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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ In your point of view, what would be a traditional game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? How would the lists be built? I'm just curious as to what others might think what it would be.  ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 13:17:49]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Traditional <span class="glossaryitem" onmouseover='gp(3);'>40K</span> would be no formations, no superheavys or GMC's, no lords of war, no flyers and no fortifications.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 13:25:32]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Depends on what you started with, I find. I started basically right with the beginning of fifth ed and for me, a traditional game is a nice big 2000pt affair with a good variety of tanks, troops, infantry, and fancy characters and such. I've always liked the variety. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 13:36:09]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ No flyers, superheavies, GMCs.<br /> Even regular <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> should be restricted to actual monsters (nids/demons/etc)<br /> Points should be in the 1,500-2k range<br /> Good mix of units and unit types.  It’s hard to make sweeping generalizations on army composition, but you should be able to look at what’s on the table and be able to tell the army’s theme.  You don’t need to have the old <span class="glossaryitem" onmouseover='gp(143);'>WD</span> battle report one-of-each-unit build, but avoid spamming.<br /> Have fun.<br /> <br /> Edit: forgot single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 13:43:17]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Like the_scotsman said, it depends when you started. I'd say the same as Xerics (change "no formations" to single-<span class="glossaryitem" onmouseover='gp(683);'>CAD</span> only, and 1500 points), but with an added caveat... <span class="glossaryitem" onmouseover='gp(3);'>40k</span> no longer follows the rules that lead to traditional game-play. The very core of the game has changed that favours a different style from what I would consider traditional.<br /> <br /> Codex-wise, there's far more power in the codexes now than there were in "traditional" times. Drop Pods offer far more reliability than any deep strike in ye olde timese, Winderiders can have heavy weapons on each and every model as a fast, evasive TROOP choice, and the access to improved cover and invulnerable saves has never been easier. Yes, in ye olde times, a Carnifex was difficult to gun down before it reached your lines (still just at T6 and a 2+ save), and it didn't even have access to Run moves.<br /> <br /> But the foundational rules of the game also supported this. There was no jump-shoot-jump, no running unless you had fleet (though you could run and charge if you had it), dangerous terrain was LETHAL (no armour saves against it), no snap shooting (you just didn't shoot), no jinking, moving at all reduced rapid fire to a single shot within 12 inches, and the most survivable units in the game had a 5+ Invulnerable save, followed by a 5+ Feel No Pain (which very, very few units in the game had access to).<br /> <br /> You can't go back to that without literally going back to previous gaming editions.<br /> <br /> The game is far faster now. Armies are larger for the same points cost, but they kind of need to be because everything is so much better than it used to be. Frankly, I think the game works better when you have more tension from actions requiring longer investments. But that might just be me.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 13:51:50]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Just one <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with no formations, allies, <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>, and no fortifications. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 13:59:47]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:What would be a traditional game of 40k?</title>
				<description><![CDATA[ 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 Troops, and a lot of alcohol. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 14:02:00]]> GMT</pubDate>
				<author><![CDATA[ Tamwulf]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ The Battle at the Farm? That's traditional <span class="glossaryitem" onmouseover='gp(3);'>40k</span>!]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 14:04:26]]> GMT</pubDate>
				<author><![CDATA[ Whittlesey40k]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Traditional <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be armies chosen from the many books available, any legal Formations or Detachments, any amount of legal Flyers or LOWs and everyone involved just happy to be playing a game and throwing some dice on a mission in the rulebook.  So, following the rules as provided and enjoying it.  <br /> <br /> Non-traditional to me is trying to pull out random restrictions or force someone to play a list they didn't want to bring in the first place. Sadly, it's very difficult to have a traditional game these games.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 14:16:25]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ These are all great replies.  I tend to see a traditional battle as something which involves two armies, not really tailored to face one another, but rather an all comers list.  Nothing generally spammed, maybe one or two prized units which make up the center piece of the army.  Few <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and no super heavies. Defiantly a theme is a big part of it as well.   ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 14:34:37]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b6e3ab22982ffe023d68360591264f33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549730.page"><b>EmperorsChampion wrote:</b></a><br/>These are all great replies.  I tend to see a traditional battle as something which involves two armies, not really tailored to face one another, but rather an all comers list.  Nothing generally spammed, maybe one or two prized units which make up the center piece of the army.  Few <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and no super heavies. Defiantly a theme is a big part of it as well.   </div></blockquote><br /> <br /> Basically any <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army pre-6th Edition then. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 15:00:17]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Surprised no one mentioned hero hammer. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 15:05:01]]> GMT</pubDate>
