<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - Iron Hands  - Helpful Suggestions Welcomed"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Iron Hands  - Helpful Suggestions Welcomed"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - Iron Hands  - Helpful Suggestions Welcomed</title>
				<description><![CDATA[ Iron Hands Force 1850pts<br /> <br /> DEMI COMPANY!(x1)<br /> <br /> 175 ptsCaptain:<br /> Artifice Armour,Storm shield,Thunder hammer,Jump Pack, M.Bombs<br /> 115 pts <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad: 1 Las, Sgt w/combi-wep, 1 power wep (5man)<br /> 115 pts <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad: 1 Las, Sgt w/combi-wep, 1 power wep (5man)<br /> 190 pts <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad: 1 Las,1 melta, Sgt w/ Storm B.,1 power wep (10man)<br /> 240 pts Centurion <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>: 2 Grav guns+<span class="glossaryitem" onmouseover='gp(243);'>Amps</span>, Sgt w/ 1TL Las+Omni (3man)<br /> 220 pts Assault Marines: 1 <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> pistol,1 Flamer,Sgt w/ Power fist ,combat shield (10man)<br /> <br /> AUXILIARY FORCES (x2)<br /> <br /> Storm Wing (Aux01)<br /> <br /> 115 pts Storm Talons: Assault cannon, Sky hammer Missiles<br /> 115 pts Storm Talons: Assault cannon. Sky hammer Missiles <br /> 200 pts Storm Raven: Plasma Cannon, Heavy Bolter, Storm strike missile<br /> <br /> Armoured Task Force (Aux02)<br /> <br /> 115 pts Predator: Auto cannon, Las Side sponsons(by itself= 1st unit)<br /> 115 pts Predator: Auto cannon, Las side sponsons(by itself= 2nd unit)<br /> 65 pts whirlwind: storm Bolter (by itself= 3rd unit)<br /> 70 pts Tech Marine: Storm Bolter<br /> <br /> (Total: 1850pts), (Infantry Models: 35), (Vehicle Models: 6), (41 total)<br /> Any thoughts on this list would be very appreciated!!!!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8561886.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8561886.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2016 06:08:00]]> GMT</pubDate>
				<author><![CDATA[ ArmourBane]]></author>
			</item>
			<item>
				<title>[1850] - Iron Hands  - Helpful Suggestions Welcomed</title>
				<description><![CDATA[ First, welcome to Dakka.<br /> <br /> I like the look of your list.  There are a few things you might want to consider.<br /> <br /> I like <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>, but mechanically bikes are in a better spot these days.  You might want to consider swapping out the assault squad for bikes and re-gearing your captain to match.  I’d drop the melta bomb.  Even vs. AV14 you might be better off just hitting things with the hammer.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads could use some help.  Taking objectives is critical in most game types these days, and you have no transportation (barring the SR)  You have <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, which want to sit back and shoot, but also combis and <span class="glossaryitem" onmouseover='gp(486);'>PWs</span>, which want to move up.  If you want to keep 5 man squads, I’d try to get razorbacks, and just go with a special/matching combi.  You have the tanks and cents to sit back and shoot.  The 10 man squad should be in a rhino, and I’d go full melta there (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M, c-melta).  Some things just need the melta lovin.<br /> <br /> If you need to shave points, switching to 4xLC <span class="glossaryitem" onmouseover='gp(29);'>devs</span> might be a good call.  Grav cannons are nice, but short range.  If you are a gambling man, you can put the cents in the SR and go dump them in someone’s lap.  But that’s a high-risk gambit.  That said, if you can place them in some centrally located cover, they can threaten a large section of the table.<br /> <br /> As I said, I like <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> and assault marines.  I never run more then a 5 man squad (2 flamers, power weapon on a vet sarge).  I find that keeping them out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> behind cover is better for their survival then large squads.  Plasma pistols, while iconic and cool, are comically overpriced.  I’m also not a fan of fists on 1W models, or paying points for a 6++ save that you will almost never make.  (I will sometimes pay points for things just because they look cool, so I can let the combat shield slide for 5 points)<br /> <br /> Swapping the AMs out for a grav bike squad is the strongest choice.  But trimming them down to free points to mech up your tacs is something I’d do at the very least.<br /> <br /> Skyhammers are my talon of choice, good call.<br /> I can’t say I like what you’ve done with your SR.  I fly mine with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/AsC.  <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> are generally lackluster, and <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> can’t shoot flyers.  As flyers serve best in a <span class="glossaryitem" onmouseover='gp(805);'>AA</span>/<span class="glossaryitem" onmouseover='gp(9);'>AV</span> role, those guns just don’t get the job done.<br /> <br /> Armored TF looks good.  <span class="glossaryitem" onmouseover='gp(213);'>SBs</span> are not worth the points to upgrade to <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  Better off keeping your pistol for the extra attack, or the basic bolter and save the points.  Giving him a bike would help him get to tanks to fix, and make him tougher.  Keeping him on foot would let him tag along with a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and give them some punch.  Both could work.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8562248.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8562248.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2016 12:46:45]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[1850] - Iron Hands  - Helpful Suggestions Welcomed</title>
				<description><![CDATA[ Thank you for the feed back. I'll look into to Bike Squads. Kitting them out with either melta or Grav most likely. As well as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Also finding points for some transports too. The Storm Raven is free with any of its Weps(except hurricane Bolters). So I was going to magnetize both mounts and swap according to my opponents army.<br /> <br /> Also doesent DEMI company grant "Object secured" special rule to all models. Because I looked at all the special rules for each unit in the army, and only when in this formation they get that rule.<br /> <br /> Again thank you so much for helping me out! I'll make the adjustments and try it out. Hopefully it's a formidable force to harass opponents <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8562727.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8562727.page</link>
				<pubDate><![CDATA[Sun, 3 Apr 2016 18:52:17]]> GMT</pubDate>
				<author><![CDATA[ ArmourBane]]></author>
			</item>
			<item>
				<title>[1850] - Iron Hands  - Helpful Suggestions Welcomed</title>
				<description><![CDATA[ Generally you shouldn’t be tailoring weapons based on your opponent (unless he’s doing the same).  Build a Take All Comers list and stick with it.  There are some things you can change at game time, like what pychic powers to roll for, warlord chart, or what to reserve.  But weapons aren’t one of them.<br /> <br /> Magnets are a good idea though.<br /> <br /> You are correct about ObSec and the demi co.  My worries about you holding objectives was not so much the number of scoring units, but their mobility.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8564100.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/686017/8564100.page</link>
				<pubDate><![CDATA[Mon, 4 Apr 2016 13:14:45]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
	</channel>
</rss>