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				<title>[1650] - Space Marines - Competitive Ultramarines</title>
				<description><![CDATA[ This is a list I've come up with as an end goal for myself to collect over time. Assuming ITC points get dropped to 1650 instead of 1850, I went ahead and made this list. I want to know how competitive it is. Also, what would make it more competitive?<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <br /> Gladius Strike Force:<br /> -2 Battle Demi Companies<br /> -1 1st Company Task Force<br /> <br /> Total: 1650<br /> <br /> Captain<br /> -Jump Pack<br /> -Combi-Plasma<br /> --------------------------115<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> -Plasma Gun<br /> -Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> --------------------------105<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> -Plasma Gun<br /> -Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> --------------------------105<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> -Plasma Gun<br /> -Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> --------------------------105<br /> 5 Assault Marines<br /> -2 Flamers<br /> -Drop Pod<br /> --------------------------80<br /> 5 Devastator Marines<br /> -2 Grav Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -Rhino<br /> --------------------------140<br /> Chaplain<br /> -Jump Pack<br /> --------------------------105<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> -Plasma Gun<br /> -Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> --------------------------105<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> -Plasma Gun<br /> -Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> --------------------------105<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines<br /> -Plasma Gun<br /> -Razorback with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> --------------------------105<br /> 5 Assault Marines<br /> -2 Flamers<br /> -Drop Pod<br /> --------------------------80<br /> 5 Devastator Marines<br /> -2 Grav Cannon/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> -Rhino<br /> --------------------------140<br /> 5 Vanguard Veterans<br /> -Jump Packs<br /> -2 Power Weapons<br /> --------------------------120<br /> 5 Vanguard Veterans<br /> -Jump Packs<br /> -2 Power Weapons<br /> --------------------------120<br /> 5 Vanguard Veterans<br /> -Jump Packs<br /> -2 Power Weapons<br /> --------------------------120<br /> <br /> 
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</div><br /> <br /> The idea is that the Captain and Chaplain roll with the Vanguard Vets. 35 attacks if all can get in. If enemy unit is within 12" of the 3 Vet squads, they subtract 2 from leadership, so more sweeping advances hopefully. These guys are the shock unit that move around quick and take out problem enemy units.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads roll up in Razorbacks to objectives and cover to basically camp objectives for obsec. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on Razorbacks can deal with armor, while Plasma Guns can deal with <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> Assault Squads are for problem situations where I need to get some obsec units on an objective quickly. Drop pod in and clear out with Flamers where the rest of the army can't get to. Somewhat suicidal unit though.<br /> <br /> Devastator Squads take Rhinos to take advantage of the 2 firing points. Fire Grav Cannons from inside Rhino and hop on objectives if necessary.<br /> <br /> All in all, there should be 10 obsec squads each with an obsec transport (let me know if I got this rule wrong). Should be enough guns to deal with <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> quite decently. One questions I have is: does the obsec on the Captain and Chaplain transfer to the unit of Vanguard? Or if they join the Vanguard Vets, will they lose their obsec? How does this work?<br /> <br /> Thanks for taking a look. Any and all feedback is appreciated.]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2016 12:07:00]]> GMT</pubDate>
				<author><![CDATA[ mrveng]]></author>
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				<title>[1650] - Space Marines - Competitive Ultramarines</title>
				<description><![CDATA[ Wow it looks impressive. Lot of units.<br /> <br /> However I get the feeling you have the enemy sitting quietly in your mind when you roleplay the list.<br /> <br /> What for example is the plan for horde armies? 4 flamers and then you are relying on your bolters.<br /> <br /> Not trying to be negative, but to be competitive you don't really want to get tabled by Armies 1-2 and then be able to blitz 3-8 if you know what I mean.]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 11:04:18]]> GMT</pubDate>
				<author><![CDATA[ Loricatus Aurora]]></author>
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