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		<title><![CDATA[Latest posts for the thread "[1850] - Ultramarines"]]></title>
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				<title>[1850] - Ultramarines</title>
				<description><![CDATA[ Hello everyone, I'm looking for your help on my Ultramarines army list please.<br /> <br /> I have posted below a rough 1850 point list using models that I currently own. Below the army list entry I have also listed the extra models I own that can be added/swapped into the list. I will also be purchasing further models as I want to build up a few thousands points worth of models to allow different lists to be built in the future. I am keen to know people's thoughts on the list, what I could change based on what I already own and what I should buy next.<br /> <br /> Current List<br /> Space Marines<br /> <br /> Captain: power weapon; artificer armour; storm shield 140<br /> <br /> Librarian in Terminator Armour: storm bolter 95<br /> <br /> 10 Tactical Marines: Space Marine Sergeant (power fist); 9 Tactical Marines; meltagun; multi-melta 185<br /> • Rhino 35<br /> <br /> 10 Tactical Marines: Space Marine Sergeant; 9 Tactical Marines; grav-gun; heavy bolter 165<br /> • Rhino 35<br /> <br /> 5 Tactical Marines: Space Marine Sergeant; 4 Tactical Marines; flamer 75<br /> <br /> Venerable Dreadnoughts<br /> • Venerable Dreadnought: assault cannon; power fist (built-in heavy flamer) 145<br /> • Drop Pod 35<br /> <br /> 5 Terminators: Terminator Sergeant; 4 Terminators; 2 × chainfist; 1 assault cannon 205<br /> <br /> 3 Space Marine Bikers: Biker Sergeant (power fist); 2 Space Marine Bikers; 1 meltagun 98<br /> <br /> Land Speeder: multi-melta; Typhoon missile launcher 80<br /> <br /> 5 Devastator Marines: Space Marine Sergeant; 4 Devastator Marines; 2 × missile launcher; 1 lascannon 120<br /> <br /> 3 Devastator Centurions: Centurion Sergeant (grav-cannon and grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>); 2 Devastator Centurions; 2 × grav-cannon and grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span> 240<br /> <br /> Stormraven Gunship: twin-linked lascannon; twin-linked multi-melta 200<br /> <br /> 1,853 points<br /> <br /> SPARE UNITS:<br /> 7 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines with bolters<br /> 1 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marine with meltagun<br /> 1 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marine with gravgun<br /> 1 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marine with flamer<br /> 2 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Marines with Grav Cannon<br /> 1 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Marine with missile launcher<br /> 5 Vanguard Vets, not built yet so weapon options not chosen<br /> 1 Terminator Captain<br /> Also the land speeder and storm Raven is fully magnetised for any weapon option<br /> Rhinos can also be made into Razorbacks<br /> <br /> Thanks everyone]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:44:22]]> GMT</pubDate>
				<author><![CDATA[ Cpt Acheron]]></author>
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				<title>[1850] - Ultramarines</title>
				<description><![CDATA[ I wouldn't pay the points for the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon on the storm raven as the assault cannon is the better choice. I'm not really sure what your going for with your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, perhaps you could explain what you want to achieve with them and we can go from there. Devastator squads are better off having all the same weapons as opposed to different ones. I like the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> centurions but they've no way of getting into range to be devastating and without rolling invisibility they won't get there<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hope some of this helps]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 17:49:09]]> GMT</pubDate>
				<author><![CDATA[ Spyro_Killer]]></author>
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				<title>[1850] - Ultramarines</title>
				<description><![CDATA[ Welcome to Dakka and the Ultramarines.<br /> <br /> Overall not a bad list.  In general you might want to take a peek at formations, as there is a lot of power to be tapped there.  The flexibility of the old <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> does have some perks though, just something to keep in mind.<br /> <br /> Where is the captain going and what is his job?  If you are going with a storm shield, look into a specialist weapon, rather then a basic power weapon.  Not a bad jack-of-all trades, but don’t expect him to tackle anything huge.<br /> <br /> Librarians are generally good, probably want to find points for the second <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> Not a big fan of fists on 1W models.  Overall I’d advocate getting a matching combi to the squad’s special.  If you can find the points, upgrading the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> on the tacs to a grav cannon would be a decent use of points.  What’s up with the flamer squad?  No ride for them?<br /> <br /> Ven dread is fine.<br /> <br /> Terminators are a bit lack-luster mechanically, but can be fun.  Just be careful with them.  If you are working to get more competitive, look to replace them.<br /> <br /> Bikes could use a second melta gun, and possibly a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike and/or a c-melta sarge.  A single melta shot is not going to accomplish much.  Bikes are a solid pick in this edition.  Grav bikes get most of the press, but a little fast melta is handy in most games.<br /> <br /> TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> is my speeder of choice, but the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> has some perks.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br /> I think the best load for <span class="glossaryitem" onmouseover='gp(29);'>devs</span> is 4xLC.  <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are a little on the “meh” side.  Still, if that’s what you have they make an OK generalist unit.  You want the last one in there though.<br /> <br /> Cents are good, but short ranged and slow.  You can take a loose pod as a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice.  I’d rather see the dread footslogging it and the cents ride down from orbit.  Put the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> captain in there to tank wounds.<br /> <br /> I think the TLAsC is a more well-rounded pick over the <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> on the raven, but both are valid choices.]]></description>
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				<pubDate><![CDATA[Fri, 18 Mar 2016 18:05:12]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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