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		<title><![CDATA[Latest posts for the thread "[1000] - Orks - New Player Need Advice"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Orks - New Player Need Advice"]]></description>
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				<title>[1000] - Orks - New Player Need Advice</title>
				<description><![CDATA[ Hello folks, this is my first post to the dakka forums, so I hope my formatting is alright. I am a new player who is looking to make a foot slogging ork army, I will be playing against a group of friends who run imperial guard, tau, and eldar. Which to my understanding might make it difficult to have a green tide. Here is my first attempt at making a list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> 1.Big mek/kustom forcefield     85 pt<br /> <br /> 2.Big mek Mega armour/kustom forcefield    130 pt<br /> <br /> Elites<br /> <br /> 5xTankbustas/W Trukk     95 pt<br /> <br /> Troops<br /> <br /> 29xBoyz/W boss nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> , <span class="glossaryitem" onmouseover='gp(260);'>BP</span>   215 pt<br /> <br /> 29xBoyz/W boss nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> , <span class="glossaryitem" onmouseover='gp(260);'>BP</span>   215 pt<br /> <br /> Fast Attack<br /> <br /> 3x Deffkoptas   90 pt<br /> <br /> Heavy Support<br /> <br /> 10xLootas/W Trukk    170 pt<br /> <br /> Tactic: I was planning on having the big mek with forcefield tag along with the lootas in the trukk, to help keep the afloat and also something about a snap firing rule? <br /> Was going to have the big mek w/ mega armour tag along around the 2 groups of boys just plowing up the field.<br /> Tank bustas for dealing with some of the heavy units. <br /> And use the Deffkoptas for help with objective control.<br /> <br /> Any advice on what I should change or swap out. Or just the way I'm thinking about the tactics of having a foot slogging army. Would be much appreciated, Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 06:17:46]]> GMT</pubDate>
				<author><![CDATA[ owni]]></author>
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				<title>[1000] - Orks - New Player Need Advice</title>
				<description><![CDATA[ Lootas ..Lose the trukk split into two groups <br /> one Megaarmoured boss = Big Juicy target <br /> Better to have two plain jane Big meks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Each in a group of boyz<br /> <br /> Leftover points now got a second group of tankbustas with trukk<br /> <br /> (may need to lose a few boyz to make this work ) <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 06:29:15]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>[1000] - Orks - New Player Need Advice</title>
				<description><![CDATA[ if your using the big mek specifically for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> your better off getting rid of him and getting a painboy and a warboss with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> for about the same price.  You get more <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attacks and gain a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for your entire unit instead of a handful of boyz.]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 06:31:50]]> GMT</pubDate>
				<author><![CDATA[ ThatGuyFromThatPlace]]></author>
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				<title>[1000] - Orks - New Player Need Advice</title>
				<description><![CDATA[ Then doesn't one group of boys get shafted? Since the warboss and pain boy can only be part of one of the groups?]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 06:36:25]]> GMT</pubDate>
				<author><![CDATA[ owni]]></author>
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