<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "The tank crew rule"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "The tank crew rule"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ So a remade version. Ill be using the guards tank for example.<br /> <br /> When a tanks a wreck or immobilised. Roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> -2 that's how much model's managed to hop out unhurt by the wreck. They don't do anything at that turn (because they need to rally up and patch up any wounds)<br /> <br /> Now after that they need to repair the tank. roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>, this works like the <i>Blessing of Omnissiah</i> but instead of servo arm. It's how much spare hand's are able to help fix. So on a five plus 1 for every model working on the repairing. They either restore a hull point or repair the immobilised. Now with the lack of crew. They can only do one thing. Either move or shoot. (Because a gunner or two might've died or the driver died, leaving it up to the inexperienced.) But now that the tank was saved by the crew and not professional hands. Every time you move or shoot roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>, on a 3+ they move and or shoot as normal, but if its less than three. It's immobilised, or the gun is destroyed (depends on which one you used) If the tank get's wrecked again, it remain's wrecked. If it's immobilised, you can't repair it. Unless you have recovery gear.<br /> <br /> crew of the imperium have guardsmen data.<br /> But they use a laspistol and have no armour save.<br /> <br /> other races are still undecided. Make it up  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">   <br /> <br /> <br /> Review:<br /> Crew roll: <span class="glossaryitem" onmouseover='gp(24);'>d6</span>-2<br /> Repair: <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+ every model that crew that survived and are in base contact with the tank<br /> Shooting or moving: -2 equal's weapon destroyed, or immobilised depend's on what you did<br /> <br /> That's about it. Post suggestions and correction's.... <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8484950.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8484950.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 19:04:55]]> GMT</pubDate>
				<author><![CDATA[ Commissar Terrence]]></author>
			</item>
			<item>
				<title>Re:The tank crew rule</title>
				<description><![CDATA[ Crew members are Guardsmen.  Why wouldn't they have a Guardsmen statline?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485459.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485459.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:00:10]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ And the whole rule is utterly mind boggling in how it is written. It has about 2 or 3 random tables, a statline, and also it makes tanks seemingly work inconsistently with how they normally work. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485469.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485469.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:03:43]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
			</item>
			<item>
				<title>Re:The tank crew rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485459.page"><b>Blacksails wrote:</b></a><br/>Crew members are Guardsmen.  Why wouldn't they have a Guardsmen statline?</div></blockquote><br /> <br /> They are a more feeble type of human trained in the arts of controlling tank's instead of combat training. Therefore preform more weaker in combat ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485480.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485480.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:07:07]]> GMT</pubDate>
				<author><![CDATA[ Commissar Terrence]]></author>
			</item>
			<item>
				<title>Re:The tank crew rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/79e2e255d7c8b0d7c61b23b435379141.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485480.page"><b>Commissar Terrence wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485459.page"><b>Blacksails wrote:</b></a><br/>Crew members are Guardsmen.  Why wouldn't they have a Guardsmen statline?</div></blockquote><br /> <br /> They are a more feeble type of human trained in the arts of controlling tank's instead of combat training. Therefore preform more weaker in combat </div></blockquote><br /> <br /> No, they're Guardsmen.  Normal, ordinary Guardsmen that got randomly selected to join the local armoured corps instead of the infantry or artillery.  The degree of granularity between a Guardsmen who's spent most of his career driving/loading/gunning/commanding a tank vs one that has spent it trudging on the ground (mech yourself before you wreck yourself) is so small that it can't be reasonably shown in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  So, they're Guardsmen.<br /> <br /> Also, everything Curran said, as usual.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485487.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485487.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:09:23]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51789d5078a1a73fa3a7d55531358b42.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485469.page"><b>curran12 wrote:</b></a><br/>And the whole rule is utterly mind boggling in how it is written. It has about 2 or 3 random tables, a statline, and also it makes tanks seemingly work inconsistently with how they normally work. </div></blockquote><br /> <br /> Sorry man I'm not that good at this stuff, just trying out how it would<font color='darkred'> work</font>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485489.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485489.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:09:51]]> GMT</pubDate>
				<author><![CDATA[ Commissar Terrence]]></author>
			</item>
			<item>
				<title>Re:The tank crew rule</title>
				<description><![CDATA[ No need for weird colours at random spots in a post.<br /> <br /> Just post in normal good old white.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485493.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485493.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:11:01]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
			</item>
			<item>
				<title>Re:The tank crew rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485493.page"><b>Blacksails wrote:</b></a><br/>No need for weird colours at random spots in a post.<br /> <br /> Just post in normal good old white.</div></blockquote><br /> <br /> Well i'll try not to. Then. Just highlighting what is what]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485511.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485511.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:16:49]]> GMT</pubDate>
