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		<title><![CDATA[Latest posts for the thread "[1850] - Crimson Fists - Tournament List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Crimson Fists - Tournament List"]]></description>
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				<title>[1850] - Crimson Fists - Tournament List</title>
				<description><![CDATA[ So there is a mini-tournament coming up.  This is the list I am thinking of running.  Let me know if there is anything I should change.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pedro Kantor - 185 pts (goes in Pod with Librarian and Honour Guard)<br /> Librarian (ML2, Force Sword, will roll on Telepathy) - 90 pts (goes in the Pod with Pedro and Honour Guard)<br /> <br /> Elites<br /> Honour Guard (Power Sword Champion, 4x Power Maul, 2x Power Axe, Chapter Banner, Drop Pod) - 245 pts<br /> Sternguard Veteran Squad (5x Combi-Melta, Melta Bomb, Drop Pod) - 310 pts<br /> Sternguard Veteran Squad (5x Combi-Melta, Melta Bomb, Drop Pod) - 310 pts<br /> <br /> Troops<br /> Scout Squad (5x Bolters, Melta Bomb, Land Speeder Storm w/Heavy Flamer) - 100 pts<br /> Scout Squad (5x Bolters, Melta Bomb, Land Speeder Storm w/Heavy Flamer) - 100 pts<br /> <br /> Heavy Support<br /> Devastator Squad (4x Lascannon) - 150 pts<br /> <br /> Raptor Wing<br /> 2x Land Speeders (Assault Cannon) - 130 pts<br /> Stormtalon Gunship (Skyhammer Missile Launcher) - 115 pts<br /> Stormtalon Gunship (Skyhammer Missile Launcher) - 115 pts<br /> <br /> Total 1850/1850 pts<br /> <br /> The Melta Bombs are because I don't exactly have a lot I can do with 20 pts.  Is there anything I could swap them out for that would make sense?  My Stormtalons are magnetized to receive either the missile launcher or lascannons.<br /> <br /> The idea is that one Sternguard Pod and the Honour Guard Pod come down turn one.  Telepathy will be used to augment the Honour Guard's survivability.  The second Sternguard Pod will come down turn two, and the Stormtalons will come in automatically that turn as well.  Or should I have both Sternguard Pods come down turn one and the Honour Guard Pod come down turn two?  This would lead to much more target saturation to keep the Honour Guard alive.]]></description>
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				<pubDate><![CDATA[Sun, 6 Mar 2016 06:39:04]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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				<title>Re:[1850] - Crimson Fists - Tournament List</title>
				<description><![CDATA[ This never got a response, but I had some other thoughts.<br /> <br /> Another way to boost the survival of the Pedro Librarian Honour Guard team would be for the Librarian to roll on Biomancy in hopes of getting Endurance.  Giving the whole squad Feel No Pain (4+), Eternal Warrior (something Pedro is lacking), and Relentless (YAY!) would actually make these guys pretty tough.  Most of the other powers are fairly useful too.  Warp Speed would make them have an even more hilarious amount of attacks.<br /> <br /> IF I do end up going Biomancy, I almost want to take those twenty points spent on Melta Bombs and put them toward the Primarch's Wrath for the Librarian.  That, combined with Relentless equals a fairly nice shooting combo.  Biomancy in general, by virtue of the ability to let the Honour Guard fire their bolters and assault rather than their bolt pistols means more Bolter Drill (YAY!).<br /> <br /> I know I would be passing up on the possibility of Invisibility to accomplish this, but making sure that Pedro can't be Instant Death'd is always a good thing.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 10:16:58]]> GMT</pubDate>
				<author><![CDATA[ casvalremdeikun]]></author>
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