				<author><![CDATA[ Grief]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549695.page"><b>SharkoutofWata wrote:</b></a><br/>Traditional <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would be armies chosen from the many books available, any legal Formations or Detachments, any amount of legal Flyers or LOWs and everyone involved just happy to be playing a game and throwing some dice on a mission in the rulebook.  So, following the rules as provided and enjoying it.  <br /> <br /> Non-traditional to me is trying to pull out random restrictions or force someone to play a list they didn't want to bring in the first place. Sadly, it's very difficult to have a traditional game these games.</div></blockquote><br /> <br /> I don't think that was what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was asking, and I don't think people's responses as to what a "traditional" game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are about forcing restrictions either. Traditional usually means what people consider to be the historically common approach, but that may no longer be the norm. "Traditionally" Christian families celebrate Easter on Easter Sunday, but the current norm (as I see it) is to celebrate sometime during the weekend, as perhaps due to travel, weather, and health, not all family members can be present on the Easter Sunday. Similarly, "traditional" games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are heavily biased by the conditions of the game when we started playing, with any additions to the game after that point being "non-traditional", even if they are the new "norm". Doesn't mean people will force their traditions on you, nor will it even always be the style they prefer. In pure "traditional" <span class="glossaryitem" onmouseover='gp(3);'>40k</span> from my perspective, only models with Fleet could Run, but I think the game was vastly improved by the addition of the Run mechanic across all armies. That, at the time, may have been "non-traditional", but it certainly became the norm, and most people were happier for it. Eventually, the "norm" becomes "traditional" if it stays around for long enough, and the majority enjoy it more than the previous. It's also automatically "traditional" for those who start in the new norm, and then see further changes.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 15:24:46]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ We have different definitions of traditional then.  My traditional game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> follows the rules presented.  My classic game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> only had my Fleet of Claw models able to run, and I sure do miss that exclusivity...  But having older rulesets on a pedestal isn't tradition, it's just classic.  <br /> <br /> But you do have to realize, the game right now is all about restrictions between the two players to find the middle ground of fun.  How many posts here on Dakka are complaints about the power levels and how outclassed certain builds or entire factions are?  That's just how it is now.  Therefore, my traditional doesn't have any of that.  It's just two people playing Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with the current ruleset and having fun.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 15:35:38]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549851.page"><b>SharkoutofWata wrote:</b></a><br/>We have different definitions of traditional then.  My traditional game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> follows the rules presented.  My classic game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> only had my Fleet of Claw models able to run, and I sure do miss that exclusivity...  But having older rulesets on a pedestal isn't tradition, it's just classic.  <br /> <br /> But you do have to realize, the game right now is all about restrictions between the two players to find the middle ground of fun.  How many posts here on Dakka are complaints about the power levels and how outclassed certain builds or entire factions are?  That's just how it is now.  Therefore, my traditional doesn't have any of that.  It's just two people playing Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with the current ruleset and having fun.</div></blockquote><br /> <br /> Agreed, different definitions.<br /> <br /> I'd also agree that the game is currently in a spot where mutually agreed upon restrictions are at their greatest level since the game's inception. It's practically impossible to have a game without restrictions (even the max-4 rule in Magic: The Gathering decks, which is agreed upon by every player I've ever spoken to ever, is but a convention agreed to by all players, and forms the basis of most tournaments, but is not an actual rule within the primary rules set), but the amount and variety of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s restrictions are harmful to the health of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> community. To continue the Magic-analogy, Magic has different "formats", with "Legacy" being the least restrictive, and "Block" being the most. Legacy format allows you to play with any card from Magic's history, while Block only lets you play with the cards released in the past 3 or 6 months. This is because the creators of the game recognize that the design of cards changes with time, and the possible interactions of cards grows over time, to the point that it would not be enjoyable to all players to only ever have "everything is legal" be the norm. