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		<title><![CDATA[Latest posts for the thread "Looking for Skitarii Infiltraitors Tips"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Looking for Skitarii Infiltraitors Tips"]]></description>
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				<title>Looking for Skitarii Infiltraitors Tips</title>
				<description><![CDATA[ I put together a 500 point list that is running a 215 point Sicarian Infiltrators unit, and am looking for tips on how to play them well. They are equipped with flechette blasters/ taser goads, the omniscient mask, and the infoslave skull. My questions are:<br /> <br /> 1. Are they worth it at 500 points? If not, then which point value should I incorporate them in?<br /> <br /> 2. Is granting them outflank and acute senses better than having infiltrate and scout?<br /> <br /> 3. How do you get them into close combat without being shot down by overwatch? The Skitarii codex (I'm running Puretarii) doesn't have pinning, so I can't pin down the unit I was planning to charge. And the nerostatic aura special rule doesn't stop overwatch from firing at BS1. <br /> <br /> This seems like a skill-intensive unit, so I'm hoping to get good with them, rather than toss them aside as "too risky for their points cost, so never run them." Input is appreciated. Thanks!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681559/8480876.page</link>
				<pubDate><![CDATA[Thu, 25 Feb 2016 06:17:42]]> GMT</pubDate>
				<author><![CDATA[ Virtus]]></author>
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