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				<title>Help Getting NMM Down</title>
				<description><![CDATA[ So over the past week or so I've been working on getting a non-metallic metal finish on a Space Marine's Aquila down. I've been progressing, but have begun hitting the point where I'm becoming unsure of my work. <br /> <br /> My first attempt was I think decent, incredibly rough up close but from afar I think it could manage to look decent.<br /> <br /> <img src="http://i.imgur.com/f9JuZCm.jpg" border="0" /><br /> <br /> My second attempts tried to clean it up closer up but<br /> <br /> <img src="http://i.imgur.com/WjEQCJi.jpg" border="0" /><br /> <br /> It got harder edges between the yellow and brown that made it look like crap. So I did it again and eventually ended up at this.<br /> <br /> <img src="http://i.imgur.com/pyE13SN.jpg" border="0" /><br /> <br /> I think the paint work itself is better than my other attempts but at some point I lost my way while looking through guides on this and such. So I'm trying to figure out where I went wrong on this one.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 02:40:29]]> GMT</pubDate>
				<author><![CDATA[ darkrei9n]]></author>
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				<title>Help Getting NMM Down</title>
				<description><![CDATA[ so your goal on that part of the model is easy when compared to most <span class="glossaryitem" onmouseover='gp(335);'>nmm</span>. generally speaking the hardest part about <span class="glossaryitem" onmouseover='gp(335);'>nmm</span> is figuring out where/how to apply the lighting<br /> <br /> with that eagle you're going to want to have a dark line under each feather and work your way out towards the edge like you are doing eventually ending in white or almost white.<br /> <br /> some pointers i guess?<br /> <br /> - you need a darker color in the recesses. you should tell us your colors and recipe you are using<br /> <br /> - you also need to decide if you want a more yellowish <span class="glossaryitem" onmouseover='gp(335);'>nmm</span> or not. if you look up <span class="glossaryitem" onmouseover='gp(50);'>gw</span>'s "gaunt summoner" its an example of a <span class="glossaryitem" onmouseover='gp(335);'>nmm</span> gold without yellow<br /> <br /> I found this less than stellar example blending wise but it demonstrates what you kinda are aiming for<br /> <a href="http://www.miniwargaming.com/content/nmm-gold-assault-space-marine" target="_blank" rel="nofollow">http://www.miniwargaming.com/content/<span class="glossaryitem" onmouseover='gp(335);'>nmm</span>-gold-assault-space-marine</a><br /> <br /> notice how he has a very dark line in each feather and there are various points that he blends towarsd the final color of white. on the eagle head/body you will have to decide where you want these points to be and blend them towards that location or just make the inside of the bird dark and blend out towards the edges<br /> <br /> <br /> if you need some close up pics or whatever I could try and find a space marine eagle and do some step by step if you want. I just posted my latest model which has a ton of <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> on it if you want some ref]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 03:44:54]]> GMT</pubDate>
				<author><![CDATA[ eosgreen]]></author>
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				<title>Re:Help Getting NMM Down</title>
				<description><![CDATA[ I've made a little image to help explain <span class="glossaryitem" onmouseover='gp(335);'>NMM</span>, and to some extent, highlighting in general. While we don't generally think of surfaces like paper, skin and cloth as being "reflective", light does reflect off them and into our eye, otherwise we wouldn't be able to see them at all. What makes them different to reflective surfaces like mirrors, is the way that the light is blurred and scattered. You might be surprised just how reflective things like paper can be (especially when it comes to coloured light). Many metals are somewhere in between, they are reflective but we can only make out blurry shapes and streaks of light. The following pictures illustrate how this works, and how we might paint it. In almost all cases we want a dark area reflecting the ground, a lighter area reflecting the sky, and a highlight reflecting the sun (or another point of light). The amount of blurriness and tint is what defines the material.<br /> <br /> <img src="http://i103.photobucket.com/albums/m134/SmackCakes/nmmtut_zpsymz86ay2.jpg" border="0" /><br /> <img src="http://i103.photobucket.com/albums/m134/SmackCakes/nmmshapes_zpsyxi3gkqd.jpg" border="0" /><br /> <br /> While this might be not be super helpful for painting chest eagles (given their complexity), it should still be useful for helping you to understand where the light and dark areas fall.<br /> <br /> Have a look at this suit of armour, and you can see the reflections in action:<br /> <img src="http://www.blade-empire.com/Knights_Edge/Armor/Gothic_Suit_of_Armor-Decorative-KE-6001.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 07:59:24]]> GMT</pubDate>
