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		<title><![CDATA[Latest posts for the thread "[1850] - Dark Angels - Tournament Ready"]]></title>
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				<title>[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ Hello Dakka,<br /> <br /> I'd like to open the floor to bounce some ideas for an upcoming tournament that I'd be attending.<br /> <br /> I'm thinking of running the Lion's Blade detachment with the following:<br /> <br /> Demi Battle Company <br /> <br /> Company Master w/ Artificer armor, relic blade, and shroud of heroes <br />  <br /> Assault squad w/ 2x flamers and jump packs<br /> <br /> Devestator squad w/ drop pod 4x grav cannons<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade<br /> <br /> <br /> Demi Battle Company<br /> <br /> Chaplain w/ jump pack and power fist<br /> <br /> Assault squad w/ 2 flamers and jump packs, Sgt w/ Melta bomb<br /> <br /> Devestator squad w/ 4x Las cannons<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ grav cannon w/ sgt. Compi grav & Assault cannon razor back and dozer blade<br /> <br /> <br /> Lv 2 Librarian w/ terminator armor and force staff <br /> <br /> 10th Company scouts w/ Camo clocks and bolt guns<br /> <br /> The plan is to drop pod the grav weapons and take out any threats that I can leave scouts to sit back on objectives, assault squads are horde and vehicle killers with the chaplin. The company master just tanks shots for the devastator squad . Lib will hopefully go on divination tree to max out the amount of shots that I can hit with and finally the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> for horde/ <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> <br /> I kept the dozer blades because I have an unhealthy habbit of rolling ones for plasma and terrain.<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 18:30:04]]> GMT</pubDate>
				<author><![CDATA[ Inkubas]]></author>
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				<title>Re:[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ As I see it now, there's a few issues:<br /> <br /> First off I'd drop the relic blade. Your captain has no way to reach reliably the frontlines so those are 25 points that would be better used. Same goes for the jump packs on his demi-company: should you take those away, you end up with 40 spare points that will give you another free razorback and enough points to give your scouts sniper rifles. Now, I know many people think they are useless now but 36'' is damn good and the chance to kill even the most heavily armored foes with a six is pretty good.]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 18:49:20]]> GMT</pubDate>
				<author><![CDATA[ Lord Kragan]]></author>
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				<title>[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ I like the switching <span class="glossaryitem" onmouseover='gp(56);'>hq</span> loadouts but struggle to justify snipers<br />  They never really make the points back. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 01:34:36]]> GMT</pubDate>
				<author><![CDATA[ Inkubas]]></author>
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				<title>[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ When's the last time 5 bolters made their points back if they just camp objectives though? I'm on team sniper here I think. I'd agree with you normally that bolters are the way to go if you're gonna move your scouts around, but if they're sitting still, all the reroll 1s you get from the doctrines add up quickly. I'd rather have semi effective long range up to 36" than OK effectiveness within 12. Precision shots can work wonders against marine armys]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 07:06:17]]> GMT</pubDate>
				<author><![CDATA[ bigcheese86]]></author>
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				<title>Re:[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ What doctines? This is C: <span class="glossaryitem" onmouseover='gp(25);'>DA</span> not C: <span class="glossaryitem" onmouseover='gp(119);'>SM</span>]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 09:05:21]]> GMT</pubDate>
				<author><![CDATA[ StiXFletcher]]></author>
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				<title>Re:[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ I defend sniper scouts. Bolter scouts will only threaten <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span>. If you stick all of them around for 6 turns, they'll pump 30 shots, 20 hits, and manage 3+ rends. That's a dead nob and two more to follow from the gunfire. All while outisde the range of all small arms.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 11:17:20]]> GMT</pubDate>
				<author><![CDATA[ Lord Kragan]]></author>
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				<title>[1850] - Dark Angels - Tournament Ready</title>
				<description><![CDATA[ So, I'll be using sniper scouts going forward. They've been doing some pretty solid damage. Is it constant? No. But I've managed to get a few models off objectives with the range. Assault squad is turning out to be a massive point sink with most things shooting them off the board or them doing nothing for the turn. Any thoughts? Ideas? I've ran with the full flame squad, power fist, eviscorator and vet sgt) .]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 23:31:21]]> GMT</pubDate>
				<author><![CDATA[ Inkubas]]></author>
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