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		<title><![CDATA[Latest posts for the thread "Riptide vs stormsurge"]]></title>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ Which one is better vs which type of units?<br /> Is one better at certain point values then the other?<br /> On average which one do you think performs stronger (vs the majority of what you see on the tabletop)?<br /> Discuss<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2016 09:08:18]]> GMT</pubDate>
				<author><![CDATA[ Ozomoto]]></author>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ How very broad of you! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I suppose the first question I'd have to ask you is what rule set to you usually play with?<br /> <br /> ITC, Nova, House Rules, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> rules, Adepticon, etc.<br /> <br /> This provides information about how the Super Heavy will be played. Mission points every 3 wounds you strip off (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span>), Toe in Terrain working with GMC (ITC), +1 to Seize the Initiative (ITC), No downsides for <span class="glossaryitem" onmouseover='gp(270);'>SH</span> (Nova).<br /> <br /> There are a couple of pros and cons for using Super Heavies in general that differ place to place. Without knowing what rule set you are using, it's hard to have a starting point. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2016 15:03:10]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Re:Riptide vs stormsurge</title>
				<description><![CDATA[ Saythings asks really good questions. <br /> <br /> I would also add that the riptide and stormsurge are very different points wise and power wise model per model. A kitted riptide may run you halfish what a kitted stormsurge will run you. So you may want to consider that in your calculations. Also consider the formations that each can be in too. I personally don’t use stormsurges. My main reason being I don’t like building a list around one model. Which in my mind you have to do a bit because it really defines your list to have one. I like the versatility of a riptide wing and multi riptide lists. <br /> <br /> Here are a few Pros I see of each (not comparing them to each other at the moment)<br /> <br /> RIPTIDE<br /> -Nova Reactor is versatile with four profiles to choose from as needed. <br /> -Great mobility as a jet pack <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> -Sturdy, very hard to kill with T6 and 2+/5++ and…<br /> -Can take <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> easily<br /> -Access to a 72” weapon with 3 profiles (Iontides)<br /> -Very reliable shooting (no randomness to weapons save the scatter on the large blast (Iontides))<br /> <br /> STORMSURGE<br /> -D weapon, 4 shots is still not bad at that range (60”?).<br /> -T6 <br /> -Insane weapons (in additions to the Destroyer shots)<br /> -Access to wargear to increase its ability to live and mess things up<br /> -The anchors are not at all bad if you can defend the model well enough to let it stand still for a bit<br /> -It’s a gargantuan creature<br /> <br /> Now a few Cons<br /> <br /> RIPTIDE<br /> -Really work best in groups (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)<br /> -Must shoot at the same enemy as it’s unit (So 3 tides in one unit really just destroy one thing a turn)<br /> -Chance to get Nova reactor wounds. (Although only about 11% per roll if you have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>)<br /> <br /> STORMSURGE<br /> -Only 3+ save no ++ save built in<br /> -The Anchors can make it vulnerable<br /> -Kitting it can be pricey in points.<br /> -No Jet pack<br /> -You could roll poorly on the cluster rockets. <br /> -Can’t supporting fire or overwatch<br /> -I don’t THINK it has a Blacksun Filter (That is just in my mind for some reason, it may be wrong)<br /> <br /> <br /> Like I said I prefer Multi-Tide lists to the Stormsurge (which you will likely not run in multiples) So I am a little biased. But that is my list of straight pros and cons. There are more I’m sure, but that’s what I think of right off. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Mar 2016 16:51:51]]> GMT</pubDate>
				<author><![CDATA[ Zeuriel]]></author>
