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		<title><![CDATA[Latest posts for the thread "[1850] - Space Wolves - The Firehowlers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Space Wolves - The Firehowlers"]]></description>
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				<title>[1850] - Space Wolves - The Firehowlers</title>
				<description><![CDATA[ A list I was working on to take advantage of one of my favorite <span class="glossaryitem" onmouseover='gp(124);'>SW</span> units which are the Skyclaws. The Firehowler Great Pack is an ideal fit for this playstyle and the potential synergy with Wulfen could lead to potentially a very nasty melee focused army. Right out the gate I concede that this list can't deal with air threats but ill trade <span class="glossaryitem" onmouseover='gp(805);'>AA</span> ability for ability to murder ground targets with lots of bodies.<br /> <br /> The Firehowlers<br /> Core<br /> Wolf Guard Battle Leader (1) - Power Fist, Storm Shield, Bike, Runic Armor |135| *Warlord*<br /> Wolf Guard (5) - Bikes, 2 power mauls (WGPL has one of them), 1 power axe |170|<br /> Grey Hunters (5) - Drop Pod, Plasma Gun, WGPL w/ Combi Plasma, Wolf Standard, 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (as a point sink) |169|<br /> Land Speeder Squadron (1) - 2x Multi Melta |80|<br /> Skyclaws (10) - Power Fist, WGPL w/ 2x Wolf Claws |215|<br /> Skyclaws (10) - Power Fist, WGPL w/ 2x Wolf Claws |215|<br /> Skyclaws (10) - Power Fist, WGPL w/ 2x Wolf Claws |215|<br /> Skyclaws (10) - Power Fist, WGPL w/ 2x Wolf Claws |215|<br /> <br /> Auxiliary<br /> Wulfen Murderpack<br /> Wulfen (5) - 2 Great Frost Axe, 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Dual Frost Claws |218|<br /> Wulfen (5) - 2 Great Frost Axe, 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Dual Frost Claws |218|<br /> <br /> Basically the idea is to blitz up the field turn 1 with a lot of units and potentially make a turn 1 charge if the Wulfen ability is increase movement (50% of the results with the formation allows for a potential turn 1 charge).<br /> The Skyclaws are the meat of the army to threaten the enemy and charge in to deal lots of damage. Able to chop through hordes as well as volume of attacks (and hidden power fist) for more durable units.<br /> <br /> Grey Hunters drop in turn 1 to have the banner ready for any close combat action, fire some plasma to soften up the enemy, and act as bait for return fire.<br /> <br /> Land Speeder is to give a mobile or deepstrike capable form of ranged <span class="glossaryitem" onmouseover='gp(9);'>AV</span> to pop a threatening vehicle. Its part of the requirement for the formation (that or another unit of <span class="glossaryitem" onmouseover='gp(390);'>GH</span>) so its cheaper than a pod of <span class="glossaryitem" onmouseover='gp(390);'>GH</span> with meltas). Another one and done unit that can act as a distraction<br /> <br /> Wolf Guard with the <span class="glossaryitem" onmouseover='gp(392);'>WGBL</span> rolling in with their bikes and beat the mess out of things. These are the guys that will probably be going around bashing medium vehicles (reason for the mauls) and being the body guards for the <span class="glossaryitem" onmouseover='gp(392);'>WGBL</span>.<br /> <br /> The Wulfen are the hardest hitting units but also the slowest of the assault focused in the list. Their survival is dependent on <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking for turn 1 and threat overload from all the fast moving infantry going in their face right off the bat. If the Wulfen make it into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> they will DESTROY anything they encounter and hopefully the Skyclaws can tie down the enemy for the Wulfen to come in and give them the business. They are the unit that will require the most careful placement to keep them alive if I'm going 2nd.]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2016 12:55:23]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>[1850] - Space Wolves - The Firehowlers</title>
				<description><![CDATA[ Adding some questions for feedback.<br /> <br /> So how do you think this kind of list will work? (I included my thinking behind each unit. Is this realistic or wishful/deluded thinking)<br /> Anybody have an experience with this kind of assault heavy not <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> list? Particularly with the Firehowlers Great Pack.<br /> Am I lacking heavy hitters without units like <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> or heavy range weapons like the Stormwolf or Long Fangs? I know the wulfen hit like a red painted battlewagon without breaks but is it reasonable to rely on them surviving until they can get stuck in?<br /> The Wolf Guard unit was really difficult to figure out how to run effectively. Does it look like it needs more bodies/gear at the expense of other units or is going lean on them more reasonable?]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2016 13:36:19]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Re:[1850] - Space Wolves - The Firehowlers</title>
				<description><![CDATA[ I think thematically this list is awesome! I love the visual of massed assault of jump pack troops. Paired with a murderpack for the potential double move is pretty good. If you don't get that 7+ buff your army will take a beating, especially against Tau, Eldar, Battle Company and <span class="glossaryitem" onmouseover='gp(682);'>AM</span>. I would like to see some more melta in there, even if it's just some combi-meltas on your <span class="glossaryitem" onmouseover='gp(225);'>WG</span> bikers or maybe melta/combi-melta on your podding <span class="glossaryitem" onmouseover='gp(390);'>GH</span>. I'd like to hear how your list does in a game.]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 03:24:55]]> GMT</pubDate>
				<author><![CDATA[ crouching lictor]]></author>
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