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		<title><![CDATA[Latest posts for the thread "[2,000] - Grey Knights and Inquisition - Nemesis Strike Force"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2,000] - Grey Knights and Inquisition - Nemesis Strike Force"]]></description>
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				<title>[2,000] - Grey Knights and Inquisition - Nemesis Strike Force</title>
				<description><![CDATA[ So I have prepared a list for use in my local meta that I would also like to use in tournaments.  Due to how different my local meta is I don't think it's possible to make a list that could WIN a tournament, but I'd like to not embarrass myself.<br /> <br /> As a note, my local meta is dominated by heavy <span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicles (13/14) and monstrous creatures.  Chaos, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Tyranids are most popular with Imperial and Necrons after.  Almost no Eldar or Tau.<br /> <br /> Nemesis Strike Force<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1<br /> Grandmaster<br /> -Psycannon<br /> -Soul Glaive <br /> -Rolling in Telepathy<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2<br /> Librarian<br /> -ML3 upgrade<br /> -Liber Daemonica<br /> -Rolling all on Santic.<br /> <br /> Troop 1<br /> Terminators x5<br /> -All have Falchions<br /> -Sargeant has a Flamer<br /> <br /> Elite 1<br /> Paladins x 5<br /> -2 Psycannons<br /> -1 Apothecary<br /> -1 Nemesis Banner<br /> -1 Nemesis Force Hammer<br /> <br /> Heavy 1<br /> Nemesis Dreadknight<br /> -Force Sword<br /> -Teleporter<br /> -Psycannon<br /> -Gatling Psilencer <br /> <br /> Heavy 2<br /> Nemesis Dreadknight<br /> -Force Sword<br /> -Teleporter<br /> -Psycannon<br /> -Gatling Psilencer <br /> <br /> Allied Inquisitors<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Malleus Inquisitor<br /> -Grimoire of True Names<br /> -Empyrean Brain Mines<br /> -Daemonblade X2<br /> -Servo-Skulls x3<br /> -Power Armor<br /> -Psyker, rolling on Telepathy<br /> <br /> Xenos Inquisitor<br /> -Liber Heresius<br /> -Conversion Beamer<br /> -Psyker, rolling on Divination<br /> -Force Sword<br /> -Servo-Skulls x3<br /> -Power Armor<br /> <br /> Elite 1<br /> Crusaders x3, Ministorum Priest<br /> -Eviscerator<br /> <br /> Elite 2<br /> Servitors x3<br /> -Plasma Cannons<br /> <br /> Vindicare Assassin x1<br /> <br /> Should be 1992 points.<br /> <br /> I want to deep strike the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force using Servo-Skulls to reduce scatter.  The servos can also help the plasma and conversion beamer blasts aim.<br /> <br /> The Xenos I want to place with the Servitors for long and mid-range fire.  The Malleus is going with the Crusaders to make a tarpit unit.  For.mobility, I wanted to put the Librarian with them (hopefully sporting Gate of Infinity).  If he gets Sanctuary that can help it survive too.<br /> <br /> The Grandmaster is going with the Paladins for 3 Psycannons in 1 unit and to make it a high damage squad.  I know Paladins are point inefficient but I can't resist that lore or name.<br /> <br /> The Terminators I am hoping can work to clear hordes with the flamer and volume of attacks.<br /> <br /> Finally, the two Dreadknights are for hunting monstrous creatures and vehicles.  I am using jump and shunt to try and avoid having them get tarpitted themselves.<br /> <br /> Thoughts?  Critique?]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2016 17:14:43]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>Re:[2,000] - Grey Knights and Inquisition - Nemesis Strike Force</title>
				<description><![CDATA[ Paladins are really awful. Tau brings a crap-ton of Str8+ AP2, Eldar bring D, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> takes Grav and melta, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> has NDKs....<br /> All of this to say that your valuable Paladins get faced with <span class="glossaryitem" onmouseover='gp(269);'>ID</span> much too often to be more worthwhile than regular Termies.<br /> If you REALLY can't resist them, save them for your casual pickup games. DON'T TAKE THEM <span class="glossaryitem" onmouseover='gp(421);'>TO</span> TOURNEYS.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> really needs Draigo for their beatstick units. Draigo is waaay better than a <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, which you shouldn't be taking anyhow. If you want a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, take another Libby instead. <br /> <br /> You're going to struggle a lot with priorities on your psychic powers. You'll have to choose carefully about what to cast. Right now you want to have Force on both NDKs, Sanctuary on both, Hammerhand from the Libby, Shriek and another from <span class="glossaryitem" onmouseover='gp(524);'>GM</span>, Force on Termies and Paladins....blah blah you get the picture. Think about that ahead of time.<br /> <br /> Gatling psilencers are fun, but the incinerator is better. Switching one to the incinerator is a good choice. I always run my NDKs like so: #1 incin, #2 psilencer, #3 incin, etc.<br /> Losing one psilencer will also help with the psychic power pressure your list is feeling.<br /> <br /> Every <span class="glossaryitem" onmouseover='gp(305);'>GK</span> unit should have at least one hammer in it. Put one into the termies.<br /> <br /> <u>Inquisition</u><br /> All <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> units should ALWAYS have psykers. 10pts for an extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> is easily the best supporting option of this entire book. THIS is why you take <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>--so the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have access to cheap <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.<br /> <br /> Your inquisitors aren't optimized.<br /> On the malleus drop the Daemonblades (they're very expensive) and the brain mines (they're very hit-or-miss, emphasis on the miss). If you want another psycannon, consider putting this guy in Termie armour. The Grimoire is useless b/c he'll never fight in a challenge with a Daemon--Draigo will always be doing that on the big guys, and anyone the Malleus could potentially defeat (like lesser daemon characters) he won't need the huge debuffs the Grimoire provides.<br /> The Xenos is also a mess. He has long-range supporting fire weapon and unit to hide in (the servitors), but the Liber Heresius is an assault unit upgrade. Give him rad and psycho grenades, remove the conversion beamer. Think about the plasma siphon.<br /> <br /> A really awesome assault unit from =][= is:<br /> Xenos <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with Heresius and grenades<br /> 4 Crusaders, 4 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>, 2 priests, psyker<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> dedicated transport<br /> Lots of power weapon attacks. Great invulns. Priests make you super-tough in assault, Inquisitor keeps them stuck in.<br /> <br /> <u>Assassins</u><br /> The Vindicare not good, compared to past iterations. The Callidus is great at backfield disruption, which <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can sometimes struggle with. Sending a <span class="glossaryitem" onmouseover='gp(471);'>DS</span> termie or shunting NDK on a unit of Devastators is a waste of their potential, but a Callidus mops those types up quite well.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2016 19:14:44]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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