				<author><![CDATA[ Commissar Terrence]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ Fair enough, but just break down your idea. It really shows how convoluted the whole thing is:<br /> <br /> First you have a random table of number of crewmen who jump out. Or maybe two tables. The second table makes less sense as it can have a negative number occur, while on a wreck it is always a positive number.<br /> <br /> Then they can repair, but on a table that now creates half-hull points. That's another layer of complexity that is not needed given that there are already rules in place for Enginseers/Techmarines for vehicle repair.<br /> <br /> Then, as you have it written, the tank actually gets BETTER once it is wrecked, loses crew and repairs, as the tank suddenly can shoot twice at the cost of moving. Which is amazing. And the tank is supposed to be just field patched, yet somehow doubles its firing output.<br /> <br /> And then it also gains two new random tables for moving and shooting. Because more random dice rolls, I guess? <br /> <br /> Also the guys have a unique statline.<br /> <br /> So for one "fix wrecked tanks" rule, you add about 4 random rolls, extra bookkeeping in the form of unit statlines and half-hull points and a layer of "remember to roll this for moving and shooting" as well as suddenly making broken tanks a desirable thing. Hell, I would love to wreck my tanks if I could make them shoot twice.<br /> <br /> The fundamental concept of "a way to fix a wrecked vehicle" has some merit. But I think you got a little carried away with dice rolls and random tables, here.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485520.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485520.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:20:14]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51789d5078a1a73fa3a7d55531358b42.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485520.page"><b>curran12 wrote:</b></a><br/>Fair enough, but just break down your idea. It really shows how convoluted the whole thing is:<br /> <br /> First you have a random table of number of crewmen who jump out. Or maybe two tables. The second table makes less sense as it can have a negative number occur, while on a wreck it is always a positive number.<br /> <br /> Then they can repair, but on a table that now creates half-hull points. That's another layer of complexity that is not needed given that there are already rules in place for Enginseers/Techmarines for vehicle repair.<br /> <br /> Then, as you have it written, the tank actually gets BETTER once it is wrecked, loses crew and repairs, as the tank suddenly can shoot twice at the cost of moving. Which is amazing. And the tank is supposed to be just field patched, yet somehow doubles its firing output.<br /> <br /> And then it also gains two new random tables for moving and shooting. Because more random dice rolls, I guess? <br /> <br /> Also the guys have a unique statline.<br /> <br /> So for one "fix wrecked tanks" rule, you add about 4 random rolls, extra bookkeeping in the form of unit statlines and half-hull points and a layer of "remember to roll this for moving and shooting" as well as suddenly making broken tanks a desirable thing. Hell, I would love to wreck my tanks if I could make them shoot twice.<br /> <br /> The fundamental concept of "a way to fix a wrecked vehicle" has some merit. But I think you got a little carried away with dice rolls and random tables, here.</div></blockquote><br /> <br /> <br /> Well... There, I made it better. Enjoy]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485609.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485609.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 22:54:17]]> GMT</pubDate>
				<author><![CDATA[ Commissar Terrence]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ Why don't they have an armour save? They are quite *literally* Guardsmen in every sense.  Keep it simple.  Make them be literal Guardsmen in every sense. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485694.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485694.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 23:31:44]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681753/8485694.page"><b>Blacksails wrote:</b></a><br/>Why don't they have an armour save? They are quite *literally* Guardsmen in every sense.  Keep it simple.  Make them be literal Guardsmen in every sense. </div></blockquote><br /> <br /> Protected by a armoured hull, being stuck in a cramped, hot and loud metal box. I'm pretty sure that no flak is needed for a standard imperium tank crew. Look at there model as proof!<br /> <br /> <img src="http://www.tabletopencounters.com/wp-content/uploads/2015/11/LemanRussCommandTech07tankcommander.jpg" border="0" />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485718.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485718.page</link>
				<pubDate><![CDATA[Fri, 26 Feb 2016 23:44:59]]> GMT</pubDate>
				<author><![CDATA[ Commissar Terrence]]></author>
			</item>
			<item>
				<title>The tank crew rule</title>
				<description><![CDATA[ Which is a Cadian.   Look at Catachans and their armour.   Mordians have plates built into their uniforms.   Keep it simple,  make them Guardsmen,  because its consistent with the fluff and simpler to remember. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485859.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8485859.page</link>
				<pubDate><![CDATA[Sat, 27 Feb 2016 01:06:53]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
			</item>
			<item>
				<title>Re:The tank crew rule</title>
				<description><![CDATA[ Ha! I knew that there were reasons for holding onto my old Codicil (Plural for Codex(?))<br /> <br /> The Guard and Tau once had wargear for such a mechanism. <br /> The 1999 Guard Codex had the Crew Escape Mechanism (10 pts):<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
The vehicle is fitted with protective devices, such as additional escape hatches, which increase the crew's chance of escaping if the vehicle is destroyed. If the vehicle is destroyed, D3 crew members survive. They form a small unit placed within 2" of their vehicle. Each one is armed with a lasgun or laspistol and has the same stats as a basic Guardsman. They are considered to be below half strength for purposes of morale checks, claiming table quarters, etc. They are worth zero victory points on their own but their vehicle counts only as damaged for victory point purposes while the crew lives.
</div>
</div>
</div><br /> The 2008 Tau Empire Codex had the Ejection System Special issue wargear (15 pts):<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
The system provides the pilot a chance of escaping catastrophic damage to his battlesuit. Should the character lose his last wound to a shooting attack that does not cause Instant Death, the battlesuit is replaced with a single model representing the pilot.<br /> The profile of this model is the same as before the pilot ejected, less 2 Strength, 1 Toughness and it has 1 Wound and no Armor Save. It is equipped with a pulse pistol only. Independent characters and single-member teams ('Monats') without drones only.
</div>
</div>
</div><br /> <br /> <br /> You have to wonder why the succeeding codicil never bothered to carry the idea forward. If I may give you 1 idea? Kill points. Your opponent spent so much effort killing a tank or your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but doesn't get a Kill point for the unit until they kill the extra models too . . . which they cannot target with the current unit's shooting as they are technically a new unit.<br /> <br /> Grr. There was Chronos as well...<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
someone else can type out <i>his</i> rules. . .
</div>
</div>
</div><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8486574.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/681753/8486574.page</link>
				<pubDate><![CDATA[Sat, 27 Feb 2016 13:31:45]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
			</item>
	</channel>
</rss>