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				<title>[1000] Imperial Guard - First attempt at 1000 list</title>
				<description><![CDATA[ So Im looking to get started with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (want to pickup a Cadian Defense Force while there are still some floating around) and maybe one of the new Getting Started <span class="glossaryitem" onmouseover='gp(69);'>IG</span> kits.  I came up with this list and wanted to see if its viable.  Mostly going for Gunline with support from the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and tanks.  I favoured the better cover save of Forward Sentries over Carapace Armour.  Demolitions was just a bit pricey at the 750\775 mark.<br /> <br /> My two thoughts are I could give some thing's up to stick <span class="glossaryitem" onmouseover='gp(57);'>HS</span> on the vehicles.  I could also switch out the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> for Exterminators with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is just nice because the battle cannon should eat up <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> fairly well.  The swap of the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> would also allow me to go down to the 750 point mark less 5pts somewhere.  In either case the 2 Tanks are my only counter to AV13\AV14 vehicles which could be a problem.<br /> <br /> <br /> Company Command Squad <br /> +Vox Caster <br /> +Regimental Standard <br /> +Heavy Weapon Autocannon  <br /> +Chimera (replace <span class="glossaryitem" onmouseover='gp(51);'>HB</span> with <span class="glossaryitem" onmouseover='gp(336);'>HF</span>) <br /> +Camo Netting <br /> <br /> 10x Veterans <br /> +Vox-Caster <br /> +Forward Sentries <br /> +2x <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <br /> 10x Veterans <br /> +Vox-Caster <br /> +Forward Sentries <br /> +2x <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <br /> 10x Veterans <br /> +Vox-Caster <br /> +Forward Sentries <br /> +2x <span class="glossaryitem" onmouseover='gp(380);'>GL</span> <br /> <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> <br /> <br /> Total = 775<br /> <br /> Thoughts\Suggestions?<br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2016 16:44:27]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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				<title>[775] - Imperial Guard - First IG List</title>
				<description><![CDATA[ Mitchell,<br /> <br /> Welcome to the guard!  I do have 3 items of feedback:<br /> <br /> 1.)  Become more mobile.  <br /> As I’m sure you know, 6th and 7th edition has punished static, gunline lists such as yours.  You’ll struggle to grab objectives, especially during maelstrom missions.  You should add something to your list that can gain you board control.  As you gather more models, that will mean adding foot platoons, or advancing conscript hordes, or adding 3 or more mechvet squads.  In the short run, given your low number of models, I’d say the only way you can become more mobile is by obtaining and using 2 or more chimeras (you can find them cheap on EBay).  This will allow you to change at least 2 of your line firebase vet squads into mechvet squads.  That way you will become far more mobile (plus <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists which blend static firepower with mobile elements are more fun to play with and against).  <br /> <br /> 2.)  Give your Vets Better Special Weapons and/or Heavy Weapons<br /> Grenade launchers are fun and fluffy for the guard.  But they pale in comparison to meltaguns, plasma guns, or even flamers.  I encourage you to upgrade your vets’ special weapons.  You might consider using various bits to convert your grenade launchers into counts as meltaguns or plasmas.  You can pay the cost for upgrading 2 grenade launcher vet squads to chimera meltavets or chimera plasma vets by dropping a Russ, the forward sentries, and the Aegis.  In addition, give your remaining vet squad some sort of a heavy weapon (an autocannon, lascannon, etc.).  That will allow it to do something while it sits back and holds your objectives.  <br /> <br /> 3.)  Vanilla vs. Other Types of Russ<br /> You’re debating whether to use vanilla Russes or Exterminators.  There are many online discussions as to the best type of Russ.  In my experience, they are all a decent firebase unit in the right situation (even the ridiculously over-pointsed Demolisher).  In the short run, I’d say go with vanilla Russes—they are a good sources of generalist firepower at low level games.  In the long run, I encourage you to magnetize your Russes so you can use them as any of the variants.  Note that my battlecannons are not good at tacking out AV13 and AV14 and you were concerned that your list couldn’t tackle heavy armor.  I wouldn’t really worry about heavy armor at this points level (you can probably safely ignore it), but if really want to destroy it then I’d say give each of your chimera-mounted veteran squads 3 meltaguns.  <br /> <br /> <br /> Good luck!  <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Mar 2016 17:49:08]]> GMT</pubDate>
