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		<title><![CDATA[Latest posts for the thread "[1850] - Grey Knights + Space Marine Support Detachment"]]></title>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Hi everyone, tris is my first post on the forum! I'm a Grey Knight player, with a good collection of models, and I wait to add some Marines to balance the weaknesses of my army. I wanna deploy some alpha strike units (combat squadded interceptors, the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, the ironclad in the pod) which will punch the enemy line, waiting for my ML3 Librarian  and his unit to arrive from reserve and give the final hit. Thunderfire gives artillery support, the Talon hunts single units (flyers, tanks), mounted scouts attack backline units and the purifiers with the second libby stay in the Rhino, being tanked inside and holding a flank behind cover or slowly advancing, with the main enemy weapons pointed in the alpha strikers. For the chapter tactics I have to decide between Iron Hands and Salamanders, whereas I'm giving pyromancy to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarian and one between telepathy and biomancy to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> one. <br /> Please tell me if the list is good and where it has to be fixed, any suggestion is welcome!   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> Primary Detachment: Nemesis Strike Force (1265)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian<br /> ML3, Nemesis Warding Stave, Cuirass of Sacrifice, 150<br /> <br /> Troops<br /> Terminator squad<br /> Psycannon, Demon Hammer, 4 Halbers 203<br /> <br /> Elite<br /> Purifiers squad<br /> 2 Psycannons, 1 extra Purifier, 4 Halberds, Rhino 223<br /> <br /> Fast Attack<br /> 10 Interceptors<br /> 2 Incinterators 260<br /> <br /> Heavy support<br /> Nemesis Dreadknight <br /> Heavy Psycannon, Heavy Incinerator, Personal Teleporter 215<br /> <br /> Nemesis Dreadknight <br /> Heavy Psycannon, Heavy Incenerator, Personal Teleporter 215<br /> <br /> <br /> <br /> Allied Detachment (580)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian<br /> ML2 90<br /> <br /> Troops<br /> Scout squad<br /> Land Speeder Storm 95<br /> <br /> Elite<br /> Ironclad Dreadnought<br /> Heavy flamer, drop pod 180<br /> <br /> Fast Attack<br /> Storm Talon<br /> Skyhammer missile 115<br /> <br /> Heavy Support <br /> Thunderfire Cannon 100<br /> <br /> <br /> <br /> Total points 1846]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2016 17:55:08]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Personally I would drop the land speeders and dreadnought in favor of some grav centurions with missile launchers.  I also like to mix up the melee weapons for my troops, usally with 2 falchions, a hammer, 1 halberd, and the rest swords.  Even their base sword being ap3 is strong enough to cut through most armor saves, it seems better to save points where you can. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2016 19:36:34]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>Re:[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Would you give a drop pod to the centurions? Or how would you bring the in an effective range?]]></description>
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				<pubDate><![CDATA[Sun, 20 Mar 2016 22:08:09]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Usually I park them somewhere in the middle of the board in my deployment zone, but a drop pod definitely wouldn't hurt.  You could also bring Drago (who costs as much as a land raider) or Tigirius, roll on the santic powers for gate of infinity and have them deep strike wherever you need them.  It helps to bring an inquisitor and some servo skulls to keep them from scattering too far.]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2016 06:06:19]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>Re:[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ I made some changes:<br /> - no relic armour for the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> libby<br /> - removed the extra purifier, only one Halberd left, switched the psycannons for incinerators and deopped the Rhino; now the squad will arrive in turn two embarked on the third drop pod<br /> - removed the interceptors of the second squad<br /> - second libby now is ML1, still deployed with the purifiers<br /> - added another scout squad to unlock <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, both armed with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, will infiltrate<br /> - added two drop pods in <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots, one for centurions and one for purifiers<br /> - switched the thunderfire for a fully equipped centurion <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad<br /> The third drop doesn't cost more points (the squad already had a Rhino) and allows me to deploy centurions and dreddy the first turn.<br /> Which discipline would you suggest me for the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> psyker now? And which chapter tactic?