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				<title>[1850] - Orks - Casual to Competitive </title>
				<description><![CDATA[ Hey I'm a long time dredd mob player transitioning to try be more competitive,  I love my walkers, but they don't hold up well currently.<br /> <br /> Using what I have and like. Not a fan of trukk and bike spam, so working with what I have.<br /> <br /> So here is my attempt to use what I like competitively =)<br /> <br /> Ork Formation<br /> Badrukk's Flash gitz (550 points)<br /> Badrukk<br /> 2x10 flash gitz<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>#1 (593 points)<br /> -2x meks, killsaws<br /> -2x Painboyz<br /> -2x 10 Shota boyz (9 shootas, 1 rokkit)<br /> -Battlewagon,  2 rokkits , ram<br /> -2x big trakks, 2 big shootas, ram, planks<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>#2 (622 points)<br /> -Warboss, eavy armor, <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>, Kombi-rokkit, lukky stikk<br /> -Big mek, blitzbike, killsaw, <span class="glossaryitem" onmouseover='gp(163);'>kff</span>, <span class="glossaryitem" onmouseover='gp(260);'>Bp</span><br /> -5 tank bustas, truk -Ram<br /> -16 shoota boyz , nob , <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, shoota<br /> -10 grots<br /> -1x 2 deffkoptas<br /> <br /> ALLIES (85 points)<br /> -Painboy<br /> -10 grots<br /> <br /> 1850<br /> <br /> Plan: Warboss and painboy with big mob of boys in battlewagon. Mek and painboyz with gitz in big trakks. Big mek with 2 koptas to hide behind tanks turn 1 to give <span class="glossaryitem" onmouseover='gp(163);'>kff</span> coverage After boys deploy big mek will move to join big sqaud if he is still alive.<br /> <br /> Grots and 2 small boyz mobs hide,  and move to claim objectives.<br /> <br /> Will have to stikk Badrukk with tank bustas, since all the transports are full.<br /> <br /> Worried about anti air. Going for a more mobile shoot to soften them up , then assault to finish.<br /> <br /> Not sure how it will do competitively.  Seems good on paper to me, but I'm used to my dredd mob, which isn't great in competitive games. Trying to be more competitive.<br /> <br /> Thoughts ?<br /> <br /> Edit : added Detachment point totals]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2016 21:58:08]]> GMT</pubDate>
				<author><![CDATA[ Dakkafang Dreggrim]]></author>
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				<title>[1850] - Orks - Casual to Competitive </title>
				<description><![CDATA[ Flash gitz are a jack of all trades, master of none. What do you intend to achieve with them? So far they have done me no good :(<br /> <br /> I can't seem to fathom how you spend your points. <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>Pls</span></span> show pts values.]]></description>
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				<pubDate><![CDATA[Fri, 11 Mar 2016 22:17:14]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>Re:[1850] - Orks - Casual to Competitive </title>
				<description><![CDATA[ Looking at the price of Badrukks formation,..yikes!  That buys a lot of orks.  For what mastercrafted snazzguns?  That seems a little annoying to keep track of all those rerolls.<br /> <br /> Anyway if this is how you wanna roll here's my thoughts:<br /> I would give warboss mega armor + lucky stikk combo and stick him with a unit of flash gitz and a pain boy.  Those flash gitz are nobz don't forget, with assault 3 gunz, so use warboss to tank for them and they can really hurt stuff later in game that has been weakened by shooting/whatever.  I wouldn't be afraid to assault with these guys.  I'd stay away from dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units though, you don't want these gus bogged down - protect them with throw away trukkers so you can choose assaults you want.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> prob put Kaptain Badrukk with other flash gitz and a pain boy.  He's got 3+ armor and an invuln save and pain boy will grant <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> for plasma backfires.<br /> <br /> I usually take a little mek to accept challenges, so a power claw nob can beat on <span class="glossaryitem" onmouseover='gp(95);'>meq</span> units and maybe win combats.  With that in mind, I;d put meks in with trukks and give a nob a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> or big choppa.<br /> <br /> Big mek with just a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> on bike is fine as is.<br /> <br /> I'd just dump the allies to pay for my suggestions.]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2016 05:16:07]]> GMT</pubDate>
