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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ Was messing around with the idea of a chaos knight that used sonic weapons similar to noise marines and before I knew it I had a set of rules in my head, so I wanted to share my idea and see what you guys think. I'm still working on a cooler name, noise knight maybe?<br /> <br /> Basing off of these rules: <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Chaos_Knight.pdf" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/resources/fw_site/fw_pdfs/Warhammer_40000/Chaos_Knight.pdf</a><br /> <br /> 485 points<br /> <br /> <b><u>Stats:</u></b><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4<br /> S 10<br /> Front 13<br /> Side 12<br /> Rear 12<br /> I 5<br /> A 3<br /> <span class="glossaryitem" onmouseover='gp(661);'>HP</span> 6<br /> <br /> <b><u>Unit Composition:</u></b><br /> 1 Noise Marine Chaos Knight<br /> <br /> <b><u>Unit Type:</u></b><br /> Vehicle (Super-heavy Walker)<br /> <br /> <u><b>Wargear:</b></u><br /> Sonic Cannon<br /> Foe-reaper Chainsword<br /> Ion Shield<br /> Two Doom Sirens<br /> <br /> <b><u>Special Rules:</u></b><br /> Daemon Knight of Slaanesh<br /> Symphony of Pleasure<br /> <br /> <b><u>Sonic Cannon:</u></b><br /> <br /> Range: 24"<br /> S: 10<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 2<br /> Type: Heavy 1, Large Blast, Ignores Cover, Pinning<br /> <br /> <br /> <b><u>Symphony of Pleasure:</b></u><br /> <br /> <i>Various speakers and positioned across the body of the Chaos Knight, bellowing out Slaneesh's own twisted form of beauty in a never ending symphony which stirs emotion and strikes fear into the common man and the immortal alike, while resonating within those who can truly appreciate it, sending them into an ecstatic fit which turns all pain into only more pleasure.</i><br /> <br /> All models, friend or foe, within 12" of the Chaos Knight's base have a -1 modifier to their leadership. Any Daemon of Slaneesh (not including the Chaos Knight) or models with Mark of Slaneesh are not effected and instead gain Feel No Pain. <br /> <br /> <br /> The malediction from the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex Symphony of Pain also effects the Sonic Cannon and Symphony of Pleasure. If a Sonic Cannon hits a unit with the malediction on them, it gains the instant death special rule. Any unit with the malediction also has a -2 leadership modifier instead of -1 from Symphony of Pleasure. If the unit is a Daemon of Slaneesh or has Mark of Slaneesh, it instead gains Feel No Pain on a 4+ rather than 5+.<br /> <br /> <br /> <br /> Let me know what you think. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 15:39:42]]> GMT</pubDate>
				<author><![CDATA[ Kar Athri]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ Points cost?]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 16:58:01]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ Oh sorry I forgot to put that in. Edited. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 17:01:50]]> GMT</pubDate>
				<author><![CDATA[ Kar Athri]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ I5 would be great, Kytan after all is I5 and a Khorne model. Personally I'd change Doomsday Siren to not affect units with Daemon/Mark of Slaanesh for the simple reason you're gonna want support for it anyway, probably, and it makes sense to let those units get away with being close. Also, is Symphony of Pain a psychic power from CotW? Not knowing what it is I don't know when units would get -2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and such.]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 17:09:12]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ Alright, now that we have the full story:<br /> <br /> Doomsday Siren is outright broken. It more or less makes the titan immune to any melee except from that of another Knight. Not to mention the complete "walk it forward and win" that will instantly destroy horde armies without them having any recourse. This one needs to go back to the drawing board.<br /> <br /> The second part of Symphony of Pain is really clunky and hard to follow. It took me about 3 readings to actually understand what you meant. I would avoid it, as it is a lot of extra things to remember and bookkeeping. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 17:12:28]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Re:Noise Marine Chaos Knight</title>
				<description><![CDATA[ The upgrades you have are kind of redundant given that its already a Daemon Knight of Slaanesh, and otherwise a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> instead of more <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> modifiers, maybe an Initiative modifier within some bubble? "All enemies within x" suffer -1 Initiative," or something like that? Maybe make this stack onto the Knight of Slaanesh rule and just need to meet those criteria?<br /> <br /> The doomsday siren is a little Overpowered <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> and also redundant because of the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> bubble, since few enemies are going to want to be that close anyway. I would either make it straight up weaker, but give it a buff if they fail the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test from the Daemon Knight of Slaanesh rule. S5 AP5, improves to S6 AP3 if they fail the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test. Otherwise, it could be a cool Chaosy Serpent Shield attack? S6 AP3 hits in a 12" radius?]