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		<title><![CDATA[Latest posts for the thread "Android Probability Calculator"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Android Probability Calculator"]]></description>
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				<title>Android Probability Calculator</title>
				<description><![CDATA[ I have developed an android app (free) that can allow you to calculate the probability of successfully rolling a number of wounds (to hit, to wound and armor saves)<br /> <br /> Here is a link to the app (<a href="https://play.google.com/store/apps/details?id=com.nagastudioprojects.victor.diceomnibus&hl=en" target="_blank" rel="nofollow">https://play.google.com/store/apps/details?<span class="glossaryitem" onmouseover='gp(269);'>id</span>=com.nagastudioprojects.victor.diceomnibus&<span class="glossaryitem" onmouseover='gp(492);'>hl</span>=en</a>)<br /> <br /> The app is designed to be able to work with any game or dice rolling formula.<br /> <br /> for <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> you will want to set the success dice to the following settings:<br /> <br /> Die Type - 6<br /> <br /> Target - 4<br /> <br /> Twinner - 7<br /> <br /> Twinner Multiple - 0<br /> <br /> Negator - 0<br /> <br /> Reroll - 0<br /> <br /> Reroll Limit - 1<br /> <br /> And then un-check the Reroll - Or Higher checkbox<br /> <br /> For an example lets say that you have a unit with 10 attacks that hit on 4+, wound on 3+ and are firing at a unit with a 3+ armor save.<br /> <br /> You would put the following formula into the roller:<br /> 10sst3st2oL<br /> <br /> You do this by pressing the following buttons: 1, 0, (S)uccess, (T)arget, Complex, (S)uccess, (T)arget, 3, Complex, (S)uccess, (T)arget, 2, Or L(O)wer<br /> <br /> That formula will roll 10 dice with a target number of 4 or higher (to hit), and then roll that many dice with a target of 3 or higher (to wound) , and then roll that many dice for the armor save (3+ armor, you want to roll 2 or lower for the counted wound).<br /> <br /> Once that is input you press the ? button to calculate the probability. Lets say you need 3 hits to kill off the unit, you then input 3 and press 'Or Higher' and it will give you the approximate chance that you will roll 3 sticking wounds or higher ( in this case ~9.2%)<br /> <br /> Please let me know what you think, also if you have specific examples that you want to know how to input please let me know, because the app is an omnibus for nearly all integer based rolling systems working it out for <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> takes just a slight amount of familiarization.]]></description>
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				<pubDate><![CDATA[Mon, 7 Mar 2016 23:34:05]]> GMT</pubDate>
				<author><![CDATA[ NagaGaming]]></author>
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				<title>Android Probability Calculator</title>
				<description><![CDATA[ Dang, I'm on an iPhone.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 00:01:04]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Re:Android Probability Calculator</title>
				<description><![CDATA[ I unfortunately do not have access to an iPhone in order to do the development, iOS is written in #C which wouldn't be a major hassle for me to convert it to. I would really just need the resources; I would really like to get into duel development. Need to find a job first though <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 00:18:41]]> GMT</pubDate>
				<author><![CDATA[ NagaGaming]]></author>
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				<title>Re:Android Probability Calculator</title>
				<description><![CDATA[ This is cool, just need it on IOS <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Either way great work  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 00:39:51]]> GMT</pubDate>
				<author><![CDATA[ Solosam47]]></author>
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				<title>Re:Android Probability Calculator</title>
				<description><![CDATA[ Looks good - but how is it funded? <br /> <br /> Also, for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and for those comfortable with some math (I appreciate some may not, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>) work with just these five figs; 16.7%, 33.4%, 50%, 66.8% and 83.5%. Those are your odds for rolling a 6+, 5+, 4+, 3+ and 2+ respectively. Get your pool, divide by 100, times one of the above. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 00:58:12]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Android Probability Calculator</title>
				<description><![CDATA[ It is currently not funded, I wrote it to have a published app on the android hopefully leading to employment. I actually gotta pay rent somehow but I don't want to go around begging folks on the internet, I would rather find work or a patron that is looking for other apps. (If there are patrons please let me know, I am willing to write a lot of custom code for rent + occasional sushi)<br /> <br /> As for the maths I fully realize how to go about doing that, when I play I do it in in my head pretty quickly. The app more my uses are for the truly complex situation, and in games other than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, stuff like when you have <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> attacks, or rules that allow re-rolls of certain numbers or below (that is when the math becomes a lot trickier to do on the fly), and the custom function allows for a lookup table to be set for strange dice rolling techniques as well.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 01:46:09]]> GMT</pubDate>
				<author><![CDATA[ NagaGaming]]></author>
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				<title>Re:Android Probability Calculator</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/682937/8507875.page"><b>NagaGaming wrote:</b></a><br/>It is currently not funded, I wrote it to have a published app on the android hopefully leading to employment. I actually gotta pay rent somehow but I don't want to go around begging folks on the internet, I would rather find work or a patron that is looking for other apps. (If there are patrons please let me know, I am willing to write a lot of custom code for rent + occasional sushi)<br /> <br /> As for the maths I fully realize how to go about doing that, when I play I do it in in my head pretty quickly. The app more my uses are for the truly complex situation, and in games other than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, stuff like when you have <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> attacks, or rules that allow re-rolls of certain numbers or below (that is when the math becomes a lot trickier to do on the fly), and the custom function allows for a lookup table to be set for strange dice rolling techniques as well.<br /> <br /> <br /> <br /> </div></blockquote> The only thing I could suggest is post two, a free version and a paid "I bought it because I like and and think it is worth good cash", because I would! ]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 02:03:42]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Android Probability Calculator</title>
				<description><![CDATA[ Yea I have thought about that, I would like feedback from folks like you regarding pricing, 5 8 or 10 dollars would be the amounts that I think would be reasonable. What do you think?]]></description>
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				<pubDate><![CDATA[Tue, 8 Mar 2016 02:08:56]]> GMT</pubDate>
				<author><![CDATA[ NagaGaming]]></author>
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