				<author><![CDATA[ Tallarn Commander]]></author>
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				<title>Re:[775] - Imperial Guard - First IG List</title>
				<description><![CDATA[ Besides the good advice posted above I would add that you could really use some anti tank.  Probably the simplest way to do this with the list you've posted would be to give your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the chimera 2-4 meltaguns (I personally don't like this because they will have to be too close to the enemy to use them) -or- switch one or more <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> to an Exterminator with Lascannon/Multimelta sponsons (this would be my preferred option).  One <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and one Exterminator with the aforementioned setup could work very well together; the Exterminator can easily pop transports and the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> can bomb the contents once they spill out.  Also consider arming your vetrans with either a lascannon or autocannon each, especially if you intend to keep them immobile in cover.  I would probably drop the vox casters, standard and 1 <span class="glossaryitem" onmouseover='gp(380);'>GL</span> from each squad to give the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> a lascannon and each vet squad an auto cannon.  Then I would drop one <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> for an Exterminator with Las/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> sponsons.  ]]></description>
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				<pubDate><![CDATA[Fri, 1 Apr 2016 00:04:35]]> GMT</pubDate>
				<author><![CDATA[ ExFideFortis]]></author>
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				<title>[775] - Imperial Guard - First IG List</title>
				<description><![CDATA[ Looking to ramp up from 750\775 to around 1000 points.<br /> <br /> I want to add a Vendetta or Valkyria (thinking Vendetta at 1K) so thats 190 if you run with the bolters.  So in the list below I think I have 790 points, Adding the Vendetta and some Sponsons to my Tank Commander Round me up to 1K<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Leman Russ Battle Tank <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> +Tank Commander <br /> <br /> Troops<br /> Platoon Command Squad <br /> +Heavy Weapon Autocannon <br /> +Taurox <br /> <br /> 10x Infantry Squad <br /> +<span class="glossaryitem" onmouseover='gp(380);'>GL</span> or Flamer <br /> <br /> 10x Infantry Squad <br /> +<span class="glossaryitem" onmouseover='gp(380);'>GL</span> or Flamer<br /> <br /> 10x Infantry Squad <br /> +<span class="glossaryitem" onmouseover='gp(380);'>GL</span> or Flamer <br /> <br /> 6x Special Weapon Squad <br /> +3x Melta <br /> +Taurox <br /> <br /> 6x Special Weapon Squad <br /> +3x Flamer <br /> +Taurox <br /> <br /> Heavy Support<br /> Leman Russ Exterminator <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> +Multimelta Sponsons <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2016 12:47:46]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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				<title>[775] - Imperial Guard - First IG List</title>
				<description><![CDATA[ Oh I should add that I realize Chimera's are all around better than Taurox transports I just dont know if I have the points for Chimeras.<br /> <br /> I could drop one Taurox at 1000 (as the Special Weapon Squad can use the Vendetta) and that would give me 50 points for one of the following.<br /> <br /> +Upgrade remaining 2 Taurox's to Chimeras and leaving me 20 more points for upgrades.<br /> <br /> +Another Infantry Squad<br /> <br /> +a 20 Man Conscript Squad if I can dig out 10 points.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2016 03:22:49]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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				<title>[775] - Imperial Guard - First IG List</title>
				<description><![CDATA[ only issue with the list above is that the platoon counts as 1 troop choice which would make you unbound so to make a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> you need to drop some points for veterans also if you have the choice get the chimeras in terms of leman russ I always found the exterminator to be a good choice and ok anti air in a pinch equipping it to take out light vehicles is ideal as many transports have low armour when that vehicle is dead I would obliterate the contents with the battle tank]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2016 06:57:29]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[775] - Imperial Guard - First IG List</title>
