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		<title><![CDATA[Latest posts for the thread "[1000] - Dark Eldar - Which is Better?"]]></title>
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				<title>[1000] - Dark Eldar - Which is Better?</title>
				<description><![CDATA[ So I would like to have some dark eldar as well as their craftworld cousins. I have a couple of ideas but I'm not too sure<br /> which would be better. I don't intend for my dark eldar to be competitive, that's what my craftworld eldar are for, but I would<br /> still like to have a strong army.<br /> <br /> <u>List 1:</u><br /> <br /> Dark Artisan Formation:<br /> - Haemonculus - Hexrifle, Scissorhand<br /> - Chronos - Spirit Vortex<br /> - Talos - Ichor Injector, Stinger Pod<br /> <br /> Real-space Raiders Detachment:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - Lelith Hesperax<br /> <br /> Troops<br /> - Kabalite Warriors (5) - Blaster, Venom; Splinter Cannon<br /> - Kabalite Warriors (5) - Blaster, Venom; Splinter Cannon<br /> <br /> Elites<br /> - Incubi (4) - Venom; Splinter Cannon<br /> <br /> Fast Attack<br /> - Beastmasters - 2x Clawed Fiend, 1x Razorwing Flock, Beastmaster; Agoniser<br /> <br /> <br /> <br /> <u>List 2</u><br /> <br /> Dark Artisan Formation:<br /> - Haemonculus<br /> - Chronos - Spirit Vortex<br /> - Talos - Ichor Injector, Stinger Pod<br /> <br /> Real-space Raiders Detachment:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - Succubus - Archite Glaive<br /> <br /> Troops<br /> - Kabalite Warriors (5) - Venom; Splinter Cannon<br /> - Kabalite Warriors (5) - Venom; Splinter Cannon<br /> <br /> Elites<br /> - Incubi (4) - Venom; Splinter Cannon<br /> <br /> Fast Attack<br /> - Beastmasters - 2x Clawed Fiend<br /> <br /> Heavy Support<br /> - Ravager - 3x Dark Lances<br /> <br /> <br /> <br /> In both cases the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will be riding in the venom with the incubi.<br /> <br /> So, which list is better, and what could be done in the way of improvement. Personally I like the first list as I prefer Lelith<br /> over a Succubus but that may just be me. How should I kit the beastmaster units? Is the dark artisan formation any good?]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 16:21:37]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1000] - Dark Eldar - Which is Better?</title>
				<description><![CDATA[ I'd be inclined to take the first one. The Succubus is good, but she really ought to have the Armor of Misery, both for the -2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and the 4+ armor save. <br /> <br /> The changes I would make, though, are these: Take the Spirit Probe on the Cronos, not the Vortex: the +1 to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is most of the point of the Cronos. On the Talos, I'd take either the heat lance or splinter cannon, if for no reason except the fact that both can fire Overwatch, and can provide some support for the rest of the force. I'd also consider a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> instead of the RRD, simply for Objective Secured, which is surprisingly critical to take advantage of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> mobility.]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 17:47:07]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>[1000] - Dark Eldar - Which is Better?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/684786/8541047.page"><b>jade_angel wrote:</b></a><br/>I'd also consider a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> instead of the RRD, simply for Objective Secured, which is surprisingly critical to take advantage of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> mobility.</div></blockquote><br /> <br /> If I were to take a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> would you suggest dropping the beastmasters and if so what should I replace them with? Maybe a ravager with 2 dark lances and a disintegrator cannon (I have<br /> decided on the splinter cannon over the heat lance)?]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 16:03:23]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[1000] - Dark Eldar - Which is Better?</title>
