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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ Trying to build the most effective green tide style list I can with the new orky detachments that have come out. What do you think? I'd not win on kill points with this haha<br /> <br /> Great waaagh! band<br /> <br /> Ork warband 704pts<br /> <br /> Warboss with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 85pts<br /> Mek 15pts<br /> 3 Nobz 54pts<br /> 20 Boyz including nob with big choppa 135pts<br /> 10 Boyz including nob with big choppa 75pts<br /> 10 Boyz including nob with big choppa 75pts<br /> 10 Boyz including nob with big choppa 75pts<br /> 10 Boyz including nob with big choppa 75pts<br /> 10 Boyz including nob with big choppa 75pts<br /> 10 Gretchin 40pts<br /> <br /> Auxillary: 5 tankbustas 65pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> 582pts<br /> <br /> Mek 15pts<br /> 5 tankbustas 65pts<br /> 5 tankbustas 65pts<br /> 5 tankbustas 65pts<br /> 10 Boyz including nob with big choppa 75pts<br /> 10 Boyz including nob with big choppa 75pts<br /> Deffkopta with Rokkits 30pts<br /> Deffkopta with Rokkits 30pts<br /> 3 lobba mek gunz 54pts<br /> 3 lobba mek gunz 54pts<br /> 3 lobba mek gunz 54pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> 387pts<br /> <br /> Mek 15pts<br /> 5 tankbustas 65pts<br /> 5 tankbustas 65pts<br /> 10 gretchin 40pts<br /> 10 gretchin 40pts<br /> 3 kannon mek gunz 54pts<br /> 3 kannon mek gunz 54pts<br /> 3 kannon mek gunz 54pts<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Mar 2016 20:15:44]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ What made the old Green Tide effective was having Big Mek's with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>/Big bosspole to buffer those guys as they got across the board with a Painboy and Warboss/Lucky Stikk. The key that held this together was the fact this 100 model blob was 1 unit for the game until scoring, so effectively the mob was fearless, +1WS, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> etc and had 5++ to help against big hits. Also each Boss Nob would have a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> so when they got into combat it was a matter of time they will mill through whatever they hit against.<br /> <br />  I'd say just give it a shot and see what happens, I wouldn't do any changes with the list for about 3-5 games to get a decent feel for it and then figure out what needs to go and what should stay. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 14:36:56]]> GMT</pubDate>
				<author><![CDATA[ nitromorphine]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ His detachment is the Orkurion with two CADs attached not the green tide.<br /> <br /> If you want to run a solo core keep in mind part of the fun is you can buy up to 11 auxillaries.  You dont really need to unlock two extra <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> The single advantage to orkurion with just a core is that you can WAAAGH turn one.  Ideal for truck and stormboy rushes.<br /> <br /> Deffkopta, tankbusta, mek gunz don't synergize with WAAAGH very much at all.<br /> <br /> A list like yours might be better just taking three CADs<br /> <br /> Edit.. put together a slop job of list at 1850 that i might expect is the kinda thing you want<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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+++ Dakka (1849pts) +++<br /> <br /> ++ Orks: Codex (2014) (Combined Arms Detachment) (1054pts) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (175pts) +<br /> <br /> Painboy (50pts)<br /> <br /> Warboss w/ Mega Armour (125pts) [Gift: Da Lucky Stikk, Mega Armour, Power Klaw, Twin-linked Shoota, Warlord]<br /> <br /> + Elites (210pts) +<br /> <br /> Tankbustas (70pts) [Bomb Squig, 5x Tankbusta]<br /> <br /> Tankbustas (70pts) [Bomb Squig, 5x Tankbusta]<br /> <br /> Tankbustas (70pts) [Bomb Squig, 5x Tankbusta]<br /> <br /> + Troops (405pts) +<br /> <br /> Boyz (345pts) ['Eavy Armour for Mob]<br /> ··Boss Nob [Power Klaw, Twin-linked Shoota]<br /> ··27x Boy [27x Shoota]<br /> <br /> Boyz (60pts)<br /> ··10x Boy [10x Slugga]<br /> <br /> + Fast Attack (60pts) +<br /> <br /> Deffkoptas (30pts)<br /> ··Deffkopta [Twin-linked Rokkit Launcha]<br /> <br /> Deffkoptas (30pts)<br /> ··Deffkopta [Twin-linked Rokkit Launcha]<br /> <br /> + Heavy Support (204pts) +<br /> <br /> Mek Gunz (120pts) [10x Extra Gretchin, 5x Kannon]<br /> <br /> Mek Gunz (42pts) [Ammo Runt, Extra Gretchin, 2x Kannon]<br /> <br /> Mek Gunz (42pts) [Ammo Runt, Extra Gretchin, 2x Kannon]<br /> <br /> ++ Orks: Codex (2014) (Combined Arms Detachment) (675pts) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (125pts) +<br /> <br /> Big Mek w/ Mega Armour (125pts) [Kustom Force Field, Kustom Mega-blasta, Mega Armour]<br /> <br /> + Elites (210pts) +<br /> <br /> Tankbustas (70pts) [Bomb Squig, 5x Tankbusta]<br /> <br /> Tankbustas (70pts) [Bomb Squig, 5x Tankbusta]<br /> <br /> Tankbustas (70pts) [Bomb Squig, 5x Tankbusta]<br /> <br /> + Troops (70pts) +<br /> <br /> Gretchin (35pts) [10x Gretchin]<br /> ··Runtherd [Grabba