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		<title><![CDATA[Latest posts for the thread "[750] - Space Marines - Beginner list"]]></title>
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				<title>[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ This is a starter list for learning the game and has a few different options noted. I expect to be up against Tau and Eldar for my first games.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain, no upgrades, 90<br /> or<br /> Librarian, mastery level 2, 90<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines<br /> Plasma gun<br /> Combiplas on sergeant<br /> In a rhino<br /> 200<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines<br /> Plasma gun<br /> Combiplas on sergeant<br /> In a rhino<br /> 186<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> goes here<br /> <br /> 8 man Devastator Squad (No upgrades on sergeant and three extra marines for meat shields)<br /> Four upgraded to missile launchers<br /> 172<br /> or<br /> Four upgraded to lascannons<br /> 192<br /> lascannon upgrade would mean taking a librarian for the <span class="glossaryitem" onmouseover='gp(56);'>hq</span> but at mastery level 1 instead of 2.<br /> <br /> Thunderfire cannon<br /> 100<br /> <br /> These list options put it between 743-748. Min maxing isn't a thing I care about now. I'm just trying to make something usable to get a feel for the game and be able to put up a fight.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 14:53:49]]> GMT</pubDate>
				<author><![CDATA[ Bobinator]]></author>
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				<title>[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ I'd use the lascannons.  ML2 is worth it on the librarian even if you've got to drop some extra bodies out of the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.<br /> <br /> Just saw that you're considering either capt or librarian.  I'd take the Libby.  Especially if you're starting out.  It's good to learn about psykers early.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 20:09:28]]> GMT</pubDate>
				<author><![CDATA[ Finch]]></author>
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				<title>[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ Captains are not bad <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, but need to be geared up.  At low points you are much better off with the other options.  Librarians are solid choices, and while not required, the second <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is highly recommended.<br /> <br /> Lascannons are much better then <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> for almost every job.  You will find yourself shooting the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> at tanks and hard targets more often then not, and +1S and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> over krack missiles is a big deal.  The things you would be using the frag missiles on are going to be the job of the bolters and <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.<br /> <br /> While the warm bodies in the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad to eat wounds can be nice, they do raise the cost of the squad.  I’d just keep them at 5 men.  Put the sarge out front, he can die first.  Also start them in some cover.  The gunner from the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and fortify it to boost the save.  This should make them fairly resilient.<br /> <br /> I might swap one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to melta.  If you go with <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, this is not quite as needed, but sometimes you run up against heavy armor and need something to take it out.  Less and issue with Eldar/Tau, but something to keep in mind.<br /> <br /> Do you have a chapter in mind?  If not, I’d recommend Imperial Fists for your chapter tactics.  Your <span class="glossaryitem" onmouseover='gp(29);'>devs</span> will benefit from tank hunter, and bolter drill will make your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads a bit better.  Other options would work, but that’s the vibe I’m getting from your list.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 20:28:04]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ I suggest you to give the devastator plasma cannons: same points of missile launcher, more anti infantry and anti tank output.<br /> Remove all the extra bodies and the rhinos, and add a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> command squad to be joined by the libby. The list should be:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Libby, ML2<br /> 90 points<br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, grav cannon, combi grav<br /> 115 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, plasma gun, combi plasma <br /> 95 points<br /> <br /> Elite <br /> Command squad, 5 power weapons<br /> 165 points<br /> Razorback, Heavy flamer 55 points<br /> <br /> Heavy support<br /> Devastator squad, 4 plasma cannons <br /> 130 points<br /> <br /> Thunderfire cannon<br /> 100 points]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 20:38:47]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>Re:[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/685288/8550490.page"><b>Lathain wrote:</b></a><br/>I suggest you to give the devastator plasma cannons: same points of missile launcher, more anti infantry and anti tank output.