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		<title><![CDATA[Latest posts for the thread "[1000] - Eldar - First list!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Eldar - First list!"]]></description>
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				<title>[1000] - Eldar - First list!</title>
				<description><![CDATA[ Hi all,<br /> <br /> Would hugely appreciate the advice of veteran Eldar players. I'm a new player with one-tutorial game, played in my local hobby store, under my belt.<br /> <br /> I've started painting Iyanden (just like the colour scheme, so not a lot of "fluff") and I've come up with the following 1,000 point list. I just want it to be really mobile but I also want to cover all the bases: scoring objectives and being able to cope with numerous/weak or finite/tough foes.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (with one aspect formation)</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Farseer Skyrunner<br /> Spirit Stone<br /> <br /> <b>Troops</b><br /> 3x Windriders<br /> Scatter lasers<br /> <br /> 3x Windriders<br /> Scatter lasers<br /> <br /> 3x Windriders<br /> Scatter lasers<br /> <br /> <b>Fast Attack - aspect host +1BS</b><br /> 5x Warp spiders<br /> Exarch<br /> <br /> 5x Warp spiders<br /> Exarch<br /> <br /> 6x Swooping Hawks (anti-air and I understand they get a bonus for 6 models in the unit rather than the basic 5)<br /> Exarch with sun rifle<br /> <br /> <b>Heavy</b><br /> Wraithknight (stock with just the two wraithcannons)<br /> <br /> Comes to 999 points by my maths!]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 12:56:02]]> GMT</pubDate>
				<author><![CDATA[ RooT]]></author>
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				<title>[1000] - Eldar - First list!</title>
				<description><![CDATA[ Very optimized for a new player. You might find some resistance on taking a Sunrifle on the Exarch - personally I find great utility in it. Periodically playing an Orc or Necron and popping a blink on a blob squad can absolutely turn the tides.<br /> <br /> I prefer melee Wraithknight over ranged, however that is with the asterisk of ITC rulings and nerfed ranged D. As long as it isn't the Suncannon you'll do fine I'm sure. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 15:30:00]]> GMT</pubDate>
				<author><![CDATA[ Cieged]]></author>
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				<title>[1000] - Eldar - First list!</title>
				<description><![CDATA[ Not really sure what help you're after? That list is already pretty damn strong. People may laught at me, but the only issue I see is anti tank - but only against high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicles. There are units out there that can down a Wraithknight in 1-2 turns. If that happens you could be in trouble. But saying that, that outcome is quite rare. With only an ad mech player causing me those kinds of problems. <br /> <br /> Otherwise that's a very powerful start. And it won't make you many friends. But you'll have to learn how to use it. With the exception of the knight eldar are quite....flimsy. So be careful with them. Keep them out of range and use cover. Never forget the assault Jetbike move to jump you out the way. It keeps your bikes alive so much longer. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Feb 2016 15:33:00]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>[1000] - Eldar - First list!</title>
				<description><![CDATA[ I would consider the sword as 5+ invul is awesome vs all the <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 they will use to take it down, also provides amazing <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in your shooty army- just remember the bikes can move during movement, shooting and assult phase, and so can the warp spiders- this can make your army a lot stronger]]></description>
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				<pubDate><![CDATA[Tue, 1 Mar 2016 16:43:39]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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