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		<title><![CDATA[Latest posts for the thread "White Scars Gladius options-- looking for guidance."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "White Scars Gladius options-- looking for guidance."]]></description>
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				<title>White Scars Gladius options-- looking for guidance.</title>
				<description><![CDATA[ I need some advice on the Gladius Battle Company. I have my White Scars up to 1000 and I'm running them as allies for my Battle Sisters. I'm starting to look at my next purchases and plan for 2k, my typical game size. I'm looking at the requirements for 2 demi-companies and realizing I have lots of choices.<br /> <br /> I have enough bikers with grav guns to run two command squads but I would need to convert a bike chaplain w/ Hunter's Eye for the 2nd and maybe another apothecary, too. I could also run just one with Khan and set the chaplain up with some other friends.<br /> <br /> I have 3 + 3 minimum tactical squads and six free Razorbacks for the troops. I'm thinking melta/combi-melta and las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the tanks to make good use of the scout moves.<br /> <br /> For the fast choices I could run assault marines in Rhinos or I could do jump packs, but drop pods I would have to purchase. The Chaplain could join one of these. If I don't run the second bike command these could also be grav bike squads. I could also do speeders or attack bikes.<br /> <br /> For the heavy choices I only have Devastators, mostly missile launchers. Would two small squads of missile <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, one with flakk, be a good selection? I also have two old Dreads.<br /> <br /> If needed, I can break down and buy drop pods, grav centurions, and whatever else I need, but I want to start with what I have. What looks like a good mix for a friendly all-comers list?]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2016 20:06:13]]> GMT</pubDate>
				<author><![CDATA[ MacPhail]]></author>
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				<title>White Scars Gladius options-- looking for guidance.</title>
				<description><![CDATA[ -Two grav Command Squads are great if you can afford them. If you already have a chappie, you can avoid making a bike-mounted one by simply giving the one you have a (preferably magnetised) jump pack (that's what I did). That way, he can keep pace with the bikers.<br /> -I haven't yet determined the best loadout for <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Tacs, but melta is a possibility I'm exploring. As for their Razoes, Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> is good, twin AssCannons are also very good.<br /> -I use Assault Marines with double flamers in pods myself. They are pretty decent.<br /> -Missile <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are pretty bad, but if that's all you have, that's all you have. I've used gravastators in razorbacks in the past, and they did pretty good usually. I've also used Plasma Cannons and they've bit hit or miss - their relatively short range being a bit of an issue against armies that want to stay at range. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Apr 2016 21:35:17]]> GMT</pubDate>
				<author><![CDATA[ Deschenus Maximus]]></author>
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