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		<title><![CDATA[Latest posts for the thread ""Construct your own CSM unit""]]></title>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ NOTE: There is a general lack of seriousness to this. It's srs bizniss.<br /> <br /> Today I shall outline a new ruleset for creating new Chaos Marine units for the <span class="glossaryitem" onmouseover='gp(497);'>TT</span>.<br /> <br /> <u><b>Step 1: Identify loyalist war machine!</b></u><br /> <br /> This is a very important step. As you all know, KAYOSS is too crazy to make new stuff, so they have too loot it. They've run out of their Horus Heresy stock, so they're going modern.<br /> The unit we'll be taking today is the famous Rhino variant, the Razorback.<br /> Rhinos? Rhiinoos. Owah plans hide in methul bawkses.<br /> <br /> <br /> <u><b>Step 2: Add some points</b></u><br /> <br /> About 15 should do it. You see, KAYOSS is a full army already, so adding this to them would make them overpowered, if we don't beef it up a little.<br /> <br /> <br /> <u><b>Step 3: Add some pointy bitz.</b></u><br /> <br /> After a quick trip in the warp, the KAYOSS marines have modified it with their latest technology. Pointy sticks.<br /> Dem spike boyz no how ta look reel gud.<br /> <br /> <br /> <u><b>Step 4: We kaptoored eet foar kayoss!</b></u><br /> <br /> In this crucial step, you must make a quick sacrifice to the dark gods, and buy the new space marine unit that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has released to counter the unit you are currently making.<br /> That'll be £50, and 10% of your remaining will to live.<br /> This does nothing for your unit, except help it become more balanced.<br /> <br /> <br /> <u><b>Step 5: 10,000 years of Alzheimer's.</b></u><br /> <br /> Your KAYOSS marines have forgotten how technology works. If your unit had any special rules that are not already present in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> rulebook, remove them.<br /> Add Daemonic possession.<br /> <br /> <br /> Congratulations, you have successfully made a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> unit! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 17:13:30]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Re:&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ That's a good start, but can you add some way for it to kill itself and/or your own guys?  Then perfecto.  Thanks.]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 22:47:58]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ I'd propose adding frag grenades to Warp Talons, but so they aren't too overpowered, increase cost by 20 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 14:50:05]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ Sounds reasonable. Grenades are rare in the warp.<br /> <br /> You know how daemons are evil? Every time a daemon prince is within 6" of an allied unit, the closest model of that unit should be eaten.<br /> <br /> It's just not fair for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to have <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 15:07:51]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ Let me be the first to make this srs with an idea that I've had. Bloodraptors. They are Khorne Berzerkers. With jump packs. 115 pts (10 pts more than <span class="glossaryitem" onmouseover='gp(527);'>KBs</span>, as regular Raptors are only 10 pts more than standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) and let the blood flow!]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 09:10:54]]> GMT</pubDate>
				<author><![CDATA[ Vlad_The_Obliterator]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ Gorehail - 80 pts Heavy support, looted Whirlwind<br /> BS3 Av11/11/10 3HP Vehicle (Tank)<br /> wargear: two havoc launchers, daemonic possession, smoke launchers, searchlight<br /> special rules:<br /> Gore Volley: if Gorehail havoc launchers inflict any casualties, every unit being hit by that attack must immediately take Pinning test. Units that passed the test (or are immune to Pinning) are covered with gore, friendly units can re-roll charge range rolls against them until end of the turn.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 09:21:24]]> GMT</pubDate>
