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		<title><![CDATA[Latest posts for the thread "Start collecting daemons of khorne"]]></title>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ Can all the models in the start collecting daemons of khorne be used in the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Khorne Daemonkin codex?]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 05:19:00]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ According to the 1d4chan tactical article the answer is yes.<br /> <br /> <a href="https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Khorne_Daemonkin%287E%29" target="_blank" rel="nofollow">https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Khorne_Daemonkin%287E%29</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 05:40:54]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ On a seperate note is there a reason possessed are sold out on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website? They are kinda needed for Khorne Deamonkin.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And how do Khorne Daemonkin deal with tanks. I dont se a lot of high powered weapons on their units.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 10:05:15]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7d546adb3f51f00ab8c71dde578144ec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684960/8544250.page"><b>Xerics wrote:</b></a><br/>On a seperate note is there a reason possessed are sold out on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website? They are kinda needed for Khorne Deamonkin.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And how do Khorne Daemonkin deal with tanks. I dont se a lot of high powered weapons on their units.</div></blockquote><br /> If Possessed are listed as 'Sold Out',  it likely means that the current stock is gone,  and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are simply re-boxing them to replace the old 25mm bases with the newer 32mm "Marine Standard" size base.<br /> There is no forthcoming actual <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> release any time in the near future!  Only reliable rumors we have is new 1ksons sometime "after summer",  and no actual codex/model line overhaul until early middle of next year!  (if it even comes at all...)<br /> <br /> <br /> As for dealing with tanks,  it's definitely the army's big weakness!  Your viable options include;<br /> - 3 Bikes w/2x Meltaguns + Combi-Meltagun.  (take as part of a Gorepack,  which is the best formation in that entire book!)<br /> - Maulerfiends will reliably rip most tanks to bits.<br /> - Combi-Melta 'Termiecide'  (unit of 3 w/power axes + combi's,  deep strike into play)<br /> - 10-man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad can take 2 Meltaguns + Combi-Melta on the unit champ.  Toss in a Rhino for mobility.  Very, very expensive option obviously!<br /> - 'Thirsters will flip tanks pretty decently,  especially the Insensate Rage Bloodthirsters with their <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.D attacks.<br /> - Anyone with Melta bombs and/or a Power fist can punch a vehicle to death.<br /> <br /> <br /> Overall the Gorepack is the way to go...  the formation itself is pure gold,  making the already solid Flesh Hound unit even stronger,  and the Bikes themselves can be kept quite cheap while also having a good amount of units available for spamming.  (up to 4 Biker units per Gorepack!)<br /> <br /> Maulerfiends are your next best option,  as they're again,  relatively cheap overall and are very fast.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.D 'Thirster is the top option for dealing with the nastiest vehicles,  such as Super Heavies and/or GMC's.  While he's vulnerable himself to <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.D attacks,  he's still capable of smoking a Wratihknight or Imperial Knight,  if he lives to swing.<br /> <br /> Otherwise,  you'll need to bring in some allies...<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 13:56:30]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ Guess I better pickup one of these guys then...<br /> <br /> <a href="https://www.forgeworld.co.uk/en-GB/Chaos-Knight" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/en-GB/Chaos-Knight</a>]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 14:26:57]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ I would save your monies on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> knight and just buy a normal one and convert it up :&gt; ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 17:45:26]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ Would be a good idea if I was any decent at converting.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 17:54:31]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7d546adb3f51f00ab8c71dde578144ec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/684960/8544579.page"><b>Xerics wrote:</b></a><br/>Guess I better pickup one of these guys then...<br /> <br /> <a href="https://www.forgeworld.co.uk/en-GB/Chaos-Knight" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/en-GB/Chaos-Knight</a></div></blockquote><br /> I've heard that the Chaos Knight is still just an inferior version of the Imperial one...<br /> <br /> You can always just ally in Be'lakor who comes with all the Telepathy spells,  can cast Invis on a D-'Thirster when you need something scary to become really,  really dead.<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 18:51:54]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ I guess that's doable but at the same time allying in psychers is kinda defeats the purpose of a khorne army...]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 19:11:01]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ From what I heard Chaos Knights are pretty good, but you can't use them like Imperial Knights. For one, they do not have access to the same weapons as Imperial Knights, special detachments, or the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> variants, which are the REALLY good ones. On the flip side, Chaos Knights comes with a lot of fun rules to make up for it, most notably the Daemon rule. If you have the Grimoire of True Names, you know how this can get really hilarious. They also get a slew of fun rules for each type of Daemon, and the Khorne one is really choppy. <br /> <br /> Also, there's the Kytann Daemon Engine to consider if Knights isn't your cup of tea. Being a Khorne-exclusive Daemon Engine, it might be more appealing. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 19:18:53]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ I like Soul Grinders for anti-tank. They aren't as fast as Maulerfiends, but if you play your cards right you can precision deep strike them turn 2 and AV13 isn't bad at all.]]></description>
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				<pubDate><![CDATA[Fri, 25 Mar 2016 20:31:27]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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				<title>Start collecting daemons of khorne</title>
				<description><![CDATA[ Hellbrutes are also in the Khorne Daemonkin codex right?]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 14:12:09]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Re:Start collecting daemons of khorne</title>
				<description><![CDATA[ Yep!  And still bat-gak crazy pants too...  (not that that's really a "good" thing of course,  but hey,  "Chaos",  right?!)]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 15:10:42]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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