<br /> Remove all the extra bodies and the rhinos, and add a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> command squad to be joined by the libby. The list should be:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Libby, ML2<br /> 90 points<br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, grav cannon, combi grav<br /> 115 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, plasma gun, combi plasma <br /> 95 points<br /> <br /> Elite <br /> Command squad, 5 power weapons<br /> 165 points<br /> Razorback, Heavy flamer 55 points<br /> <br /> Heavy support<br /> Devastator squad, 4 plasma cannons <br /> 130 points<br /> <br /> Thunderfire cannon<br /> 100 points</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> plasma cannons are not worth the points.  Most people space their units so that the small template is not getting more then one anyway, and for every time you might get two, there is the time you scatter and hit none.  I’ll take the reliability of the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> personally.<br /> <br /> If you want a choppy squad, Vanguard Vets are going to do that job better in your list.  Less points, more features.  If you are going with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> command, take the champion and the apothecary.  <span class="glossaryitem" onmouseover='gp(336);'>HFs</span> have trouble on non-fast transports as well due to the snap fire rules.<br /> <br /> 5 marines footslogging in the open are just targets.  Can’t recommend doing that.  Camp in cover or get a transport.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 20:48:11]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> plasma cannons are not worth the points. Most people space their units so that the small template is not getting more then one anyway, and for every time you might get two, there is the time you scatter and hit none. I’ll take the reliability of the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> personally</div></blockquote><br /> <br /> <br /> Lascannons are better at killing vehicles, and good at killing infantry, but plasma cannons can potentially kill more infantry (also avoiding some covers putting the blast behind it) and always hit the side armour of vehicles. In a 750 points list I think that you need some flexibility, and I would suggest the plasma.<br /> <br /> <br /> <br /> You are right about the vanguard veterans, they're cheaper and more effective. Would you take a transport or jump pack?<br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads obviously behind covers. I forgot to mention.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 22:37:54]]> GMT</pubDate>
				<author><![CDATA[ Lathain]]></author>
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				<title>Re:[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/685288/8550707.page"><b>Lathain wrote:</b></a><br/><blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> plasma cannons are not worth the points. Most people space their units so that the small template is not getting more then one anyway, and for every time you might get two, there is the time you scatter and hit none. I’ll take the reliability of the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> personally</div></blockquote><br /> <br /> <br /> Lascannons are better at killing vehicles, and good at killing infantry, but plasma cannons can potentially kill more infantry (also avoiding some covers putting the blast behind it) and always hit the side armour of vehicles. In a 750 points list I think that you need some flexibility, and I would suggest the plasma.<br /> <br /> You are right about the vanguard veterans, they're cheaper and more effective. Would you take a transport or jump pack?<br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads obviously behind covers. I forgot to mention.</div></blockquote><br /> <br /> Not all blast weapons are barrage weapons.  <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> still check cover from the guy firing it, and hit the facing armor.  The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, being a barrage weapon, can pull those tricks.  If you can get shots at close packed infantry, the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> can <i>potentially</i> do a lot of damage.  Obviously, opinions on them vary.<br /> <br /> I like <span class="glossaryitem" onmouseover='gp(671);'>VV</span> with jump packs.  I also like assault marines.  <span class="glossaryitem" onmouseover='gp(19);'>CC</span> can be a little rough to pull off well in today’s <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  I’m not sure I’d recommend either option to a new player.<br /> <br /> Getting scoring units to objectives is a critical part of most games.  You need to be able to get scoring units to objectives, and keep them there alive as long as needed.  Full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in rhinos do that job as well as can be expected.  While part of your force can hang back and form a firebase, somebody has to go out and put some boots on the ground at the vital spots.]]></description>
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				<pubDate><![CDATA[Mon, 28 Mar 2016 23:02:28]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[750] - Space Marines - Beginner list</title>
				<description><![CDATA[ I agree that vets are the way to do choppy for the above reasons plus heroic intervention is good now.<br /> <br /> Maybe I'm doing it wrong, but it's tough to run them in a razorback as its not an assault vehicle. You almost have to run them with jump packs or put them in a land raider.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 01:08:10]]> GMT</pubDate>
				<author><![CDATA[ Finch]]></author>
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