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		<title><![CDATA[Latest posts for the thread "LR Executioner VS Battle Tank Under the Old Rules "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "LR Executioner VS Battle Tank Under the Old Rules "]]></description>
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				<title>LR Executioner VS Battle Tank Under the Old Rules </title>
				<description><![CDATA[ Working on an <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> list from <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> and am stumped on my last 200 points.<br /> <br /> I can take either an Executioner with no upgrades, or a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with Plasma sponsons.<br /> <br /> In <span class="glossaryitem" onmouseover='gp(61);'>IA1</span> you still have the Lumbering Behemoth rule, so you can move 6" and fire all weapons at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, so ordinance weapons don't throw off your sponsons.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> will get 1 S8 AP3 large blast 72" and 2 plasma cannon shots that get hot, while the executioner will get of 3 plasma cannon shots which do not get hot (again, old Executioner Plasma cannon rules do not have the Gets Hot rule in their profile).<br /> <br /> They're exactly the same price as listed above and I'm having trouble deciding between them.<br /> <br /> The rest of my army is:<br /> <br /> 2x Vanquishers<br /> 3x Infantry squads in Chimeras<br /> 2x Thunderers (Demolisher cannons hull mounted)<br /> 2x Gryphons <br /> 1x Vendetta (or Vulture, if I can pull of the conversion in time)<br /> <br /> Any thoughts would be greatly appreciated. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Mar 2016 19:51:26]]> GMT</pubDate>
				<author><![CDATA[ More Dakka]]></author>
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				<title>LR Executioner VS Battle Tank Under the Old Rules </title>
				<description><![CDATA[ I'd go with the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> for long-range pie plate goodness. The Thunderers can take care of any 2+ saves.<br /> <br /> As far as Lumbering Behemoth; they do have the rule BUT technically the rule doesn't exist any more, so they simply count as Tanks. They're not heavy so they can book it up to 18" a turn but they're still subject to Ordnance forcing snapshots on everything else. I'd go with a bare <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and some special weapons in the infantry squads to fill out some ore niche needs.]]></description>
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				<pubDate><![CDATA[Wed, 16 Mar 2016 23:21:25]]> GMT</pubDate>
				<author><![CDATA[ GreenShoes]]></author>
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				<title>LR Executioner VS Battle Tank Under the Old Rules </title>
				<description><![CDATA[ I'm siding with GreenShoes on this. The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is more reliable in my experience. With regards to the Lumbering Behemoth rule... I've already seen it cause some pretty intense discussions amongst other gamers. I don't use an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> books, and just go straight from it up to date codex, but I suppose it depends on your local meta too. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2016 13:15:42]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>LR Executioner VS Battle Tank Under the Old Rules </title>
				<description><![CDATA[ In <span class="glossaryitem" onmouseover='gp(60);'>IA</span> vol1 second edition, the Lumbering Behemot rules just makes <span class="glossaryitem" onmouseover='gp(87);'>LR</span> follows the Heavy Vehicle rules.<br /> So yeah you can move 6 and fire everything, but Ordnance wepons still makes everything else snapshot sadly.]]></description>
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				<pubDate><![CDATA[Thu, 17 Mar 2016 16:50:08]]> GMT</pubDate>
				<author><![CDATA[ RabbitMaster]]></author>
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