				<description><![CDATA[ I like where your going with the lists but I think that you've got too much chaff in there running a dark artisan at 1k pts. I also take your post your wanting to get into <span class="glossaryitem" onmouseover='gp(27);'>DE</span> so I'm going to offer alternative models than what you've includes. <br /> <br /> I'll be using list 1 as a base for this. <br /> <br /> Change to a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> for ObSec, benefits are huge with out fast vehicles. <br /> <br /> I don't like lilith much, at 40pt more than a succy with glaive and AoM she is just too pricy at this point. Drop her for a succy with the above loadout (+40pts)<br /> <br /> Drop a incubi for a klaivex. Rampage rocks. Plus you can have options on who takes a challenge and who wrecks peons faces. (-10pts | +30pts total)<br /> <br /> I don't see a point for the beastmaster unit. I'd drop it entirely. Compared to incubi and grotesques it's nothing special and it doesn't have any anti tank abilities like reavers and scourges. (+115pts | +145 total) <br /> <br /> Drop the hexrifle on the haemonculus. This unit wants to chop stuff and a <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> is ill advised. So run it until you can charge. Drop to a splinter cannon on the talos and spirit probe on the chronos. (+15pts | +160pts total) (haemy is <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, Yes?)<br /> <br /> I would drop the blasters from the kabalites. I have not had luck and if your shooting at vehicles your wasting poison shots. (+30pts | 190pts)<br /> <br /> Now what to spend on. Your anti-tank is now non existent.<br /> <br /> Add triple D-Lance Ravager (-125pts |  +65pts)<br /> <br /> Add 3 reavers with 1 Caltrops (-63pts | +2pts) <br /> <br /> You now have a hard hitting anvil unit and specialized units to eat up their intended targets. This is now 998 pts. You can also downgrade the talos to chain flails and give the succy haywire grenades if you feel you want more anti-tank. Hope this helps<br /> <br /> <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 04:38:03]]> GMT</pubDate>
				<author><![CDATA[ PriorofDeath]]></author>
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				<title>Re:[1000] - Dark Eldar - Which is Better?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/684786/8544023.page"><b>PriorofDeath wrote:</b></a><br/>I don't like lilith much, at 40pt more than a succy with glaive and AoM she is just too pricy at this point. Drop her for a succy with the above loadout (+40pts)<br /> </div></blockquote><br /> <br /> Personally I quite like Lelith, although I do take your point on dropping her for 40 points, is there any other way I could drop points to keep her?<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/684786/8544023.page"><b>PriorofDeath wrote:</b></a><br/>I don't see a point for the beastmaster unit. I'd drop it entirely. Compared to incubi and grotesques it's nothing special and it doesn't have any anti tank abilities like reavers and scourges. (+115pts | +145 total)<br /> </div></blockquote><br /> <br /> The beastmaster was gone by the time you posted this reply. A <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> had already been suggested above (a point which I agreed with) so the beastmaster was dropped at that point due to no longer needing a<br /> fast attack choice. It was replaced by a ravager with two dark lances and one disintegrator cannon since I wasn't sure how to free up the 5 points needed for a third lance. However, after reading your post I<br /> have dropped the hex rifle on the Haemonculus and the blasters on the kabalites. This is what I have now:<br /> <br /> <u>Dark Artisan</u><br /> - Haemonculus - Scissor Hand<br /> - Chronos - Spirit Probe<br /> - Talos - Ichor Injector, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Splinter Cannon<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(683);'>CAD</span></u><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> - Lelith Hesperax<br /> <br /> Troops:<br /> - Kabalite Warriors (5) - Venom (Splinter Cannon)<br /> - Kabalite Warriors (5) - Venom (Splinter Cannon)<br /> <br /> Elites:<br /> - Incubi (4) - Venom (Splinter Cannon)<br /> <br /> Heavy Support:<br /> - Ravager - 3x Dark Lances<br /> <br /> This comes to 965 so I have 35 points to ideally go towards anti tank. Should I keep the dark artisan formation at 1k points? I like it but I am certainly not opposed to dropping it.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 08:48:46]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[1000] - Dark Eldar - Which is Better?</title>
				<description><![CDATA[ Ok so I've been playing around with losing the Dark Artisan and what I could do instead. I came out with this:<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(683);'>CAD</span></u><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> - Lelith Hesperax<br /> <br /> Troops:<br /> - Kabalite Warriors (5) - Venom (Splinter Cannon)<br /> - Kabalite Warriors (5) - Venom (Splinter Cannon)<br /> <br /> Elites:<br /> - Incubi (4) - Venom (Splinter Cannon)<br /> <br /> Fast Attack:<br /> - Razorwing Jetfighter - Darklances, Splinter Cannon, 2x Necrotoxin Missiles, 2x Shatterfield Missiles<br /> - Hellions (5) - Helliarch (Stunclaw and Splinter Pistol)<br /> <br /> Heavy Support:<br /> - Ravager - 3x Dark Lances<br /> - Ravager - 3x Dark Lances<br /> <br /> <br /> How does this look compared to my other ideas?]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 12:29:38]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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