				<description><![CDATA[ Missed that and I definitely want to field <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> not unbound!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Leman Russ Battle Tank <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> +Tank Commander <br /> <br /> Leman Russ Exterminator <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> +Multimelta Sponsons (Or would I be better off with 3x <span class="glossaryitem" onmouseover='gp(51);'>HB</span>?)<br /> <br /> Troops<br /> <br /> Platoon Command Squad <br /> +Heavy Weapon Autocannon <br /> +Chimera <br /> <br /> 10x Infantry Squad <br /> +<span class="glossaryitem" onmouseover='gp(380);'>GL</span> <br /> <br /> 10x Infantry Squad <br /> +<span class="glossaryitem" onmouseover='gp(380);'>GL</span> <br /> <br /> <br /> 6x Special Weapon Squad <br /> +3x Melta<br /> +Taurox <br /> <br /> 10x Veterans <br /> +1x Heavy Flamer<br /> +Taurox <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2016 12:17:17]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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				<title>Imperial Guard - Growing to 1000</title>
				<description><![CDATA[ So to upgrade to 1000 I planned to drop the Special Weapons Squad Taurox and put them in a Vendetta.  Also would add 2 more flamers and Grenadiers to the Vets. <br /> <br /> I was considering adding a Wyvern to take care of infantry blobs but I was reading Death from the Skies which apparently takes Skyfire away from the Valkyrie (Vendetta isnt mentioned but assuming its the same).<br /> <br /> Should I take a Hydra instead so I have something with Skyfire or just rely on my Vendetta with snap shots and twin linked and go infantry destroying Wyvern?<br /> <br /> *EDIT*<br /> Disregard.  The Wyvern anti-infantry is more important to me having a Skyfire Hydra.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 20:57:49]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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				<title>[775] Imperial Guard - Growing to 1000</title>
				<description><![CDATA[ The first army list had potential and played at <span class="glossaryitem" onmouseover='gp(653);'>IGs</span> strengths: numbers, orders and durability.<br /> <br /> 1) Move the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Chimera to a Veteran squad, and give that squad 3 meltaguns. Now you have a mobile force to capture objectives or threaten the opposing force.<br /> <br /> 2) Give the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> a lascannon. <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>:s are for anti-infantery, not anti-tank (that mission is covered by a Vanquisher or Pask-Punisher). <br /> <br /> 3) Drop one <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>. Use the points to either get two Wyverns, or one Wyvern and better weapons for your Veterans. Autocannon are useful in low points game. Or if you want to playtest <span class="glossaryitem" onmouseover='gp(69);'>IG</span> you could add either an Astropath for the psychic phase or an <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> for heavy artillery.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 21:31:30]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>Re:[1000] Imperial Guard - First 1000 point list.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Leman Russ Battle Tank <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <br /> +Tank Commander <br /> <br /> Leman Russ Exterminator <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> +<span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsons<br /> <br /> Troops <br /> <br /> Platoon Command Squad <br /> +Heavy Weapon <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> +Chimera <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> 10x Infantry Squad <br /> +<span class="glossaryitem" onmouseover='gp(380);'>GL</span> <br /> <br /> 10x Infantry Squad <br /> <br /> <br /> 6x Special Weapon Squad <br /> +3x Melta <br /> <br /> <br /> 10x Veterans <br /> +Grenadiers<br /> +3x Melta <br /> +Taurox<br /> <br /> Fast Attack<br /> Vendetta (Special Weapons Squad here)<br /> <br /> Heavy Support<br /> Wyvern<br /> <br /> That should be exactly 1000.<br /> <br /> Anti-Infantry will be done by the 2 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and the Wyvern.  <br /> Anti-Armour by the Special Weapon Squad, Vets and Vendetta.<br /> <br /> Infantry Squads will footslog and hold objectives backed up by the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>.  I dropped one <span class="glossaryitem" onmouseover='gp(380);'>GL</span> in order to give the 3rd Melta to the vets.<br /> Cant afford to go buy another Wyvern at the moment so Ill have to make do with the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2016 13:12:01]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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