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		<title><![CDATA[Latest posts for the thread "Daemon prince powers, why not biomancy?"]]></title>
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				<title>Daemon prince powers, why not biomancy?</title>
				<description><![CDATA[ I play a Tzeentch flying circus with 2 princes (both ML3) and roll biomancy for them pretty much all the time and divination for the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> (malefic is done by the horrors and heralds).<br /> <br /> I've been playing for a few months now and I think it's time to deviate from the simple approach and mix things up a bit.<br /> <br /> I was thinking to rolling some (1 out of 3) telekinesis (and new change for the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>) to help if there is a lot of vehicles with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12+ (enough flickering fire can deal with AV10 and 11).<br /> <br /> Not telepathy because you need to devote more dice to get a decent chance at the good stuff.<br /> <br /> How often do you use not biomancy?]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 08:25:59]]> GMT</pubDate>
				<author><![CDATA[ DarkBlack]]></author>
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				<title>Re:Daemon prince powers, why not biomancy?</title>
				<description><![CDATA[ I usually don't take Daemon Princes because I think Lords of Change are superior in almost every way. A Lord of Change with two greater rewards and one lesser, level 3 psyker is cheaper than a Daemon Prince with the same load-out and superior <span class="glossaryitem" onmouseover='gp(71);'>imho</span> because of its T6 (no <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from S10). A Lord of Change with Iron Arm is a pain to dislogde for your enemy (give him the Tzeentch lesser reward staff, so even without Iron Arm he attacks with S8).<br /> <br /> On Psychic powers; Biomancy is very strong on any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> (as sad Tyranid players can tell you). I occasionally go with 2 Change powers, but as I play against a Grey Knights player, shooting Psychic powers rarely do something. Telepathy can also be strong depending on your enemy. I am not a big fan of Telekinesis.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 10:18:29]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>Re:Daemon prince powers, why not biomancy?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a0a3efa779250383bc5db6fe0a58bd73.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684735/8540116.page"><b>Hansisaf wrote:</b></a><br/>I usually don't take Daemon Princes because I think Lords of Change are superior in almost every way. A Lord of Change with two greater rewards and one lesser, level 3 psyker is cheaper than a Daemon Prince with the same load-out and superior <span class="glossaryitem" onmouseover='gp(71);'>imho</span> because of its T6 (no <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from S10). A Lord of Change with Iron Arm is a pain to dislogde for your enemy (give him the Tzeentch lesser reward staff, so even without Iron Arm he attacks with S8).<br /> <br /> On Psychic powers; Biomancy is very strong on any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> (as sad Tyranid players can tell you). I occasionally go with 2 Change powers, but as I play against a Grey Knights player, shooting Psychic powers rarely do something. Telepathy can also be strong depending on your enemy. I am not a big fan of Telekinesis.</div></blockquote><br /> <br /> I dont think a <span class="glossaryitem" onmouseover='gp(235);'>LOC</span> can have iron arm, it cannot access biomancy.<br /> <br /> I usally use ml3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and roll 2 dices for biomancy( 1 dice if I get iron arm at the first time) and roll last one for telepathy. If it failed to get invisibilty I change it to primaris power.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 11:05:15]]> GMT</pubDate>
				<author><![CDATA[ buo-ong]]></author>
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				<title>Re:Daemon prince powers, why not biomancy?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/668c6606401458a8459e7fc8f0f8a334.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684735/8540164.page"><b>buo-ong wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a0a3efa779250383bc5db6fe0a58bd73.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684735/8540116.page"><b>Hansisaf wrote:</b></a><br/>I usually don't take Daemon Princes because I think Lords of Change are superior in almost every way. A Lord of Change with two greater rewards and one lesser, level 3 psyker is cheaper than a Daemon Prince with the same load-out and superior <span class="glossaryitem" onmouseover='gp(71);'>imho</span> because of its T6 (no <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from S10). A Lord of Change with Iron Arm is a pain to dislogde for your enemy (give him the Tzeentch lesser reward staff, so even without Iron Arm he attacks with S8).<br /> <br /> On Psychic powers; Biomancy is very strong on any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> (as sad Tyranid players can tell you). I occasionally go with 2 Change powers, but as I play against a Grey Knights player, shooting Psychic powers rarely do something. Telepathy can also be strong depending on your enemy. I am not a big fan of Telekinesis.</div></blockquote><br /> <br /> I dont think a <span class="glossaryitem" onmouseover='gp(235);'>LOC</span> can have iron arm, it cannot access biomancy.<br /> <br /> I usally use ml3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and roll 2 dices for biomancy( 1 dice if I get iron arm at the first time) and roll last one for telepathy. If it failed to get invisibilty I change it to primaris power.</div></blockquote><br /> You are absolutely right. I will have to explain to my friends that I have been cheating :(]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 11:25:38]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>Re:Daemon prince powers, why not biomancy?</title>
				<description><![CDATA[ Divination on the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> is good, I'm pretty sure precognition was written with 2 wound characters in mind, add a staff and it's better than iron arm, gets almost all its wounds through and try to kill it <b>on the ground</b> where it can beat things.<br /> <br /> I agree that <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> is better than a prince, but if you take 2 you don't get any heralds and you can only take 2. <br /> Unless you go double <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, 4 squads of horrors is plenty of warp charges  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  1220 for 4 <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and 396 for 4x11 horrors makes 1614, drop one <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and take some heralds for a daemon factory at 1500  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> .<br /> <br /> I see your point, but how often do you get invisibility and how useful is shriek? Telekinesis has 3(ish) answers to vehicles so 50% chance of something to deal with that issue... What am I missing?<br /> <br /> I should add that the reason I'm thinking along these lines is the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ing superheavies that my friends bring because my list is apparently <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. <br /> Don't want to assault them, best case I probably still lose my <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>(s) in the explosion, so I thought stay in the air and telekinesis while the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and other <span class="glossaryitem" onmouseover='gp(262);'>DP</span> dodge it and try to murder something near objectives?]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 13:04:17]]> GMT</pubDate>
				<author><![CDATA[ DarkBlack]]></author>
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				<title>Daemon prince powers, why not biomancy?</title>
				<description><![CDATA[ Lash of Slaanesh and Iron Arm is good.  Particularly as <span class="glossaryitem" onmouseover='gp(805);'>AA</span>]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 20:48:45]]> GMT</pubDate>
				<author><![CDATA[ popisdead]]></author>
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