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		<title><![CDATA[Latest posts for the thread "[Around 2500] - Orks - Help me pick HQs"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[Around 2500] - Orks - Help me pick HQs"]]></description>
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				<title>[Around 2500] - Orks - Help me pick HQs</title>
				<description><![CDATA[ So I'm building around 2500 points of orks and am trying to make 2 major units work. One is ghazghkull thraka himself  (i know huge points sink) and the other is a big squiggoth. I need help selecting some <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choices and how to kit them to benefit this list:<br />  <br /> Elites:<br /> 3x mega nobz all killsaw <br /> 5x kommandos and snikrot boss nob gets a klaw<br /> 6 nobz <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>/scorchas and a waag banner and armour<br /> <br /> Troops:<br /> 30 shoota boyz 3 big shootas nob gets a <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> and rockets armour <br /> 10 choppa boyz nob gets <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> and rockets armour<br /> 14 gretchin <br /> <br /> Fast attack:<br /> 15 stormboyz nob gets a <span class="glossaryitem" onmouseover='gp(107);'>Pk</span><br /> Truck(for kommandos) wrecking ball/big shoota<br /> 5 warbikers nob gets a <span class="glossaryitem" onmouseover='gp(107);'>Pk</span><br /> <br /> Heavy:<br /> Big squiggoth with lobba (for nobz)<br /> <br /> LOW:<br /> Ghazghkull himself <br /> <br /> So my thinking and tactical approach is: shield the choppa boyz with gretchin with shoota boyz behind them and use the stormboyz to jump to the front lines, that's 25 choppy boyz to deal with first (30 shootas behind them is good shooting after they die) at the same time have the 5 bikers shield the squiggoth full of nobz until they hit the front lines utilizing all thier dakka before they eventually crash. Use the scorchas out of the squiggoth before it dies dumping 6 WS5 <span class="glossaryitem" onmouseover='gp(107);'>PKS</span> on the frontline. All this to buy time for the mega nobz and ghazghkull to wobble up the board calling a waaahg while snikrot hits from the side in the truck delivering the final blows. <br /> <br /> So what <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will benefit this and how should I kit them? Surely not meks because I have no hull points to fix, painboy to give the nobz <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>? Or warboss with the klaw for more high strength when the first wave of boyz hits?<br /> <br /> Please help, points are loose but do keep them in mind. I already got a lot of toys and not enough boyz<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2016 03:26:03]]> GMT</pubDate>
				<author><![CDATA[ nateprati]]></author>
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				<title>[Around 2500] - Orks - Help me pick HQs</title>
				<description><![CDATA[ Standard meks are always good to throw in with spare points, since they can eat challenges. Our <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are choppy, but they'll generally strike last, so you should never throw a warboss or even a valuable nob against something really choppy.<br /> <br /> <b>Edit</b>: Accidentally hit enter. Anyway, painboyz are always good, so I'd throw in one with the choppas and another with the standard nobz. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Mar 2016 03:42:02]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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