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has no similar system in place, and due to the effectively sporadic nature of codex releases, can't follow the same clear format transitions that Magic does. Additionally, we're only given each other as benchmarks to guide our decisions. Hence, I don't believe it's wrong for people to try restrictions, but it is all too easy for these restrictions to overlap in such a way that it drives the community further apart rather than closer together.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 16:01:05]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b6e3ab22982ffe023d68360591264f33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549597.page"><b>EmperorsChampion wrote:</b></a><br/>In your point of view, what would be a traditional game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? How would the lists be built? I'm just curious as to what others might think what it would be.  </div></blockquote>To my mind, "traditional" <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, as it was played from 1998 through 2012 was as follows.<br /> <br /> One <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, no <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>'s, no <span class="glossaryitem" onmouseover='gp(390);'>GH</span>/<span class="glossaryitem" onmouseover='gp(270);'>SH</span> units, no allies, no formations, no flyers or <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s, no D weapons, no fortifications, and often some unspoken other rules like 40% min troops. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 16:10:26]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Traditional to me would be 2nd ed, 2k, space marines or imperial guard verses orks or chaos.  25% troops, leman russ  would be the biggest model on the table.<br /> <br /> I have absolutely nothing against big models or fliers, just to be clear, apart from the hours they need to construct.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 16:23:39]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ CLEANSE!]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:10:29]]> GMT</pubDate>
				<author><![CDATA[ Bottle]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Only, No Allies, No Unbound, No Formation, No Flyers, No <span class="glossaryitem" onmouseover='gp(117);'>SHV</span> / <span class="glossaryitem" onmouseover='gp(583);'>GC</span>.<br /> <br /> Basically, forget 6 ed and beyond exist.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:12:12]]> GMT</pubDate>
				<author><![CDATA[ CthuluIsSpy]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549639.page"><b>Yarium wrote:</b></a><br/>Like the_scotsman said, it depends when you started. I'd say the same as Xerics (change "no formations" to single-<span class="glossaryitem" onmouseover='gp(683);'>CAD</span> only, and 1500 points), but with an added caveat... <span class="glossaryitem" onmouseover='gp(3);'>40k</span> no longer follows the rules that lead to traditional game-play. The very core of the game has changed that favours a different style from what I would consider traditional.<br /> <br /> Codex-wise, there's far more power in the codexes now than there were in "traditional" times. Drop Pods offer far more reliability than any deep strike in ye olde timese, Winderiders can have heavy weapons on each and every model as a fast, evasive TROOP choice, and the access to improved cover and invulnerable saves has never been easier. Yes, in ye olde times, a Carnifex was difficult to gun down before it reached your lines (still just at T6 and a 2+ save), and it didn't even have access to Run moves.<br /> <br /> But the foundational rules of the game also supported this. There was no jump-shoot-jump, no running unless you had fleet (though you could run and charge if you had it), dangerous terrain was LETHAL (no armour saves against it), no snap shooting (you just didn't shoot), no jinking, moving at all reduced rapid fire to a single shot within 12 inches, and the most survivable units in the game had a 5+ Invulnerable save, followed by a 5+ Feel No Pain (which very, very few units in the game had access to).<br /> <br /> You can't go back to that without literally going back to previous gaming editions.<br /> <br /> The game is far faster now. Armies are larger for the same points cost, but they kind of need to be because everything is so much better than it used to be. Frankly, I think the game works better when you have more tension from actions requiring longer investments. But that might just be me.</div></blockquote><br /> <br />  You're right about this, except that moving with rapid fire forced the model to fire twice at rapid fire range, not just once ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:36:04]]> GMT</pubDate>
				<author><![CDATA[ 123ply]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(119);'>SM</span> vs Orks, 1500 pts, battle company vs green tide, eternal war missions, can't go wrong. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:36:15]]> GMT</pubDate>
				<author><![CDATA[ WarbossDakka]]></author>
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				<title>Re:What would be a traditional game of 40k?</title>
				<description><![CDATA[ I started playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> during 6th edition but, for the most part, my group has played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a lot longer so I've had to chance to hear their opinions.<br /> <br /> I think the traditional <span class="glossaryitem" onmouseover='gp(3);'>40k</span> format would be the simple <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, no formations, <span class="glossaryitem" onmouseover='gp(787);'>LoWs</span>, or Super-Heavies.<br /> I think flyers would fit in a traditional list as long as it's something both players talked about prior.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:39:25]]> GMT</pubDate>