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				<title>Re:Riptide vs stormsurge</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9bf23f461bf13cb5ae02f8fc0e81e89.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/683487/8518051.page"><b>Zeuriel wrote:</b></a><br/>Saythings asks really good questions. <br /> <br /> I would also add that the riptide and stormsurge are very different points wise and power wise model per model. A kitted riptide may run you halfish what a kitted stormsurge will run you. So you may want to consider that in your calculations. Also consider the formations that each can be in too. I personally don’t use stormsurges. My main reason being I don’t like building a list around one model. Which in my mind you have to do a bit because it really defines your list to have one. I like the versatility of a riptide wing and multi riptide lists. <br /> <br /> Here are a few Pros I see of each (not comparing them to each other at the moment)<br /> <br /> RIPTIDE<br /> -Nova Reactor is versatile with four profiles to choose from as needed. <br /> -Great mobility as a jet pack <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> -Sturdy, very hard to kill with T6 and 2+/5++ and…<br /> -Can take <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> easily<br /> -Access to a 72” weapon with 3 profiles (Iontides)<br /> -Very reliable shooting (no randomness to weapons save the scatter on the large blast (Iontides))<br /> <br /> STORMSURGE<br /> -D weapon, 4 shots is still not bad at that range (60”?).<br /> -T6 <br /> -Insane weapons (in additions to the Destroyer shots)<br /> -Access to wargear to increase its ability to live and mess things up<br /> -The anchors are not at all bad if you can defend the model well enough to let it stand still for a bit<br /> -It’s a gargantuan creature<br /> <br /> Now a few Cons<br /> <br /> RIPTIDE<br /> -Really work best in groups (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)<br /> -Must shoot at the same enemy as it’s unit (So 3 tides in one unit really just destroy one thing a turn)<br /> -Chance to get Nova reactor wounds. (Although only about 11% per roll if you have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>)<br /> <br /> STORMSURGE<br /> -Only 3+ save no ++ save built in<br /> -The Anchors can make it vulnerable<br /> -Kitting it can be pricey in points.<br /> -No Jet pack<br /> -You could roll poorly on the cluster rockets. <br /> -Can’t supporting fire or overwatch<br /> -I don’t THINK it has a Blacksun Filter (That is just in my mind for some reason, it may be wrong)<br /> <br /> <br /> Like I said I prefer Multi-Tide lists to the Stormsurge (which you will likely not run in multiples) So I am a little biased. But that is my list of straight pros and cons. There are more I’m sure, but that’s what I think of right off. <br /> </div></blockquote><br /> <br /> It lacks a Blacksun filter, despite what it has in the fluff.]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2016 04:19:26]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ Riptides are for killing infantry, Stormsurges are for killing tanks, SHW / GMC and deep striking grav cents.<br /> <br /> Riptides are good from 500 points all the way to apocalypse, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> Stormsurges are good from 1250 to about 2000, then it's too easy to bring enough to destroy a significant chunk of points whereas a Riptide can soak almost the same amount of fire for half the points while being less threatening. <br /> <br /> The Stormsurge probably has more impact, but the Riptide is more common and doesn't require a list built around it.<br /> <br /> They don't really compare well despite being tau <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s with large high <span class="glossaryitem" onmouseover='gp(123);'>str</span> ap2 blasts, secondary <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 5 missiles and <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>.]]></description>
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				<pubDate><![CDATA[Mon, 14 Mar 2016 10:07:26]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It lacks a Blacksun filter, despite what it has in the fluff.</div></blockquote><br /> Stupid open top GMC!<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2016 06:29:38]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ If you find your meta fields lots of other super heavies or GMCs then a stormsurge is I think better then a riptide.  Mainly for the D missles.   Otherwise Tau has no <i>easy</i> solution to that... more so i am talking about Wraithknights.<br /> <br /> But yeah otherwise I think a riptide is more versatile, and because of this can be taken in just about any list you make.  I rarely have success with one riptide in my list.. but when i bring two or more they start doing very well.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also I wanted to add that the 3+ save on the surge might seem like an issue, but it actually really helps them survive grav spam easier.<br /> <br /> Tau are just screwed when it comes to warp spiders...  ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 12:36:21]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ Drone-Net bubble wrap make Spiders cry.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 15:23:44]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Riptide vs stormsurge</title>
				<description><![CDATA[ I vote mallet for both of them. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 15:42:03]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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