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				<title>[3000] - Imperial Guard (Astra Militarum)</title>
				<description><![CDATA[ 	<b><u>Combined Arms Detachment</u></b> (Primary)		<br /> 			<br /> 	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Company Command Squad - Lascannon - 	80<br /> 	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Primaris Psyker	 - 	50<br /> 			<br /> 	<font color='yellow'>Troops</font> - 1st Platoon		<br /> 	<i>Platoon Command Squad - 	Mortar - 	35<br /> 	Commissar - 	Power Sword - 	40<br /> 	Squad 1	 - Plasma gun, Autocannon, Meltabomb - 	80<br /> 	Squad 2 - 	Plasma gun, Autocannon - 	75<br /> 	Squad 3 - 	Plasma gun, Autocannon - 	75<br /> 	Heavy Weapons Squad - 	Autoncannons - 	75</i><br /> 	<font color='yellow'>Troops</font> - 2nd Platoon		<br /> 	<i>Platoon Command Squad - 	Mortar - 	35<br /> 	Commissar	 - Power Sword	 - 40<br /> 	Squad 1 - 	Meltagun, Lascannon, Meltabomb - 	85<br /> 	Squad 2 - 	Meltagun, Lascannon - 	80<br /> 	Squad 3 - 	Meltagun, Lascannon - 	80<br /> 	Heavy Weapons Squad - 	Lascannons - 	90</i><br /> 			<br /> 			<br /> 	<span class="glossaryitem" onmouseover='gp(35);'>FA</span> - Vendetta Gunship - 	3x Twin-Linked Lascannons - 	170<br /> 	<span class="glossaryitem" onmouseover='gp(35);'>FA</span> - Vendetta Gunship - 	3x Twin-Linked Lascannons - 	170<br /> 	<span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Field Artillery Battery		<br /> <i>3 - 	Quad Launcher - 		150</i><br /> 	<span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Basilisk Battery		<br /> 	<i>Basilisk - 	Hull Heavy Bolter - 	125<br /> 	Basilisk - 	Hull Heavy Bolter - 	125</i><br /> 	<span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Wyvern - Hull Heavy Bolter - 	65<br /> <br /> 	<font color='yellow'>Fortification Network</font>		<br /> 	<i>Wall of Martyrs Defence Line - 		80<br /> 	Wall of Martyrs Defence Emplacement - 		40<br /> 	Wall of Martyrs Imperial Bunker - 	Quad Gun - 	105</i><br /> 			<br /> 			<br /> 	<b><u>Allied Detachment - Militarum Tempestus</u></b><br /> 5	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Scion Command - 	3x Meltagun - 	115<br /> 			<br /> 5	<font color='yellow'>Troops</font> - Scion Squad - 	2x Meltagun - 	90<br /> 			<br /> 			<br />         <b><u>Emporer's Fist Tank Company</u></b>		<br /> 	Tank Commander		<br /> 	<i>Punisher - 	Hull Heavy Bolter, Heavy Bolter Sponsons - 	190<br /> 	Executioner - 	Hull Heavy Bolter, Plasma Cannon Sponsons - 	185</i><br /> 	Squadron 1		<br /> 	<i>Vanquisher - 	Hull Lascannon - 	145</i><br /> 	Squadron 2		<br /> 	<i>Vanquisher - 	Hull Lascannon - 	145</i><br /> 	Squadron 3		<br /> 	<i>Eradicator - 	Hull Heavy Bolter, Heavy Bolter Sponsons - 	140</i><br /> 	Engineseer - 		40<br /> 	<br /> 	Total - 		3000<br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and PCSs will hide behind their respective platoons, issuing orders and indirect mortar fire. The Psyker will go with one of the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and probably take divination to buff the platoons<br /> The platoon squads will blob up, with a Commissar each, and generally try to fire and advance towards objectives<br /> At least one of them will start in the Wall of Martyrs - possibly holding that position instead of advancing. <br /> <br /> The Scions will take a Vendetta each and try to go after objectives or high value targets<br /> <br /> The Artillery and Tanks will do whatever they can do best. I looked very hard at the idea of taking the arty as the Cadian formation, but it was just too many extra points on mandatory extras, and too little benefit ]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2016 04:26:21]]> GMT</pubDate>
				<author><![CDATA[ karlosovic]]></author>
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				<title>[3000] - Imperial Guard (Astra Militarum)</title>
				<description><![CDATA[ Why the executioner? You arent  running pask therefore it will prolly glance itself to death. <br /> <br /> Also I would reconsider that arty formation. a few voxs in the primary detachment and it twinlinks all your formations shooting. The required manticore is kind of a bummer I would rather have a 3rd bassy but the manticore is still good...for the first 4 rounds. Throw in the cane relic for almost guaranteed ignores cover, <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and less will fall in the droves. bikes, jetbikes, getting you down...no more jink saves.<br /> <br /> What is the reasoning for the defense network? <br /> <br /> For the infantry squads Im not a fan of the plasma guns, they are the most expensive option on an unreliable platform, with paper armor for when they eventually get hot. also the melta guns are so short range they hardly see use, when you get close enough you are either getting charge or charging. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2016 05:00:04]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>[3000] - Imperial Guard (Astra Militarum)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681800/8486136.page"><b>Tenzilla wrote:</b></a><br/>Why the executioner? You arent  running pask therefore it will prolly glance itself to death. </div></blockquote>Ah.... because I was originally calling this a Steel Host, and I forgot to review my tank selection when I changed to the Emporer's Fist.<br /> I'd take any suggestions on this point?