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 17:33:19]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d29900ddfaba5f6ac79a8c8f8f80cae.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683141/8511495.page"><b>KharnsRightHand wrote:</b></a><br/>I5 would be great, Kytan after all is I5 and a Khorne model. Personally I'd change Doomsday Siren to not affect units with Daemon/Mark of Slaanesh for the simple reason you're gonna want support for it anyway, probably, and it makes sense to let those units get away with being close. Also, is Symphony of Pain a psychic power from CotW? Not knowing what it is I don't know when units would get -2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and such.</div></blockquote><br /> <br /> Alright I think I will put in I 5 and bump up the points cost then. <br /> <br /> I think I will probably have to rework doomsday siren all together, I figured if it hit all targets then it would be more balanced but thinking it through it's still too powerful. <br /> <br /> Symphony of Pain is a physic power that chaos sorcerers with mark of slaneesh can use in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I normally makes all sonic attacks against a unit have +1 strength, I figured I should clarify what it does with this thing. <br /> <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51789d5078a1a73fa3a7d55531358b42.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683141/8511500.page"><b>curran12 wrote:</b></a><br/>Alright, now that we have the full story:<br /> <br /> Doomsday Siren is outright broken. It more or less makes the titan immune to any melee except from that of another Knight. Not to mention the complete "walk it forward and win" that will instantly destroy horde armies without them having any recourse. This one needs to go back to the drawing board.<br /> <br /> The second part of Symphony of Pain is really clunky and hard to follow. It took me about 3 readings to actually understand what you meant. I would avoid it, as it is a lot of extra things to remember and bookkeeping. </div></blockquote><br /> <br /> Thinking it through yea I agree doomsday siren should be toned down. Maybe it can only effect one unit in it's range? I effectively wanted it to be a cooler doom siren, if you didnt guess that already. I guess another option is just giving it actual doom sirens. Would two be balanced? <br /> <br /> I think I was just kind of bad with the wording with the Symphony of Pain part. I wanted to tie it into the physic power <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> already have, maybe it would be easier just to say all it's guns count a getting the bonuses, but I think the lower leadership could be pretty cool if it's not too difficult to keep track of with all the other modifiers. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5e090f37d21e0fbd4635903707cff4bc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683141/8511535.page"><b>Powerfisting wrote:</b></a><br/>The upgrades you have are kind of redundant given that its already a Daemon Knight of Slaanesh, and otherwise a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> instead of more <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> modifiers, maybe an Initiative modifier within some bubble? "All enemies within x" suffer -1 Initiative," or something like that? Maybe make this stack onto the Knight of Slaanesh rule and just need to meet those criteria?<br /> <br /> The doomsday siren is a little Overpowered <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> and also redundant because of the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> bubble, since few enemies are going to want to be that close anyway. I would either make it straight up weaker, but give it a buff if they fail the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test from the Daemon Knight of Slaanesh rule. S5 AP5, improves to S6 AP3 if they fail the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test. Otherwise, it could be a cool Chaosy Serpent Shield attack? S6 AP3 hits in a 12" radius?</div></blockquote><br /> <br /> <br /> Well the Daemon Knight of Slaanesh rule only applies to units in combat with it, so the doomsday siren wouldnt be involved. I think I will change the doomsday siren though, as I said maybe just give it two normal doom sirens. An initiative debuff is a good idea, will think about that.  ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 17:50:50]]> GMT</pubDate>
				<author><![CDATA[ Kar Athri]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ I think your best option would be either what you said with built-on normal doom sirens, or a different primary gun that is a giant (hellstorm) doom siren. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Mar 2016 21:34:41]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Noise Marine Chaos Knight</title>
				<description><![CDATA[ Ok, made the following changes and editied them in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> <br /> Increased initiative from 4 to 5. <br /> <br /> Reworded the rules that deal with the Symphony of Pain physic ability to make them clearer. <br /> <br /> Doomsday Siren is removed and replaced with two normal Doom Sirens. <br /> <br /> Symphony of Pleasure has been reduced to 12"<br /> <br /> I actually think this is rather balanced now. Not too sure how these changes should effect the overall point cost though. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2016 00:06:46]]> GMT</pubDate>
				<author><![CDATA[ Kar Athri]]></author>
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