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		<title><![CDATA[Latest posts for the thread "Camo with detail help?"]]></title>
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				<title>Camo with detail help?</title>
				<description><![CDATA[ Hey guys so I have been trrying different schemes here and there. All roads lead to skaven blight adventually so here I am making a stop at camo vision.<br /> <br /> Here is the problem I am facing, camo is ment to not be seen in the terrain, models are ment to be seen in detail. I have seen countless camo schemes over the years. Some done very nicely but you never see the model just a scheme hard to see the gold underneath. Others done so subdued that it less camo then it is a normal paint scheme hit by paint balls.<br /> <br /> So I did what I do best look at nature dor some schemes, so far ones that stand out but blend in are like. Zebra, chamel....the liazrd guys, and some birds. All them blend in from a distance but as you get closer stand out more. Anyone have any odeas on how to paint this or a animal that would fit?<br /> <br /> P.s. Is skavenbligt even a thig anymore or is it all roads lead to dark the dark world darkness?]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2016 12:41:46]]> GMT</pubDate>
				<author><![CDATA[ OgreChubbs]]></author>
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				<title>Camo with detail help?</title>
				<description><![CDATA[ Camo is has a few ways it works.  One of the ways is breaking up your outline.  So you can’t tell that the herd of zebras is composed of individuals, it just looks like a giant mass.  It’s also why we get things like dazzle camouflage on things like battleships.  You aren’t going to hide the thing, but we can make it hard to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> or pick out of the fleet.<br /> <br /> What are you painting?<br /> <br /> I do my camo like Hollywood bases movies on real-life events.  Sure, the underlying theme is there, but it’s a lot flashier and with more explosions.  Does it make sense for the power cables <a href="http://www.dakkadakka.com/gallery/439070-Camouflage%2C%20Scouts%2C%20Scouts.html" target="_new" rel="nofollow">on my snipers’ guns</a> to be bright red and yellow?  Nope, but it helps them stand out on the table.  The red sashes, topknots, helmets, and accents on my <a href="http://www.dakkadakka.com/gallery/779560-Ranger%20comp.html" target="_new" rel="nofollow">Eldar rangers</a> don’t serve a practical purpose, but help tie them in chromatically with the rest of my army.<br /> <br /> Real camo is boring.  And it also works.  You forget to shoot/move those sneaky little guys hiding in the woods.  Although sometimes your opponent does as well, so it kinda washes out in the end.]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2016 13:10:33]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Camo with detail help?</title>
				<description><![CDATA[ I experimented quite a bit when I painted Camo on space marines. I found that simplifying a Camo scheme and painting it slightly larger scale than it should be on models of this size helped. It is not to everyone's taste, but I like the simplicity of this scheme and you can still see the models on the table <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/gallery/784938-Camo%20Marines.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2016/3/10/784938_sm-Camo%20Marines.jpeg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Thu, 10 Mar 2016 14:46:48]]> GMT</pubDate>
				<author><![CDATA[ Icurus]]></author>
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