				<author><![CDATA[ Sonic Keyboard]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37b79d7367afcc4898f9ac51880f119b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684894/8551346.page"><b>Vlad_The_Obliterator wrote:</b></a><br/>Let me be the first to make this srs with an idea that I've had. Bloodraptors. They are Khorne Berzerkers. With jump packs. 115 pts (10 pts more than <span class="glossaryitem" onmouseover='gp(527);'>KBs</span>, as regular Raptors are only 10 pts more than standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) and let the blood flow!</div></blockquote><br /> Sounds cool, but <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> Raptors are basically jumpzerkers without Furious Charge. Not sure that's worth 10 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>, but it would be a neat idea. Same reason regular Berzerkers are kinda bad, they're basically <span class="glossaryitem" onmouseover='gp(99);'>Mok</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with Furious Charge.<br /> <br /> Edit: Actually, they'd be Fearless, too, and Raptors are pretty much the only unit my <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> ever requires leadership checks for...]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:01:05]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ I'd love some sort of Cultist fast attack choice, say Bikers or Mad Max-ish vehicles.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:16:13]]> GMT</pubDate>
				<author><![CDATA[ Matthew]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d29900ddfaba5f6ac79a8c8f8f80cae.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684894/8551918.page"><b>KharnsRightHand wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37b79d7367afcc4898f9ac51880f119b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684894/8551346.page"><b>Vlad_The_Obliterator wrote:</b></a><br/>Let me be the first to make this srs with an idea that I've had. Bloodraptors. They are Khorne Berzerkers. With jump packs. 115 pts (10 pts more than <span class="glossaryitem" onmouseover='gp(527);'>KBs</span>, as regular Raptors are only 10 pts more than standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) and let the blood flow!</div></blockquote><br /> Sounds cool, but <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> Raptors are basically jumpzerkers without Furious Charge. Not sure that's worth 10 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>, but it would be a neat idea. Same reason regular Berzerkers are kinda bad, they're basically <span class="glossaryitem" onmouseover='gp(99);'>Mok</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with Furious Charge.<br /> <br /> Edit: Actually, they'd be Fearless, too, and Raptors are pretty much the only unit my <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> ever requires leadership checks for...</div></blockquote><br /> <br /> Yep, and they'd get +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and access to cheap AP4 (if you need that)!]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 21:30:03]]> GMT</pubDate>
				<author><![CDATA[ Vlad_The_Obliterator]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ OMFGWTFROFL cheap Ap4!!!<br /> <br /> OMG so <span class="glossaryitem" onmouseover='gp(280);'>OP</span>!<br /> <br /> Must nerf!<br /> <br /> -<span class="glossaryitem" onmouseover='gp(50);'>GW</span> whenever <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> gets anything]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 23:25:40]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> cracked the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> design code for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2016 01:54:52]]> GMT</pubDate>
				<author><![CDATA[ shiwan8]]></author>
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				<title>Re:&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ Actual serious recommendations (i know, crazy right?)<br /> <br /> <b>Bile Thrower</b>- Range: Torrent S 1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5,  Poison 3+<br /> <br /> <b>Bile Thrower, Hand</b>-Range Template S 1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5, Poison 4+<br /> <br /> <br /> <b>Plague Cannon</b>- range 36" S 5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4, Heavy 3, Contagion<br /> <i>Contagion</i>-When a weapon with this special rule causes a wound that causes a model to be removed as a casualty, place a Large Blast Template over where that model was. All models (friend or foe) under the template take a Poison (4+) <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hit. Models with the Mark of Nurgle or Daemon of Nurgle rules are immune to this effect.<br /> <br /> <b>Chaos Land Speeder</b> 65pts<br /> BS4 AV10/10/10 2HPs Vehicle (Speeder)<br /> <b>Wargear: </b><br /> Hades Autocannon, <br /> Smoke Launchers<br /> <br /> <b>Special Rules</b><br /> Daemonically Infused<br /> Scout<br /> <br /> May take up to two additional Chaos Land Speeders 65pts<br /> May exchange the Hades Autocannon for a Baleflamer <i>free</i><br /> May purchase one of the following:<br /> Heavy Flamer 5 pts<br /> Hades Autocannon or Baleflamer 15pts<br /> Missile Pods 25pts<br /> <br /> Daemonically Infused- The unit ignores Crew Shaken and Crew Stunned results on a 2+ and has a 5+ invulnerable save.