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		<title><![CDATA[Latest posts for the thread "[1850] - Tau - Tau Stuff"]]></title>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ Alright everybody. I had posted this in a tactics thread but I thought it would be better here. I made this lis at 1850, trying to be at least semi competitive. I've played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> off and on since 3rd edition, though I skipped 6th ed entirely, so I am pretty new to the flyers thing. I don't really know how deadly they can be, ect.<br /> <br /> So here is the list. This is theoretical since I haven't actually been able to play a game with the full list yet. This uses Farsight rules. Tell me if I can be more efficient in here, I was told by friends that I have to have things on table turn 1 or I lose by default. Also the XV8 units are for generating markers for the big guns at the same time as they take out the little guys. The 'unit' shoots at one target, but since all the battlesuits have target locks they all pick something else, and end up marking the hell out of one thing and hopefully blowing up something else in the same turn.<br /> <br /> Edit: The list has been reborn! Now it's a Dawn Blade Contingent.<br /> <br /> -=Retaliation Cadre=-<br /> Commander<br /> -Talisman<br /> -Fusion Blaster<br /> -Plasma Rifle<br /> -Advanced Targetting System (Had like 6 points left, why not)<br /> <br /> Broadside Team<br /> -2x Railsides<br /> --Velocity Trackers<br /> --<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifles<br /> --Bonding Knife<br /> <br /> Riptides (only 1)<br /> -<span class="glossaryitem" onmouseover='gp(60);'>IA</span><br /> -Stimulant Injector<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifle<br /> -Bonding Knife<br /> <br /> 3x XV8 Crisis Teams (All with bonding knives)<br /> -XV8<br /> --2x <span class="glossaryitem" onmouseover='gp(268);'>CIB</span><br /> -XV8<br /> --2x Fusion Blaster<br /> --Target Lock<br /> -XV8<br /> --<span class="glossaryitem" onmouseover='gp(268);'>CIB</span><br /> --Fusion Blaster<br /> --Target Lock<br /> <br /> -=Drone Net=-<br /> 4x units of 5 marker drones<br /> <br /> -=Rapid Insertion Force=-<br /> Stealth Team<br /> -3x Stealth Suits /w Burst Cannon<br /> -Stealth Suit /w Fusion Blaster<br /> --Target Lock<br /> -Bonding knives<br /> <br /> Riptides<br /> -<span class="glossaryitem" onmouseover='gp(60);'>IA</span><br /> -Stimulant Injector<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifles<br /> -Bonding Knife<br /> <br /> XV8 Crisis Teams (All separate teams)<br /> -XV8<br /> --2x <span class="glossaryitem" onmouseover='gp(268);'>CIB</span><br /> --Bonding Knife<br /> -XV8<br /> --2x <span class="glossaryitem" onmouseover='gp(268);'>CIB</span><br /> --Bonding Knife<br /> -XV8<br /> --2x Fusion Blaster<br /> --Bonding Knife<br /> Grand Total: 1847]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 14:40:23]]> GMT</pubDate>
				<author><![CDATA[ Sicarioos]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ Your Farsight Enclaves <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> requires bonding knife ritual on the Crisis Suits, I'm not sure you included those in your list.<br /> <br /> A lone XV8 with Bonding Knife Ritual, and 2 Marker Drones and Drone Controller is 55 points for 2 marker light shots that will only be hitting 50% of the time.  That's a huge point sink for very little in return (110 points for an average 2 markerlights a turn) By contrast 110 points of Pathfinders gets you 10, for an average of 5 Marker Lights a turn.<br /> <br /> If you're using the expensive marker light crisis suits for no other reason than to work in the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, I would just drop the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> completely and either bolster your Retaliation Cadre, or add an Auxiliary detachment such as the Ranged Support Cadre which would re-bolster your markerlight supply.  The only downside to this is that you'd loose both Hammerheads but you'd get Broadsides with the Ranged Support Cadre.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 15:03:14]]> GMT</pubDate>
				<author><![CDATA[ Archerd]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ Would I be able to Low Altitude Deploy the cadre though if I took out the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>? If I can do that then I will have to re-work the list and take out the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> altogether.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 15:09:50]]> GMT</pubDate>
				<author><![CDATA[ Sicarioos]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ Absolutely.  Low Altitude Deployment is a special rule from the Retaliation Cadre, it isn't impacted with or without the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> Also, if you take the Retaliation Cadre, and then an Auxiliary such as the Ranged Support Cadre it becomes a 'Dawn Blade Contingent' (<span class="glossaryitem" onmouseover='gp(329);'>pg</span> 198 of Mont'ka) giving you re-roll's on your <span class="glossaryitem" onmouseover='gp(772);'>WT</span>, and Killing Blow.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 15:52:51]]> GMT</pubDate>
				<author><![CDATA[ Archerd]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ Just remember to have something on the table turn 1 or you auto lose]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:30:23]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ To be more specific, you have to have models remaining on the table at the end of the game turn, so if you're planning on Deep Striking it's almost always in your favor to go second so even if your opponent shoots all your models off the table on their turn, you still have your turn to deep strike in.<br /> <br /> Or buy a Tidewall for 60 points.  It can't be targeted, but it's still your model.  CHEESE!!!!!!]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:39:18]]> GMT</pubDate>
				<author><![CDATA[ Archerd]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/685418/8551992.page"><b>Archerd wrote:</b></a><br/>To be more specific, you have to have models remaining on the table at the end of the game turn, so if you're planning on Deep Striking it's almost always in your favor to go second so even if your opponent shoots all your models off the table on their turn, you still have your turn to deep strike in.<br /> <br /> Or buy a Tidewall for 60 points.  It can't be targeted, but it's still your model.  CHEESE!!!!!!</div></blockquote><br /> <br /> Think it has to be a unit two things I like for the table holder till turn 2 is riptide wing or drone net]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 16:45:08]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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				<title>[1850] - Tau - Tau Stuff</title>
				<description><![CDATA[ Thanks for the help. I redid the list to make it a dawn blade contingent instead of the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> for a table holder.]]></description>
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				<pubDate><![CDATA[Tue, 29 Mar 2016 17:12:14]]> GMT</pubDate>
				<author><![CDATA[ Sicarioos]]></author>
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