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		<title><![CDATA[Latest posts for the thread "Skarbrand and how you would run him."]]></title>
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				<title>Skarbrand and how you would run him.</title>
				<description><![CDATA[ So I love the Skarbrand model, pure solid rage-filled gold, and I want to add him into my daemon mix but dont know how to go about it or what units would benifit from him more. I was thinking with the murderhorde but that formation can already get the buffs he applies. My next Idea is with the flayertroupe decurion. Rage and Hatred on deamonettes doesnt sound too bad, they can all benifit from their heralds loci of beguilement, and are fairly quick so you can grab those obj with corruption. Maybe sqeeze in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with Fateweaver/ Bel'akor (even though I feel fateweaver is better), some pink horrors, <span class="glossaryitem" onmouseover='gp(234);'>KOS</span>, and some seekers to roll with the herald.<br /> <br /> What are some thoughts? Anyone else run skarbrand? What have you guys found that works or doesnt work?]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2016 22:23:04]]> GMT</pubDate>
				<author><![CDATA[ Solosam47]]></author>
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				<title>Skarbrand and how you would run him.</title>
				<description><![CDATA[ Youll need invisibility or grimoire support to ensure he lives long enough to hit combat. <br /> <br /> Honestly though, the D thirster is faster, can take greater rewards/exalted rewards for survivability (-1S attacker armor), and does way more damage, even if he is only initiative 1. <br /> <br /> Skarbrand, even though he is a super awesome dude, is overshadowed by the D. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 03:26:49]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Re:Skarbrand and how you would run him.</title>
				<description><![CDATA[ Yeah, I was thinking of Skarbrand as more of a force multiplier in the list. I agree for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> purposes the Dthirster is far better....unfortunately. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 04:22:05]]> GMT</pubDate>
				<author><![CDATA[ Solosam47]]></author>
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				<title>Re:Skarbrand and how you would run him.</title>
				<description><![CDATA[ Yay! Somebody else likes Skarbrand!<br /> <br /> There are a few things to think about. If you're going to run Skarbrand, you're almost certainly going to deepstrike him. So it's useful to have an instrument on another reserve unit or two, to ensure he comes in turn two. I'd argue that an icon (preferably khorne) is important too, for accurate deepstrike. I think you're on the right track to pair him with the murderhorde or the flayer troupe. The trick here is to deepstrike him turn two, right behind your tidal wave of daemonettes or hounds, which then charge the same turn. If possible, it's best to deepstrike him close enough to your own units to buff them but not close enough to enemy squads to do the same (which is stating the obvious). Daemonettes and seekers are a good choice here because they have high initiative, and so even if the enemy also get the rage/hatred buff, you will probably strike first and the damage will be done by the time they can strike back. If you're running the flayer troupe, the greater slaanesh locus (?) might be a better choice for the herald than beguilement, because you already have 1st turn rerolls through skarbrand. Similarly, if you run the murderhorde, the khorne herald might as well run the lesser locus, because the Skarbrand renders the other locii redundant.<br /> <br /> For all of that to work though, you might need a skull cannon to tag enemy units before the charge. Otherwise, if you charge through terrain and the enemy are buffed by Skarbrand, you'll be obliterated. As said above, if you're going to run Skarbrand as a beatstick, you'll need grimmoire, invisibility or cursed earth to keep him alive for that turn of shooting between deepstriking and assaulting. Your wave of daemonettes/hounds/seekers could tie up some enemy squads in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> to prevent them shooting. The great thing about Skarbrand is that he will likely kill either a wraithknight or an imperial knight on the charge before they can swing back; not many units can do that. The crux, of course, is actually getting him into assault. Which is hard.<br /> <br /> <span class="glossaryitem" onmouseover='gp(522);'>TLDR</span>; use him to buff a flesh hound or daemonette bomb.     ]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 06:33:52]]> GMT</pubDate>
				<author><![CDATA[ ArikTaranis]]></author>
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