<br /> Missile Pods- Missile Pods may fire in one of 2 formats<br /> Frag Missiles 48" S 4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 6 Heavy 2, Blast<br /> Krak Missile 48" S8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 Heavy 2<br /> <br /> <b>Chaos Razorback</b> 55pts<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 11/11/10 3HP<br /> Wargear<br /> Twin-Linked Heavy Bolter<br /> Searchlights<br /> Smoke Launchers<br /> <br /> Transport<br /> Can Transport 6 models<br /> <br /> Fire Points 0<br /> <br /> Access Points: One in the Rear and one on each side.<br /> <br /> Options:<br /> May exchange the Twinlinked Heavy Bolter for one of the following:<br /> Twin-Linked Heavy Flamer-Free<br /> Hades Autocannon-15 pts<br /> Twin Linked Lascanon-20 pts<br /> Twin Linked Daemon Cannon-20 pts<br /> <br /> <b>Daemon Cannon</b>- Range 36" S 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 Heavy 3]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2016 21:04:39]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ Cult Terminators.  They existed for a short time back in 3rd edition and gave a great option to the standard cult troop.<br /> <br /> If memory serves me correct.<br /> <br /> Berzerker termis had +1 S<br /> Nurgle termis had +1 T<br /> Noise marine termis had +1A and could get sonic weapons<br /> Thousand sons had 2 wounds, slow and purposeful,and all is dust.  So only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 or higher shooting would affect them.<br /> <br /> So some slight tweaking with new rules.<br /> <br /> 'Zerkers would be +1 attack and furious charge, rage, counter attack.<br /> <br /> Nurgle would be +1 T and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span><br /> <br /> Noise marine would be +1 I and be able to get sonic weapons.<br /> <br /> Thousand sons would be The aspiring champ would be a sorc and have access to inferno bolts, the rest would be rubric and not able to change their wargear but they all get +1 on their invul and slow and purposeful.<br /> <br /> Might make chaos termis plausible again.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 17:06:21]]> GMT</pubDate>
				<author><![CDATA[ Fallenbourne]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ You forgot the part where you add a 5+ invuln for about 30% extra points.<br /> <br /> And the part where you staple on an <strike>awful crushing random</strike> fun chart!]]></description>
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				<pubDate><![CDATA[Sat, 16 Apr 2016 18:12:52]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6df4ddb208c303ddb1e7c8c52ff631ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684894/8591878.page"><b>raverrn wrote:</b></a><br/>You forgot the part where you add a 5+ invuln for about 30% extra points.<br /> <br /> And the part where you staple on an <strike>awful crushing random</strike> fun chart!</div></blockquote><br /> <br /> Oh silly me, i forgot i was being <span class="glossaryitem" onmouseover='gp(50);'>GW</span>  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Apr 2016 19:48:24]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Re:&quot;Construct your own CSM unit&quot;</title>
				<description><![CDATA[ Chaos command rhino - 100 pts<br /> Vehicle (Tank), 1 Chaos command rhino, 0-1, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, may not be compulsory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> BS4 AV11/11/10 HP3<br /> Wargear: Combi-bolter<br /> <br /> Warp beacon: at the start of his turn, Chaos player can choose one of his units within<br /> 	12" of the Chaos command rhino to channel Warp energy through it - that unit has Preferred enemy rule.<br /> 	However, enemy units also have Preferred enemy rule against that unit.<br /> 	Lasts until start of Chaos next turn, after that unit takes <span class="glossaryitem" onmouseover='gp(24);'>D6</span> randomly allocated wounds with no saves<br /> 	of any kind, or D3 haywire hits with no saves of any kind instead if it is a vehicle.<br /> <br /> Special rules:<br /> Warpblaze aura: all Chaos units within 12" of the Chaos command rhino have Gets Hot! and Soulblaze special rules<br /> 	added to their shooting attacks.<br /> <br /> Options: see Chaos vehicle upgrade list.]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 13:47:28]]> GMT</pubDate>
				<author><![CDATA[ Sonic Keyboard]]></author>
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