				<author><![CDATA[ undertak1983]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Hmm,  traditional does imply something that used to happen. <br /> <br /> Formations are complicated and difficult. Especially when those formations are made available through one off or limited edition releases. But formations in principle are pretty cool ideas - they just don't mesh well with the codices that have, as their Base army building method, a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> Traditional for me is the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. It's just so easy use. I prefer it to anything else. If they made formations the same, ie, only in the codex and easy to source - and put together I wouldn't mind them so much.<br /> <br /> New non-<span class="glossaryitem" onmouseover='gp(683);'>CAD</span> armies are more difficult to put together and mess about with the points system but I think we're all living in a transitional period. Once we get past this time I think it will be better.<br /> <br /> Having said that, in all walks of life people like traditional things. And there's a reasonn for that  - traditional often translates as more simple. And simple is much better for consumers usually. <br /> <br /> For me, traditional or not, I like to know the number of points we have available and build around that.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:45:15]]> GMT</pubDate>
				<author><![CDATA[ ColdSadHungry]]></author>
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				<title>Re:What would be a traditional game of 40k?</title>
				<description><![CDATA[ Back when I started playing you needed your opponent's permission to use a named special character. I can't remember if it was part of the rules or if it was just a house rule at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> though.<br /> <br /> A traditional/classic game, in my view, would be 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + 2 troops minimum, single force organisation chart, allies didn't exist, super-heavies were forge world only and weren't allowed in the shop, gargantuan creatures and fliers didn't exist, D-weapons didn't exist (or were forge world only, can't remember), terminators and landraiders were feared, Titans were only in Epic <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and "over-powered" was known as "beardy". I miss the good old days.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:48:34]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f3fee7451a55980b02c88f220043719.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549902.page"><b>Yarium wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549851.page"><b>SharkoutofWata wrote:</b></a><br/>We have different definitions of traditional then.  My traditional game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> follows the rules presented.  My classic game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> only had my Fleet of Claw models able to run, and I sure do miss that exclusivity...  But having older rulesets on a pedestal isn't tradition, it's just classic.  <br /> <br /> But you do have to realize, the game right now is all about restrictions between the two players to find the middle ground of fun.  How many posts here on Dakka are complaints about the power levels and how outclassed certain builds or entire factions are?  That's just how it is now.  Therefore, my traditional doesn't have any of that.  It's just two people playing Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with the current ruleset and having fun.</div></blockquote><br /> <br /> Agreed, different definitions.<br /> <br /> I'd also agree that the game is currently in a spot where mutually agreed upon restrictions are at their greatest level since the game's inception. It's practically impossible to have a game without restrictions (even the max-4 rule in Magic: The Gathering decks, which is agreed upon by every player I've ever spoken to ever, is but a convention agreed to by all players, and forms the basis of most tournaments, but is not an actual rule within the primary rules set), but the amount and variety of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s restrictions are harmful to the health of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> community. To continue the Magic-analogy, Magic has different "formats", with "Legacy" being the least restrictive, and "Block" being the most. Legacy format allows you to play with any card from Magic's history, while Block only lets you play with the cards released in the past 3 or 6 months. This is because the creators of the game recognize that the design of cards changes with time, and the possible interactions of cards grows over time, to the point that it would not be enjoyable to all players to only ever have "everything is legal" be the norm. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has no similar system in place, and due to the effectively sporadic nature of codex releases, can't follow the same clear format transitions that Magic does. Additionally, we're only given each other as benchmarks to guide our decisions. Hence, I don't believe it's wrong for people to try restrictions, but it is all too easy for these restrictions to overlap in such a way that it drives the community further apart rather than closer together.</div></blockquote><br /> <br /> Small hangup:  former DCI judge here.  The "max of 4" rule in magic is indeed a real rule.  You can find it in the comprehensive rules as item 100.2a, and in most of the little starter manuals.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:56:00]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c3a179921b12f3e2c546c2a4be8f9004.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8550032.page"><b>Bottle wrote:</b></a><br/>CLEANSE!</div></blockquote><br /> <br /> I've actually tried Cleanse with the new rules set, counting each quarter as a an objective. It's still a very exciting means of play!]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 17:56:34]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Re:What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/71a3059260041254cdb32ed4526a3378.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8550122.page"><b>edbradders wrote:</b></a><br/>Back when I started playing you needed your opponent's permission to use a named special character. I can't remember if it was part of the rules or if it was just a house rule at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> though.</div></blockquote><br /> <br /> I know it was part of the rules in 3rd at least.  