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		<title><![CDATA[Latest posts for the thread "Building a Better Khorne Skull Cannon."]]></title>
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				<title>Building a Better Khorne Skull Cannon.</title>
				<description><![CDATA[ Hello All:<br /> <br /> I'd like to start this out by saying that the idea I'm proposing -- which entails building a model whose components I've already ordered <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  -- is dependent on one very important variable that I need your input on. I'll get to that in a moment.<br /> <br /> If you don't think the Khorne Skullcannon model is  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> then I suppose you may as well leave the thread.<br /> <br /> If you're still here, congrats: you have proppa taste in things killy, and the Skullcannon chariot isn't that.<br /> It looks like a Harley had a baby with a mongoloid cow. <br /> <br /> So I thought for my new <span class="glossaryitem" onmouseover='gp(514);'>DK</span> army I'm starting out... why not make something more betta?<br /> <br /> My idea is vaguely 'Nid Biovore inspired.<br /> I propose (and already bought, again) taking a Forgefiend/Maulerfiend and making it into a "trike" with two back legs and a front crusher.<br /> <br /> Below is a crappy photoshop of what I had in mind.<br /> <br /> <br /> My questions are:<br /> <br /> A) I've never seen either of these models in person and just went by what I could guess from comparing various codex pics. I'm assuming that , if anything the skullcannon pieces in my mock-up are a bit big. I hope not by much. Are the sizes going to work out? If anything I could bulk them both up with some card/g.s.<br /> <br /> B) Do you think I should go for the trike? Or should I instead opt to just use the walker legs? If so, all forgefiend (small) legs? Or use the maulerfiend front legs as legs (with feet)? If I went the route of using all legs and no wheels, do you think it would look like something that could reach chariot speed?<br /> <br /> By the way. Buying in individual pieces (for the cannon and wheels) and a mostly complete fiend box on Ebay, I was able to accomplish all this for about $50. A little more expensive than using a "proppa" ugly piece, but worth it <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> <img src="http://i.imgur.com/xFDltmj.jpg" border="0" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2016 21:02:24]]> GMT</pubDate>
				<author><![CDATA[ Zmoney716]]></author>
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				<title>Building a Better Khorne Skull Cannon.</title>
				<description><![CDATA[ When I see this It reminds me a bit of these guys <br /> <a href="http://vignette3.wikia.nocookie.net/villains/images/a/a2/Wheelers.jpg/revision/latest?cb=20110602015937" target="_blank" rel="nofollow">http://vignette3.wikia.nocookie.net/villains/images/a/a2/Wheelers.jpg/revision/latest?<span class="glossaryitem" onmouseover='gp(596);'>cb</span>=20110602015937</a><br /> <br /> cool conversion idea I just not get the whole legs and wheels thing]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2016 21:27:59]]> GMT</pubDate>
				<author><![CDATA[ OgreChubbs]]></author>
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				<title>Re:Building a Better Khorne Skull Cannon.</title>
				<description><![CDATA[ Hahahaha!<br /> <br /> Well, yeah in a way it'd be similar to that, but instead of the front arms being so very long, I'll be using the legs as "forks" like a motorcycle.<br /> There will only be one wheel, which is really more of a steamroller-type cylinder. <br /> <br /> In a way, its like a chariot being pushed from behind rather than drawn.<br /> <br /> Here's a better angle to see the piece on the original model.<br /> <img src="http://www.thediceabide.com/wp-content/uploads/2015/04/khorne_skull_cannon.jpg" border="0" /><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, do you see what I mean about the mongoloid cow thing?!]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2016 21:38:13]]> GMT</pubDate>
				<author><![CDATA[ Zmoney716]]></author>
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				<title>Re:Building a Better Khorne Skull Cannon.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/686507/8570393.page"><b>Zmoney716 wrote:</b></a><br/><br /> Also, do you see what I mean about the mongoloid cow thing?!</div></blockquote><br /> Yes but it's probably not the most tasteful language.<br /> The original model is awful <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, the balance and proportion is all wrong and it just looks like it would fall apart, not be able to steer and all sorts of terribleness. <br /> Your concept would be an improvement it'd be interesting to see where this goes.]]></description>
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				<pubDate><![CDATA[Wed, 6 Apr 2016 23:48:56]]> GMT</pubDate>
				<author><![CDATA[ Alex Kolodotschko]]></author>
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				<title>Re:Building a Better Khorne Skull Cannon.</title>
				<description><![CDATA[ Oh I'm very sorry,  I didn't realize you were Hindu....<br /> <br /> <br /> Haha <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> , really though, I refuse to say "developmentally disabled bovine" because the result of what probably started off as a really awesome concept is just <i>that</i> awful. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> of course.<br /> <br /> I'll have to wait until early next week for the skrap to arrive and I'll tack something up.<br /> <br /> <br /> I still really wish that anyone who stumbles on this and has a better familiarity with the models chimes in to answer my questions though!]]></description>
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				<pubDate><![CDATA[Thu, 7 Apr 2016 00:10:22]]> GMT</pubDate>
				<author><![CDATA[ Zmoney716]]></author>
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