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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ Whats up Dakka, <br /> <br /> <br /> In games I have played so far i am 1-1-1. <br /> 1st game I was beating Daemonkin but meltas fluffed on the terminators so many times the heavy flamer minced me giving him time to score objectives.<br /> 2nd game I lost to <span class="glossaryitem" onmouseover='gp(27);'>DE</span> where I was winning until I couldnt kill the grotesques and he managed to clear my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and tanks up<br /> 3rd game was a doubles where me and admech stomped <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> with Daemons, but my line folded when combat was met.<br /> <br /> So I have the Cadian defence Force, Starting <span class="glossaryitem" onmouseover='gp(682);'>AM</span>, Scions, and a box of men.<br /> <br /> This leaves me with:<br /> <br /> Command Squad with chimera<br /> commissar<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> + 2 infantry squads (1 with a weapons team too)<br /> heavy weapons team<br /> vet squad<br /> scions<br /> 2 leman russes (1 exterminator with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and 1 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with multi melta and <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)<br /> <br /> <br /> all those models with upgrades adds to about 1000 points so I am looking to expand to 1250 poitns soon and more units to make different lists.<br /> <br /> Company Command Squad 85<br /> Vox, heavy flamer, 2 flamers<br /> <br /> Chimera with multilaser and heavy flamer 65<br /> <br /> Scion Platoon 190<br /> 1 with 2 meltas and vox <br /> 1 with 2 Hotshot volleys and vox<br /> <br /> Infantry Platoon 331<br /> - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with vox and 3 grenade launchers<br /> - IS 1 with vox and grenade launcher, Commissar<br /> - IS 2 with vox and grenade launcher<br /> - IS 3 with vox and grenade launcher<br /> - <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> with 3 Autocannons<br /> <br /> Veterans 110<br /> vox 3 meltas, grenadiers<br /> <br /> Chimera 65<br /> multi laser, heavy flamer (or dual flamers)<br /> <br /> Leman Russ Exterminator 150<br /> 3 <span class="glossaryitem" onmouseover='gp(51);'>Hbs</span><br /> <br /> Leman Russ Battle Tank 150<br /> is it worth upgrading the sponsons?<br /> <br /> This leaves me with 106 points. I could add another Scion squad or 2 sentinels. <br /> I feel like I have enough infantry killing power, but I lack <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 and anti tank. <br /> <br /> Any suggestions you would make to this list that is manageable without spending a lot of money?]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 16:15:03]]> GMT</pubDate>
				<author><![CDATA[ Metroidd]]></author>
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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ You should put the Heavy Weapon Teams in your Infantry Squads, otherwise they will die very quickly. Changing them to Lascannons will increase your AP2 firepower and overall anti-armor effectiveness.<br /> <br /> Vox-Casters typically aren't worth the points in my experience.<br /> <br /> I would do something like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 80<br /> -Lascannon<br /> <br /> 5 Scions 90<br /> -2 Meltaguns<br /> 5 Scions 100<br /> -2 Plasmaguns<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 50<br /> -2 Flamers, Heavy Flamer<br /> Chimera 65<br /> Infantry Squad 70<br /> -Lascannon<br /> Infantry Squad 75<br /> -Flamer, Lascannon<br /> Infantry Squad 75<br /> -Flamer, Lascannon<br /> Veterans 110<br /> -3 Meltas, Grenadiers<br /> Chimera 65<br /> <br /> Vendetta Gunship 170<br /> <br /> Leman Russ Exterminator 150<br /> -Hull-Mounted Heavy Bolter, Heavy Bolter Sponsons<br /> Leman Russ Battle Tank 150<br /> -Hull-Mounted Heavy Flamer<br /> <br /> 1,250<br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is better on foot as they have better orders and better ballistic skill (not wasted on flamers). The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> babysits your Infantry Squads which should blob together and take the Fire On My Target! or Bring It Down! orders.<br /> <br /> Sponsons are not worth it on the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> as they will snap fire if you fire the Battle Cannon. For this reason I equip them with Hull-Mounted Heavy Flamers and they only ever fire one weapon.<br /> <br /> Hot Shot Lasgun Volleys aren't very good, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. I've switched one squad to Plasmaguns for this reason.<br /> <br /> You need some dedicated Anti-Air now that you are approaching full-size battles. For this reason I've added a Vendetta.<br /> <br /> All you should need to get for this 1,250 point army is a Vendetta, a Heavy Weapon Team for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, and maybe some weapon bits. <br /> <br /> Hope that helps!]