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		<title><![CDATA[Latest posts for the thread "[1850] - Tau FSE"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Tau FSE"]]></description>
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				<title>[1850] - Tau FSE</title>
				<description><![CDATA[ +++ Tau itc (1848pts) +++<br /> <br /> ++ Tau Empire: Codex (2015) (Tau Dawn Blade Contingent) (1080pts) ++<br /> <br /> Farsight Enclaves<br /> Primary Detachment<br /> <br /> + Core (Dawn Blade) (856pts) +<br /> <br /> Retaliation Cadre (856pts)<br /> ····Commander (172pts)<br /> ···· Neuroweb System Jammer, Onager Gauntlet, 2x Plasma Rifle, Shield Generator, 'Iridium' <br /> <br /> ····Riptide Battlesuits (186pts) <br /> ···· Ion Accelerator, Twin-linked Fusion Blaster<br /> <br /> ····Crisis Battlesuits (106pts)<br /> ····2x Crisis Shas'ui 2x Plasma Rifle<br /> <br /> ····2x Crisis Battlesuits (106pts)<br /> ····2x Crisis Shas'ui 2x Fusion Blaster<br /> <br /> ····Broadside Battlesuits (180pts) <br /> ········2x Broadside [Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile<br /> ········4x MV8 Missile Drones <br /> <br /> + Auxiliary (Dawn Blade) (224pts) +<br /> <br /> Drone-Net VX1-0 (224pts)<br /> ····4x Drones (56pts)<br /> ········4x MV7 Marker Drone <br /> <br /> <br /> <br /> ++ Tau Empire: Codex (2015) (Formation Detachment) (628pts) ++<br /> <br /> Farsight Enclaves<br /> + Formation (628pts) +<br /> <br /> Riptide Wing (628pts)<br /> ···Riptide Battlesuits (206pts) <br /> ········Riptide Shas'vre (205pts) Early Warning Override, Heavy Burst Cannon, Twin-linked Smart Missile System, Velocity Tracker<br /> <br /> ····2x Riptide Battlesuits (211pts) <br /> ········Riptide Shas'vre (210pts) Early Warning Override, Ion Accelerator, Twin-linked Plasma Rifle, Velocity Tracker <br /> <br /> <br /> <br /> ++ Officio Assassinorum: Detachment) (140pts) ++<br /> <br /> Culexus Assassin <br /> <br /> <br /> <br /> Open to all feed back ]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 07:28:02]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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				<title>[1850] - Tau FSE</title>
				<description><![CDATA[ Good list but I'd go one ion, 2x burst in the riptide wing, Ipn first, doesnt roll to hit, than use the heavy burst cannons on it.<br /> <br /> I think the main issue is going to be (wraith) knight and armour (rhino spam) so I'd fit in more fusion blasters. Any reason bit to go 4/1/1 on your crisis teams and get a buff commander or shas`vre? <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, did you forget one team? I can only see 2.<br /> <br />  You could make the 2x solo fusion and have the commanders team go 2x2 plasma,1x2 fusion+target lock and last one free choice. (i like double <span class="glossaryitem" onmouseover='gp(268);'>cibs</span>).<br /> <br /> Did you remember to take bonding knifes on the enclave forces?<br /> <br /> Culexus good, must take in tournaments.<br /> <br /> Wouldn't take velocity trackers on the Ion tides and stick to fusion blasters or <span class="glossaryitem" onmouseover='gp(388);'>sms</span> for their secondarys. (i prefer <span class="glossaryitem" onmouseover='gp(388);'>sms</span>/ion and fusion/heavy burst)]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 07:48:10]]> GMT</pubDate>
				<author><![CDATA[ Fruzzle]]></author>
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				<title>[1850] - Tau FSE</title>
				<description><![CDATA[ It's 2 two man fusions teams to lower chances of the target living the shots <br /> Finger the odds are with the number of shots the heavy burst/sums it wall always get some hits triggering the rule and if it pops the transport the ions will wipe out the squad <br /> VT on the ions are to help wipe out flyers if the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> failed to kill it went with plasma for range and to help the odds to wipe out the drop posing gav squad <br /> Is the buffmander worth it in a two man squad finger the odds are better with him shooting <br /> Love the feed back as I am new to tau long time chaos player]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 13:06:21]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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				<title>[1850] - Tau FSE</title>
				<description><![CDATA[ Just put <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> on the ion tides and velocity tracker pn burst tides. I don't know your meta but one or 2 burst tides in the wing with.velocity tracket and <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> should take care of.most flyers.<br /> <br /> The buff mander is not worth it for 2 suits but if you go 4/1/1 instead of 2/2/2 than he is.<br /> <br /> Remember your drones can jink and ho to ground for a 3+ cover in the open. I use a similar list and D weapons are the bane of our existence; killing wraithknight and storm surge fast is key to those games.<br /> <br /> EDIT: the fuison suits usually don't survive a turn, using one instead of 2 makes you loose les. Twin link + sole fusion for most bang/buck. Iontide with vel trackwr is bad because you always want to overcharge; can't skyfire blasts....]]></description>
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				<pubDate><![CDATA[Sat, 26 Mar 2016 17:42:41]]> GMT</pubDate>
				<author><![CDATA[ Fruzzle]]></author>
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				<title>[1850] - Tau FSE</title>
				<description><![CDATA[ Are not the odds of one suit killing it's target low as they don't come with tank hunter ]]></description>
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				<pubDate><![CDATA[Sun, 27 Mar 2016 12:44:38]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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