				<author><![CDATA[ Smacks]]></author>
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				<title>Help Getting NMM Down</title>
				<description><![CDATA[ That is really helpful smacks, do you think you could do the same <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> colours on the concave/convex and cylinders please?]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 08:21:29]]> GMT</pubDate>
				<author><![CDATA[ kb_lock]]></author>
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				<title>Re:Help Getting NMM Down</title>
				<description><![CDATA[ EDIT: Okay I added some <span class="glossaryitem" onmouseover='gp(335);'>nmm</span>/gold convex/concave and cylinders to my first post <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> But you shouldn't copy what I have done directly, the idea is to think about what direction each surface you are painting is facing, and what it might reflect, and how it would distort. Concave areas show the same thing upside down because the top part of the "cave" faces the ground, so it reflects the ground. Like this...<br /> <br /> <img src="http://i103.photobucket.com/albums/m134/SmackCakes/nmm2_zpsscgh36w2.jpg" border="0" /><br /> <br /> Cylinders nearly always stretch reflections out into very long lines that run along the cylinder. Always along cylinders, never across.]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 08:57:46]]> GMT</pubDate>
				<author><![CDATA[ Smacks]]></author>
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				<title>Help Getting NMM Down</title>
				<description><![CDATA[ If you stand close enough to a concave reflector it won't flip the reflection, it'll magnify it (if you stand between the focal point and the mirror).<br /> <br /> But for sharply curving concave stuff, yeah, it'll pretty much always flip the reflection because the focal point is so close to the reflector that you can't get between the two. For gently curving concave surfaces they'll magnify stuff though. I guess for the purposes of miniatures that are so small and the "observer" is always far away, you could probably just assume they all flip the image, but the more concave it is, the smaller the reflection will be.<br /> <br /> Part of the reason I have never gotten on the <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> train is because reflections depend not only on the model position and the light position, but also the observer position, the lack of that dynamic in <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> has always made them look off to my eye.]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 10:13:05]]> GMT</pubDate>
				<author><![CDATA[ AllSeeingSkink]]></author>
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				<title>Help Getting NMM Down</title>
				<description><![CDATA[ <img src="http://i.imgur.com/ABzQvwJ.jpg" border="0" /><br /> <br /> My latest attempt.  Think it looks far better as I got out a smaller brush and actually tried to get each individual feather on it.<br /> <br /> I think what I need to do is expand the yellow closer to the inside. Possibly edge highlight each feather.]]></description>
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				<pubDate><![CDATA[Sat, 19 Mar 2016 02:19:19]]> GMT</pubDate>
				<author><![CDATA[ darkrei9n]]></author>
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				<title>Help Getting NMM Down</title>
				<description><![CDATA[ yes thats exactly it. the very tip and a tad bit of the bottom end of the feather can be white or almost white.<br /> <br /> I like to glaze yellow over white to blend my yellow into my gold <span class="glossaryitem" onmouseover='gp(335);'>nmm</span>. I do this by basically blending my brown/yellow mix to white and then glaze yellow over it and further blend white to the end.<br /> <br /> yellows a hard color due to pigment to get really showing. Glazing it over whites the only way I've found to get it to pop in the areas i want <br /> <br /> better pics would help. try not holding the camera/phone and model. also google light box. can make one rather cheaply]]></description>
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				<pubDate><![CDATA[Sat, 19 Mar 2016 03:36:05]]> GMT</pubDate>
				<author><![CDATA[ eosgreen]]></author>
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