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> there were a few characters that didn’t need permission, and others that needed a certain amount of points.  But those rules were written, not house.<br /> <br /> Just checked my 3rd and 4th edition <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codexes.  3rd had the permission clause, and some point restrictions.  4th just had some points, to keep the big guys off of smaller tables.  There might have been something in the core 4th rulebook, didn’t check and doubt there was something.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 18:50:15]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Traditional <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would probably be what people have noted: Single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, no fliers, no GMC/<span class="glossaryitem" onmouseover='gp(117);'>SHV</span>, no strength D, no formations.<br /> <br /> Why?  <br /> <br /> Because you could take an army from even very late 5th edition, or very early 3rd edition, and with pretty minimal errata play them in the other system.  (technically, much of the GMC and superheavy rules were around in 3rd, but not in core rules, and strength D has had many different definitions).  Hell, you could take most 5th edition armies and cram them into 2nd edition!<br /> <br /> Good or bad, the way that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies are designed changed profoundly in the last few years, so that armies from even a few years ago are hopelessly out of date.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/095683dd023a8bf2de38faf02af5b448.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8549851.page"><b>SharkoutofWata wrote:</b></a><br/>We have different definitions of traditional then.  My traditional game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> follows the rules presented.  My classic game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> only had my Fleet of Claw models able to run, and I sure do miss that exclusivity...  But having older rulesets on a pedestal isn't tradition, it's just classic.  <br /> <br /> But you do have to realize, the game right now is all about restrictions between the two players to find the middle ground of fun.  How many posts here on Dakka are complaints about the power levels and how outclassed certain builds or entire factions are?  That's just how it is now.  Therefore, my traditional doesn't have any of that.  It's just two people playing Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with the current ruleset and having fun.</div></blockquote><br /> <br /> I think your definition of traditional is more personal than general.  A tradition isn't just a rule, it's a rule that's passed down over time.  Things like single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, single codex... those were long standing customs.  If you really preferred, you could call it an "old fashioned" <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, or "classic" <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but you generally don't have a "tradition" that involves using the most up to date of anything.  ]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 18:56:58]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/86e071917fef95a736825ef06e43b2e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8550117.page"><b>ColdSadHungry wrote:</b></a><br/><br /> Having said that, in all walks of life people like traditional things. And there's a reasonn for that  - traditional often translates as more simple. And simple is much better for consumers usually. <br /> <br /> For me, traditional or not, I like to know the number of points we have available and build around that.</div></blockquote><br /> Er, no. People tend to go with tradfitional things because it's what they know. That doesn't make it bad per say but it does make people resisitant to change, even if what they know is completely arse backwards. Traditions aren't necessarily simple, than can be quite complicated.<br /> <br /> I don't think I've ever played a game where points weren't agreed upon before hand, thats not traditional it's just the way the game works.<br /> <br /> I agree with the general consensus on what a tradional set up for <span class="glossaryitem" onmouseover='gp(3);'>40K</span> would be, and I'm very glad that I play in 7th. It's not at all perfect but I have many more options to buil an army the way I want to (and I still run mostly <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>).]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:04:12]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ Traditional would also be able to walk into your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and actually get to play a game. These days you have to set a date, grill a trout and hunt a bear while hoping on one foot to find a game.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:21:58]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7d546adb3f51f00ab8c71dde578144ec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/685275/8551962.page"><b>Xerics wrote:</b></a><br/>Traditional would also be able to walk into your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and actually get to play a game. These days you have to set a date, grill a trout and hunt a bear while hoping on one foot to find a game.</div></blockquote>yup, *enjoyable* pickup gaming is basically impossible with 7th, and to be frank, I can't think of a single event or playgroup that plays the game as it's written with no modifications or restrictions, even if they are unspoken. This did not used to be the case. 7E has really turned into a mess and, at least in my experience, player turnout has clearly suffered.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 17:38:03]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>What would be a traditional game of 40k?</title>
				<description><![CDATA[ 1500 points, <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, blind list making, beer, pretzels and a whole lot of glue.]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2016 14:21:30]]> GMT</pubDate>
				<author><![CDATA[ TheCrusadeSmurf]]></author>
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