Heavy Weapons list<br /> The Veteran Sergeant may exchange his bolter for a weapon from the Melee Weapons or Ranged Weapons lists<br /> The Veteran Sergeant may take one of the following<br /> Melta Bombs 5pts<br /> Omniscope 10pts<br /> Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span> 20pts<br /> The Squad may take an Armorium Cherub 10pts<br /> The Squad may select a Rhino, Razorback or Drop Pod as a Dedicated Transport<br /> <br /> <i> Rearguard Veterans are members of the Chapter who's preference for overwhelmimg firepower prevents their entry into Sternguard squads, lacking the tactical expertise and flexibility. However, their experience and skills with the heaviest firepower is too great to waste in the Battle Companies. Normally these marines will be split up as Veteran Sergeants in the Chapter's Devastator Squads, where their experience lends the greatest benefit, but occassionally they are deployed as squads toting up to 5 of the Chapter's largest weapons. Such a squad can hold back entire armies single handedly. On Helsing, Squad Pollis of the Imperial Fist's First Company held back the Traitor Titan Legions for a day and a night and were accredited with no less than 9 Titan kills, including the Reaver Titan "</i> Regina Morte <i> "as well as crippling the enemy war effort significantly through their delaying actions. Each member of the squad was post-humourously awarded the Imperial Laurel following the battle.</i><br /> <br /> <br /> <br /> Elites (First Company Task Force Option)<br /> Terminator Devastator Squad 175<br /> Composition; 4 Terminator/1 Terminator Sergeant<br /> Wargear<br /> Terminator Armour<br /> Power Sword<br /> Stormbolter<br /> <br /> Special Rules<br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> Chapter Tactics<br /> Combat Squad<br /> <br /> Options<br /> May include 5 additional Terminators (35ppm)<br /> Any model may replace his Power Weapon with a Chainfist (15ppm)<br /> Up to 4 models may choose one of the following options<br />  - Replace Stormbolter with Assault Cannon (20ppm)<br />  - Replace Stormbolter with Plasma Cannon (20ppm)<br /> - Take a Cyclone Missile Launcher (25ppm)<br /> The Terminator Sergeant may replace his Power Sword with a permitted option from the Terminator weapons list.<br /> The squad may take a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport<br /> <br /> <i>Terminator Devastator Squads sport numerous heavy weapons, and are deployed when overwhelming firepower just isn't enough. Terminator Devastators sport up to four heavy weapons and strike right in the heart of enemy, delivering utter annihilation to their foes with cold indifference. The heavy exoskeleton of their armour allows them to advance on the enemy as their unleash their incredible firepower on the enemy ranks.</i>]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 18:17:17]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes</title>
				<description><![CDATA[ Huh, i think you just made Termies that where worth taking.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 18:57:06]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes</title>
				<description><![CDATA[ I think the Terminators need a bit of toning down, otherwise what's the point of taking regular Termies?<br /> <br /> The Devestators are interesting, and I like the idea, but they need some work. As they stand there's nothing of any note that makes them stand apart from regular Devastators besides having more than 4 heavy weapons. They need a unique rule, something to make them more interesting.<br /> <br /> Here's a suggestion. <br /> <br /> <i>Cluster Fire: Every time a Rearguard Veteran Squad targets an enemy unit, place a counter by the target. Any friendly unit which targets the same enemy unit in the same shooting phase may remove a counter to gain one of the following rules for that shooting phase: Tank Hunters, Monster Hunters, Ignore Cover, Skyfire. Only one special rule may be chosen at a time, and all counters are removed at the end of the shooting phase</i>. <br /> <br /> Represents the Rearguard Veterans "marking" enemy squads for their allies. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 22:23:20]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/625492.page" target="_new" rel="nofollow">Those are some</a> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/666497.page" target="_new" rel="nofollow">interesting ideas...</a>]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 22:29:28]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/811fc52b7269890f783a47309e7daf6c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681475/8480059.page"><b>Valkyrie wrote:</b></a><br/>I think the Terminators need a bit of toning down, otherwise what's the point of taking regular Termies?<br /> <br /> The Devestators are interesting, and I like the idea, but they need some work. As they stand there's nothing of any note that makes them stand apart from regular Devastators besides having more than 4 heavy weapons. They need a unique rule, something to make them more interesting.<br /> <br /> Here's a suggestion. <br /> <br /> <i>Cluster Fire: Every time a Rearguard Veteran Squad targets an enemy unit, place a counter by the target. Any friendly unit which targets the same enemy unit in the same shooting phase may remove a counter to gain one of the following rules for that shooting phase: Tank Hunters, Monster Hunters, Ignore Cover, Skyfire. Only one special rule may be chosen at a time, and all counters are removed at the end of the shooting phase</i>. <br /> <br /> Represents the Rearguard Veterans "marking" enemy squads for their allies. </div></blockquote><br /> <br /> Well, the Termies don't have AP2 melee, and they need Chainfists to be above <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4, which puts them at around 60pts more expensive than a base Terminator Squad, and 40pts of one with the same options. I envision Terminators moving more into a tactical role between Hammernators, maybe targeting <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> and <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> type units or walkers, with the Devastator Termies being your pure shooty Termies, but vulnerable to 2+ save units up close like <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>. <br /> <br /> <br /> I like your suggestion for the rearguard as well, something I never thought of. I just said " let's pure 10 Grav-Cannon veterans on the field but make them super expensive." I did give them Split Fire though, as I figured they would have a similar skill as Long Fangs (who are pretty much what Rearguard, <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Vets).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/654057ba1bb551acf9ad74231f5f421a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681475/8480078.page"><b>casvalremdeikun wrote:</b></a><br/><a href="http://www.dakkadakka.com/dakkaforum/posts/list/625492.page" target="_new" rel="nofollow">Those are some</a> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/666497.page" target="_new" rel="nofollow">interesting ideas...</a></div></blockquote><br /> <br /> Well, <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Termies have been around as an idea since as long as I can remember. Today I was cooking dinner, stirring my curry and reading dakka and thought "feth it" and just made them. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2016 23:34:46]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Space Marine Rearguard Veterans and Terminator Devastator Squads ; For completion purposes</title>
				<description><![CDATA[ I know, I just found it funny that you had two ideas that were nearly the same as mine.]]></description>
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				<pubDate><![CDATA[Thu, 25 Feb 2016 01:06:11]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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