<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681800/8486136.page"><b>Tenzilla wrote:</b></a><br/>Also I would reconsider that arty formation. a few voxs in the primary detachment and it twinlinks all your formations shooting. The required manticore is kind of a bummer I would rather have a 3rd bassy but the manticore is still good...for the first 4 rounds. Throw in the cane relic for almost guaranteed ignores cover, <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and less will fall in the droves. bikes, jetbikes, getting you down...no more jink saves.</div></blockquote>Because it's 335 more points  (<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, Chimera, Enginseer and Manticore) and the only one I'd even want is the Manticore .  Plus putting vox casters in units<br /> As far as the orders, Wyvern is twin-linked already, so it only benefits the Basilisks. Twin Linked is OK, but not essential for barrage weapons. Split fire? Counter-acts the twin-linked. Pinning? Already got it. So it's just the ignores cover I'd like. Wyvern has it already, and it's not worth 335pts to give it to my Basilisks. <br /> At least that was my rationale.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681800/8486136.page"><b>Tenzilla wrote:</b></a><br/>What is the reasoning for the defense network?</div></blockquote>Yeah I'm not really making use of it. The more I think about it, the more I figure I can use those points elsewhere.<br /> The only thing is I do have a lot of heavy weapon crews that could use the cover<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/681800/8486136.page"><b>Tenzilla wrote:</b></a><br/>For the infantry squads Im not a fan of the plasma guns, they are the most expensive option on an unreliable platform, with paper armor for when they eventually get hot. also the melta guns are so short range they hardly see use, when you get close enough you are either getting charge or charging.</div></blockquote>Those considerations have merit.... I just don't see much else in the way of better options. Grenade launchers are just so Meh. Meltaguns are for anti-tank. I know I have a lot of it, but at 3000pts you *need* a lot.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Changed my tanks as follows<br /> <br />         <b><u>Emporer's Fist Tank Company</u></b>		<br /> 	Tank Commander		<br /> 	<i>Punisher - 	Hull Heavy Bolter, Heavy Bolter Sponsons - 	190<br /> 	Eradicator - 	Hull Heavy Bolter, Heavy Bolter Sponsons - 	140</i><br /> 	Squadron 1		<br /> 	<i>Vanquisher - 	Hull Lascannon - 	145</i><br /> 	Squadron 2		<br /> 	<i>Vanquisher - 	Hull Lascannon - 	145</i><br /> 	Squadron 3		<br /> 	<i>Leman Russ Battle Tank - 	Hull Lascannon, Heavy Bolter Sponsons - 	180</i><br /> 	Engineseer - 		40<br /> <br /> Moved the Eradicator up with the Tank Commander. They're both anti-infantry so they'll go well together, or i can use orders to split their fire<br /> <br /> The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> has <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons because.... it's my oldest tank and that's how I made it, 21 years ago. These days I magnetise]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2016 05:23:56]]> GMT</pubDate>
				<author><![CDATA[ karlosovic]]></author>
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				<title>[3000] - Imperial Guard (Astra Militarum)</title>
				<description><![CDATA[ I thought barrage weapons lost pinning in 7th. not to say the pinning order is worth a damn....I just think ignore cover bassys and manticores are dangerous.  I found the twinlink on the basilisks helps a lot, especially if you dont have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. It is an investment though. I guess I didnt have a problem with it because when I use it I know i am going into list building so the investment is auto included. <br /> <br /> I like <span class="glossaryitem" onmouseover='gp(380);'>GL</span> in blobs, they are mobile they are a decent weapon for 5 pts and if you're facing another horde the blast is useful. Although I recommend flamers for overwatch clearing objectives. <br /> <br /> I understand the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> ...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>...I have 5 old stock <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with lascannons and <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> from a decade or more ago...its unfortunate I will never be able to play my guard optimally in a tourny without buying all new tanks and magnetizing. :( ]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2016 14:08:29]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>Re:[3000] - Imperial Guard (Astra Militarum)</title>
				<description><![CDATA[ Two thoughts.<br /> <br /> 1, You don't need to put scions in vandettas they already have deep strike, better to let troops without deepstrike use them. <br /> <br /> 2, If you're going to use more then one vandetta in a list it's probably best to take a detachment of elysian drop troops. (assuming the detachment is allowed where you are playing). Their vandettas are 40 pts cheaper so you essentially get the the command squad required for free (the command squad has deepstrike and can carry 4 meltas at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 with voice of command for "Take it Down") - It also then allows you to get infantry platoons at + 10 points per squad with deepstrike, and veteran squads at +20 points per squad with deepstrike. - You can find the rules for elysians in Imperial Armour 3 2nd edition. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Mar 2016 21:54:22]]> GMT</pubDate>
				<author><![CDATA[ electrobolt3]]></author>
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