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		<title><![CDATA[Latest posts for the thread "[1500] - Grey Knights - Starting something new"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Grey Knights - Starting something new"]]></description>
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				<title>[1500] - Grey Knights - Starting something new</title>
				<description><![CDATA[ Hello, I have been collecting and playing nids for many a year and now looking at starting Grey Knights, having over 4000 points of nids I think it's time to start something new. I own an imperial knight already which I can ally with Grey knights. So for those of you out there who have played with or against grey knights what would you suggest I get?]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 16:14:05]]> GMT</pubDate>
				<author><![CDATA[ Adam_1994]]></author>
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				<title>[1500] - Grey Knights - Starting something new</title>
				<description><![CDATA[ This is just a guide if I were to restart Grey Knights:<br /> <br /> You should start with at least 2 boxes of Grey Knight Terminators. Each box comes with a huge selection of weapons, wargear and awesome bits for any Grey Knight model. Craft 5 regular Terminators (equiping 1 with a psycannon and at least 1 with a Hammer) and magnetize as many of the weapons as you can. Then with the remaining models, you can build any type of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the codex. Use the bits to make a Librarian and magnetize his arm to wield a staff, hammer or sword. Craft 2 Librarians if you can. Craft extra Terminators to wield all the different special weapons (another psycannon, hammer and falchions).<br /> <br /> That alone is enough to create a single Nemesis Strike Force detachment with a Librarian as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and a Terminators Squad as Troops.<br /> <br /> After that, purchase 2 Dreadknights and magnetize them to equip each type of weapon. Their most important options are the Heavy Incinerator, Heavy Psycannon and Sword.<br /> <br /> From here, you have the basic Grey Knight min/max detachment. 1 Librarian, 1 Terminator squad and 2 Dreadknights. Now you should decide what sort of tactics you want to take. You can take more Terminators for toughness, Interceptors for mobility, or Purifiers for cleansing flame shenanigans (allying in Drop Pods if possible) or simply double up what you have and take another detachment of 2 Dreadknights.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another option after you build your initial 1 Lib, 1 Term and 2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> list is to purchase Draigo (or scratch build him but the actual model is pretty cool looking) and take allied Centurions for a Centstar.]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 17:49:29]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Re:[1500] - Grey Knights - Starting something new</title>
				<description><![CDATA[ A key unit will by the librarian. He's level 3 and he wears <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, and is the only source of non-santic powers. I'd recommend a nemesis thunderhammer (5 points for strength 8 AP2 and the ability to instagib T5 and up models-suck it nurgle lords!) and the cuirass of sacrifice (to add <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to give him more survivability). 120 pts is a bit pricy, yeah, but that's <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> Go for 3 troops: 2 regular knights (a squad of 5 for holding backfield objectives and another bigger for holding no-man's-land's) helping  and a unit of termies (with two halberds, a thunderhammer, a psicannon and a justicar with falchions for getting more attacks or halberd for extra strength, the hammer is wasted on him by virtue of the fact that the nastiest model in the unit he charges may fight him so he may die before fighting). Razorbacks are mandatory and if your opponent is cool with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> get the vortimer pattern, as you get a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> psycannon (just take a regular razorback and strap-on your dudes psy-cannons). If you want to go over six bodies per squad (I don't really recommend this, as <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> strength is <span class="glossaryitem" onmouseover='gp(195);'>WC</span> spam so SMU spam for the win) get a rhino.<br /> <br /> Should you choose a brother-captain/grand master I'd recommend to give him the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/Psy-cannon combo should you face high toughness and low armor saves or the incinerator should you desire to keep him cheap and/or melt hordes. Don't take the psylencer, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> may sound nice but at the end of the day it's a six-shoot bolter. The only time I think it would be worthy is when you know there will be monstrous creatures a plenty.<br /> <br /> At this point your army should be around 700-800 pts.<br /> For elites, I'd recommend a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> paladin squad to act as your <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> bodyguard and two purifiers. Purifiers can be beastly and will slaughter light armor and light-mid-weight infantry.<br /> For heavy support I'd take a purgator squad with four psycannons and two ablative wounds and two dreadnknights with the sword (<span class="glossaryitem" onmouseover='gp(93);'>MC</span> re-roll is quite handy with their weapons).<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 18:19:47]]> GMT</pubDate>
				<author><![CDATA[ Lord Kragan]]></author>
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