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:31:08]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ I agree with putting your <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> into the platoon to keep them safe. <br /> <br /> Sponsons are not worth it on Ordnance tanks, but I would still keep the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> oin the hull so you can at least snap fire it at range. <br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is not best on foot. They can issue orders out of a Chimera, and still fire 2 specials out the top, while being kept safe. I would drop the flamers and switch to a <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> or 2 special weapons that are not flamers. Aslo I would do a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> on your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimera since it should be sitting back, and that allows you to fire both at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> each turn. <br /> Voxs are ok depending on the units. Veterans in a chimera cannot receive orders, making them useless. Voxs in a blob that really need the orders to perform well makes it worth it. <br /> But if you are going to blob up that platoon to make one large unit, you only need one vox not one in each squad. <br /> <br /> There are several good options available to you next: <br /> <br /> The wyvren is always a good addition cheap points, good anti infantry power. <br /> <br /> Vendetta is an expensive unit but great for anti air and anti armor. <br /> <br /> More Chimeras and special weapon troops to give you a more mech guard option.  <br /> <br /> Leman Russ Eradicators are incredible. Ignore cover template, and more cost effective than most variants.<br /> <br /> Priests/Commissars/Psykers to attach to units for buffs.<br /> <br /> An Aegis Defense Line is always good to have around for guard, provides some durability to your blob guard. You can go to ground and get a 2+ cover save and then get ordered to get back in the fight and have no negative penalties every turn. Also allows for a decent anti air option for a decent price.<br /> <br />  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 18:34:47]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>Re:[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ Thanks for the replies guys.<br /> <br /> I can see what you mean about swapping the loadouts between the command squads. I did toy with ahving the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> on foot but they are gonna be an easy double points (warlord first blood).<br /> <br /> I am wanting to try the big blob with a Commissar in the middle for the silly amount of shots, but I will probably stick with the autocannons as they have grown on me. Will take your other suggestions for my AP2 weapons though. My meta doesn't really use flyers so I wont take a vendetta right now.<br /> <br /> so here is a revised list<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 101<br /> carapace armour all round, lascannon, 2 <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <br /> Scion Platoon 195<br /> 5 with vox and 2 meltas<br /> 5 with 2 plasma<br /> <br /> Infantry Platoon 280 (blob)<br /> -<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with heavy flamer, 3 flamers. <br /> - IS 1 with Commisar, <span class="glossaryitem" onmouseover='gp(380);'>GL</span> Autocannon and vox<br /> - IS 2 with <span class="glossaryitem" onmouseover='gp(380);'>GL</span> and Autocannon<br /> - IS 3 with <span class="glossaryitem" onmouseover='gp(380);'>GL</span> and Autocannon<br /> <br /> Chimera with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and heavy flamer(<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> goes here) 65<br /> <br /> Vets 105<br /> grenadiers and 3 meltas<br /> <br /> Chimera 65<br /> <br /> Leman Russ Exterminator 150<br /> 3 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> <br /> Leman Russ Battle Tank 150<br /> <span class="glossaryitem" onmouseover='gp(51);'>Hb</span><br /> <br /> Leman Russ Eradicator 140<br /> 3 Heavy flamers?<br /> <br /> All this leaves me with 9 points spare which i could give the vets melta bombs.<br /> <br /> Another option would be to swap out the Eradicator in place of a chimera for my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and try trim some upgrades to get a 3rd Scion squad. Maybe even a Scion command with 4 hot shot volleys for <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. That would also give me another order per turn to support the deep striking scions.]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 20:29:22]]> GMT</pubDate>
				<author><![CDATA[ Metroidd]]></author>
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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ Edaricator is great with 3 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> you don't NEED grenadiers on your melta vets that could swap you 15 pts for something else. Your <span class="glossaryitem" onmouseover='gp(380);'>GL</span> on the command squad are OK but don't mesh well with the lascannon. The y are OK with just the lascannon. You should switch one to a vox or drop the vox on your blob since you need one in each squad to make it work.  <br /> <br /> If you really want a chimera for your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> you could steal the one from your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Mar 2016 04:20:28]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>Re:[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ Okay so once again thanks for all the feedback and here is a revised list<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Lascannon, vox 85<br /> Chimera with multi laster <span class="glossaryitem" onmouseover='gp(51);'>HB</span> 65<br /> <br /> Scion platoon 195<br /> 1 squad with 2 melta and vox<br /> 1 squad with 2 plasma<br /> <br /> Infantry platoon 330<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with 2 flamers<br /> Chimera with heavy flamer and multi laser<br /> IS 1 with commissar, vox, <span class="glossaryitem" onmouseover='gp(380);'>GL</span> and auto cannon<br /> IS 2 with <span class="glossaryitem" onmouseover='gp(380);'>GL</span> auto cannon<br /> IS 3 with <span class="glossaryitem" onmouseover='gp(380);'>GL</span> auto cannon<br /> <br /> Vets 155<br /> 3 meltas <br /> Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Leman Russ Eradicator 140<br /> 3 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> <br /> Leman Russ exterminator 150<br /> 3 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span><br /> <br /> Leman Russ battle tank 150<br /> <br /> This ends up at 1270 points so 20 points needing trimmed. I could take the easy option and drop the commissar. Or just drop the grenade launchers and have more las gun shots. Or I could drop both of these and upgrade the battle tank to the demolisher. <br /> <br /> The demolisher may be the better option because it is AP2 and the 24" range isn't that big a deal since armies get up close to me.<br /> <br /> I could always drop the auto cannons for now so my blob can roam around the map taking object vies and what not.<br /> <br /> Which option do you see being the most viable?]]></description>
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				<pubDate><![CDATA[Sat, 19 Mar 2016 09:33:11]]> GMT</pubDate>
				<author><![CDATA[ Metroidd]]></author>
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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ You need that commissar. or youre entire squad can get swept up in a sweeping advance after losing a handful of guys. Stubborn LD9 will keep them safe mostly. Or for the same price, you can get the priest, for fearless/hatred, and hymns. <br /> <br /> The autocannons are nice, but if you have to cut points at this level i would suggest<br /> <br /> A) Drop the 3 <span class="glossaryitem" onmouseover='gp(380);'>GL</span> and the scion vox  or,<br /> B) Drop the autocannons, and add 2 more flamers/or 1vox & flamer  to the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>]]></description>
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				<pubDate><![CDATA[Sat, 19 Mar 2016 13:46:27]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1d2b43f7d34b3cbc09934edae1ca1e97.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684176/8532022.page"><b>Tenzilla wrote:</b></a><br/>You need that commissar. or youre entire squad can get swept up in a sweeping advance after losing a handful of guys. Stubborn LD9 will keep them safe mostly. Or for the same price, you can get the priest, for fearless/hatred, and hymns. <br /> <br /> The autocannons are nice, but if you have to cut points at this level i would suggest<br /> <br /> A) Drop the 3 <span class="glossaryitem" onmouseover='gp(380);'>GL</span> and the scion vox  or,<br /> B) Drop the autocannons, and add 2 more flamers/or 1vox & flamer  to the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span></div></blockquote><br /> <br /> The priest is a much better option but the commissar is just fine as he has summary of execution so if the commissars unit fails a leadership he rolls a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. On a 3+ you kill a model you choose. On a 1-2 your opponent chooses which model gets killed other than the commissar and after a model is killed the unit counts as having passed their leadership test. So they will never get swept or run away. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2016 20:32:57]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ I haven't looked into the priest <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> but I have the commissar from the starter box so Ill just stick with him for now. I also picked up a demolisher earlier today so am going to run my list around my 3 russes.<br /> <br /> I managed to squeeze in about 45 guys a chimera and 3 russes into 1000 points. <br /> <br /> Once I swap my battle tank to an eradicator and build the demolisher i will have some games with my brothers/friends and keep you all updated. But as always any other suggestions and tweaks are still appreciated.<br /> <br /> Would allying in Militarum Tempestus for their orders and obsec be a good way to go for 1500 or an alt 1250?<br /> <br /> I was thinking kitting the <span class="glossaryitem" onmouseover='gp(732);'>CS</span> out with 4 plasmas?]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2016 23:24:43]]> GMT</pubDate>
				<author><![CDATA[ Metroidd]]></author>
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				<title>[1250] - Astra Militarum - brand new</title>
				<description><![CDATA[ Scions are generally too expensive to use outside of a suicide melta deep strike squad.<br /> <br /> I would suggest a Primaris Psyker as a starting point to go up to 1250. Some divination buffs are great for guard. <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2016 02:24:41]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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