				<author><![CDATA[ Phydox]]></author>
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				<title>Re:[1850] - Orks - Casual to Competitive </title>
				<description><![CDATA[ Hey just looking over this and I see an illegal thing going on with list, remember that the book says the <b> <i>allied detachment</i></b> must have a different Faction to any of the units in your primary detachment. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2016 22:27:47]]> GMT</pubDate>
				<author><![CDATA[ nitromorphine]]></author>
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				<title>Re:[1850] - Orks - Casual to Competitive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3cb490a7e3b0ce08b9c6ec227e710230.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683444/8518476.page"><b>nitromorphine wrote:</b></a><br/>Hey just looking over this and I see an illegal thing going on with list, remember that the book says the <b> <i>allied detachment</i></b> must have a different Faction to any of the units in your primary detachment. </div></blockquote><br /> <br /> Tournaments in my area allow you to take an allie of the same faction.  And if not I could use dredd mob (<span class="glossaryitem" onmouseover='gp(749);'>IA8</span>) for the same effect by swapiping a few units around. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a707478619d81abad815edec39eb66bd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683444/8517423.page"><b>Phydox wrote:</b></a><br/>Looking at the price of Badrukks formation,..yikes!  That buys a lot of orks.  For what mastercrafted snazzguns?  That seems a little annoying to keep track of all those rerolls.<br /> <br /> Anyway if this is how you wanna roll here's my thoughts:<br /> I would give warboss mega armor + lucky stikk combo and stick him with a unit of flash gitz and a pain boy.  Those flash gitz are nobz don't forget, with assault 3 gunz, so use warboss to tank for them and they can really hurt stuff later in game that has been weakened by shooting/whatever.  I wouldn't be afraid to assault with these guys.  I'd stay away from dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units though, you don't want these gus bogged down - protect them with throw away trukkers so you can choose assaults you want.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> prob put Kaptain Badrukk with other flash gitz and a pain boy.  He's got 3+ armor and an invuln save and pain boy will grant <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> for plasma backfires.<br /> <br /> I usually take a little mek to accept challenges, so a power claw nob can beat on <span class="glossaryitem" onmouseover='gp(95);'>meq</span> units and maybe win combats.  With that in mind, I;d put meks in with trukks and give a nob a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> or big choppa.<br /> <br /> Big mek with just a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> on bike is fine as is.<br /> <br /> I'd just dump the allies to pay for my suggestions.</div></blockquote><br /> <br /> Ya my flash gitz have been great for me, hence why I want more. Not much they can't wipe in an assault short of dedicated assault units or death stars.<br /> <br /> I might try the mega boss + lucky stikk, only thing is in lose the ability to run and charge and over watch.]]></description>
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				<pubDate><![CDATA[Sun, 13 Mar 2016 05:17:52]]> GMT</pubDate>
				<author><![CDATA[ Dakkafang Dreggrim]]></author>
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				<title>[1850] - Orks - Casual to Competitive </title>
				<description><![CDATA[ Yeah if your <span class="glossaryitem" onmouseover='gp(421);'>TO</span>'s allow it then go for it, but any ITC comps, this list would be illegal.<br /> <br /> One change I would suggest would be tankbustas (running min in a trukk never seemed to help me), I go with 8 in a trukk/rokkit and I'll use 2 or 3 units of them. Tankbustas I believe are one of the top units to use for orks. S8 AP3 has always helped every game I've played, and if you are going against some heavy <span class="glossaryitem" onmouseover='gp(69);'>IG</span> / Eldar, you will be thanking these guys over and over.]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2016 00:11:11]]> GMT</pubDate>
				<author><![CDATA[ nitromorphine]]></author>
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