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		<title><![CDATA[Latest posts for the thread "[1000] - Corsairs"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1000] - Corsairs"]]></description>
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				<title>[1000] - Corsairs</title>
				<description><![CDATA[ So I am going to start a small Void Dragons force to back up my Yme-<span class="glossaryitem" onmouseover='gp(235);'>Loc</span> Craftworld Eldar forces that I have right now. I am thinking of keeping it to mostly jetpack troops (the aesthetic is just TOO cool) so I won't be going the falcon/venom route <i>yet</i>. I also don't have the $ to go into hornets either, unfortunately, but that will be my first future expansion for the void dragons. Here we go at 1000 points. Right now I'm writing a corsair raiders detachment, but I should be building enough units to run them with the humble <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> as well. Here we go, Void Dragons v1:<br /> <br /> corsair raiders:<br /> Prince - jetpack, void sabre, combat drugs, haywire 'nades, shadow field (Survivor of the endless Darkness)<br /> <br /> Coterie - <br /> Baron (sky burners) - jet pack, void sabre, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, force shield<br /> ghostwalkers - 4x lasblasters, 1x blaster, jetpacks, haywire 'nades (love the idea of infiltrate and stealth on these guys)<br /> Reavers - jet packs, haywire 'nades, 2x blasters, 2x lasblasters, felarch w/ venom blade & <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> Reavers - jet packs, haywire 'nades, 2x fusion guns, 2x lasblasters, felarch w/ venom blade & <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> <br /> Coterie - <br /> Baron (hate bringers) - jetbike, force shield, void sabre, haywire 'nades, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, wild psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 (divination for prescience)<br /> cloud dancers - 2x scatter lasers, felarch w/scatter laser, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> cloud dancers - 2x scatter lasers, felarch w/scatter laser, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> Vyper - shuriken cannon, twin-lasblasters, void burners<br /> <br /> So I figure the cloud dancers deploy out of line of sight in cover with their baron and the rest deep strikes. With a 1d6" deep strike from sky burners it's pretty reliable. I have haywire 'nades everywhere so I should have armor dealth with, as well as blasters and fusion guns to shoot them with if I don't want to go into combat. I think the baron from the sky burners coterie goes with the fusion gun guys and the prince with the blaster guys, maybe flip em depending on what I want to do. With brace of pistols each guy gets 3 attacks on the charge, so that's a ton of attacks on the charge from 5 or 6 dudes at initiative 5 or 6. jetbike baron does his best to give twin-linked to his guys without exploding or turning into a demon of slaanesh. It's fast, hits pretty dang hard and is very pirate-y <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. Needs to be close, minus the jetbikes, and fades back with reckless abandon to deny charges. In non ITC games the cloud dances can reckless abandon even in overwatch.<br /> <br /> I think it fits corsairs and will be fun. What about y'all?<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Mar 2016 18:07:31]]> GMT</pubDate>
				<author><![CDATA[ Castellan Alaric]]></author>
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