<br /> <br /> <br /> Primary Detachment: Nemesis Strike Force (1040)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian<br /> ML3, Nemesis Warding Stave 135<br /> <br /> Troops<br /> Terminator squad<br /> Psycannon, Demon Hammer, 4 Halbers 203<br /> <br /> Elite<br /> Purifiers squad<br /> 2 Incinerators, 1 Halberd,  137<br /> <br /> Fast Attack<br /> Interceptor squad <br /> Incinterator 135<br /> <br /> Heavy support<br /> Nemesis Dreadknight <br /> Heavy Psycannon, Heavy Incinerator, Personal Teleporter 215<br /> <br /> Nemesis Dreadknight <br /> Heavy Psycannon, Heavy Incenerator, Personal Teleporter 215<br /> <br /> <br /> <br /> Combined Arms Detachment (810)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian 65<br /> <br /> Troops<br /> Scout squad 55<br /> Scout squad 55<br /> <br /> Elite<br /> Ironclad Dreadnought<br /> Heavy flamer, drop pod 180<br /> <br /> Fast Attack<br /> Storm Talon<br /> Skyhammer missile 115<br /> <br /> Drop pod 35<br /> <br /> Drop pod 35<br /> <br /> Heavy Support <br /> Centurion Devastator Squad <br /> 3 Grav cannons, 3 Missile Launcher 270<br /> <br /> <br /> <br /> Total points 1850]]></description>
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				<pubDate><![CDATA[Mon, 21 Mar 2016 08:41:47]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ If youre sticking the librarian with the centurions it depends how you want to build them.  Sanctic can help you get gate of infinity and they can deep strike around the board at will, invisibility and most of the telepathy spells are good, divination works for a more shooty, tank kind of build.  As for tactics I like to use the forgeworld Red Hunters tactics,  It gives all of your space marines adamantium will and has some cool rules like tank hunter, skyfire, interceptor, counter-attack, and a few others to give to any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> units.  Turn two I give the centurions interceptor and skyfire to deal with any flyer reserves that might show up that turn and make quick work of them with grav cannons.]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2016 04:56:42]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Unfortunately in my group we don't use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules, so I think I'll try the Raven Guard tactics to give more survivability to my scouts in turn one. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> librarian takes telepathy and goes with centurions, and the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> one takes divination for. I'm not very convinced by the missile launchers on the Centurions, I prefer to save 30 points and keep the hurricane bolters. These points are used to give 2 more Halbers to the purifiers, falchions to the interceptors and one melta bomb and one teleport homer to the scouts]]></description>
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				<pubDate><![CDATA[Wed, 30 Mar 2016 15:10:32]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>Re:[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ I decided to go take grav bikes instead of the centurions and to drop two pods, investing the savings to boost my psychic phase (DLD and +1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the second librarian). What do you think of the list? Do you like the bikes? <br /> <br /> Lista con moto 2<br /> <br /> Primary Detachment: Nemesis Strike Force (1085)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian (rolls on demonology)<br /> ML3, Nemesis Warding Stave, Domina Liber Demonica 160<br /> <br /> Troops<br /> Terminator squad<br /> Psycannon, Demon Hammer, 4 Halbers 203<br /> <br /> Elite<br /> Purifiers squad (they go in the Rhino)<br /> 2 Incinerators, 3 Halberds 141<br /> <br /> Fast Attack<br /> Interceptor squad <br /> Incinterator, 4 Falchions 151<br /> <br /> Heavy support<br /> Nemesis Dreadknight <br /> Heavy Psycannon, Heavy Incinerator, Personal Teleporter 215<br /> <br /> Nemesis Dreadknight <br /> Heavy Psycannon, Heavy Incenerator, Personal Teleporter 215<br /> <br /> <br /> Space Marines, Iron Hands Chapter Tactics<br /> Combined Arms Detachment (765)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian (rolls on the new Space Marines powers)<br /> ML2 90<br /> <br /> Troops<br /> Scout squad 55<br /> <br /> Scout squad 55<br /> <br /> Elite<br /> Ironclad Dreadnought<br /> Heavy flamer, drop pod 180<br /> <br /> Command Squad<br /> Bikes, Apothecary, 5 grav guns, 2 storm shields 235<br /> <br /> Fast Attack<br /> Storm Talon<br /> Skyhammer missile 115<br /> <br /> Rhino 35<br /> <br /> <br /> EDIT: interceptors are actually 151 points, not 161. I remove the upgrades in the scout to purchase 2 storm shields for the bikers. <br /> The Rhino is no morena dedicated transport but it is in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to enjoy <span class="glossaryitem" onmouseover='gp(681);'>IWND</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Apr 2016 17:08:19]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Looks solid which chapter tactics do you take for sm?]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 07:59:34]]> GMT</pubDate>
				<author><![CDATA[ arthorn]]></author>
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				<title>[1850] - Grey Knights + Space Marine Support Detachment</title>
				<description><![CDATA[ Iron Hands, to have the improved <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on the bikers and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> on the vehicles and the librarian.]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 11:19:05]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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