stik]<br /> <br /> Gretchin (35pts) [10x Gretchin]<br /> ··Runtherd [Grabba stik]<br /> <br /> + Fast Attack (60pts) +<br /> <br /> Deffkoptas (30pts)<br /> ··Deffkopta [Twin-linked Rokkit Launcha]<br /> <br /> Deffkoptas (30pts)<br /> ··Deffkopta [Twin-linked Rokkit Launcha]<br /> <br /> + Heavy Support (210pts) +<br /> <br /> Mek Gunz (120pts) [10x Extra Gretchin, 5x Lobba]<br /> <br /> Mek Gunz (45pts) [Ammo Runt, 2x Extra Gretchin, 2x Lobba]<br /> <br /> Mek Gunz (45pts) [Ammo Runt, 2x Extra Gretchin, 2x Lobba]<br /> <br /> ++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) (120pts) ++<br /> <br /> + Fortification (120pts) +<br /> <br /> Aegis Defense Line (120pts) [2x Barricades, Gun Emplacement with Quad-gun]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)<br /> 
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				<pubDate><![CDATA[Fri, 25 Mar 2016 14:50:34]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ @rismonite<br /> Yeah I know his detachment is the Waaagh!-Band, not the green tide. Also I wouldn't suggest using your 3 CADs since (if he wanted to play ITC) would be illegal and your tankbustas not in trukks == done sauce entire game. Just wasted points altogether. <br /> <br /> @DoomMouse<br /> Just go with what I said, try out your list and figure out what you like and what doesn't seem to work. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 15:31:56]]> GMT</pubDate>
				<author><![CDATA[ nitromorphine]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ Really though? Because it looks like you just blabbed about greentide then posted advice which amounted to "just try what you got".<br /> <br /> Then, in a list with no <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, implied tankbustas in cover as opposed to a trukk bomb are "donesauce all game" (??).  Why comon man, how do we know its donesauce all game until we "just try it" maybe it'll be the funkynewleethawtnessfor65points]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 16:04:04]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ I would definitely try and fill up your aux choices before having to unlock another <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, though I will admit min squads + waaagh ghaz rules = bad times.  <br /> <br /> Also, though it is a hotly debated topic, I believe that the general consensus is that meks cannot count as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice on their own - you can't bring them unless you bring a big mek.  ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 16:42:08]]> GMT</pubDate>
				<author><![CDATA[ Kap'n Krump]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ Ah I wasn't aware there was controversy regarding the meks. Could swap them for big meks or painboyz I suppose. They do make CADs less desirable though. I could make it just one <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and move mek gunz and tankbstas into auxillary choices?<br /> <br /> The CADs were really only there to provide some obsec units. I figured it doesn't really make too much difference whether the mek guns + koptas are in the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or Waaagh band. I guess I could move the tankbustas over as they can benefit from the waaagh every turn rule.<br /> <br /> I accept the tankbustas are weak in defence. The idea would be to leave them in cover where possible, and use them as counter-charge units or to snipe advancing vehicles. Could potentially swap a few for lootas? <br /> <br /> I guess the main thing I was looking for is whether the balance of units is about right, and how best to run the boyz]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 17:54:34]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ Tankbustas in cover with a 24" range when Tau and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> have ignores cover rules is what I'm talking about. This is why you run them in a trukk or Gork/Morkanaut/Stompa. <br /> <br /> As far as Meks go for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, totally is fine, they are perfect to throw in a trukk with boys and boss nob so he can accept/issue challenges so your <span class="glossaryitem" onmouseover='gp(107);'>PK</span> can work without getting killed right away. <br /> <br /> I like Tankbustas for Lootas, but like I said, they need to be in a trukk to get them close enough to do the right amount of damage.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 18:23:38]]> GMT</pubDate>
				<author><![CDATA[ nitromorphine]]></author>
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				<title>[1750] - Orks - Green tide</title>
				<description><![CDATA[ I suspect trukk boyz would be the more competitive way to go in all honesty. I was trying to see what could be done with a footslogging list. <br /> <br /> Not having trukks does allow more investment in infantry though, which helps overwhelm the anti-infantry tools an enemy might have...]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 19:32:32]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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