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				<title>[1250] - Harlequins - First time </title>
				<description><![CDATA[ Hello dakka,<br /> I've recently taken a liking to harlequins especially the solitare, would this work?<br /> 2x Troupe with 3 kisses, master with caresess<br /> Troupe with 3 kisses, warlord master with rose<br /> <br /> 2x level 2 Shadowseer<br /> Level 2 Shadowseer with mask of secrets<br /> <br /> 3x death jesters<br /> <br /> 2x2 skyweavers with zephyrglaives<br /> Void weaver with prismatic cannon<br /> <br /> Couple of questions, should the jesters deploy separately so the units don't lose running,<br /> Should the mask of secrets seer go with the warlords unit?]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2016 00:57:03]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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				<title>[1250] - Harlequins - First time </title>
				<description><![CDATA[ Is that really just 1250? And where's the solitaire? <br /> <br /> The DJ taking away running isn't a big deal. If you anticipate wanting to run, separate the DJ at the beginning of the turn. If you want to go foot Quinn's, you need as many troops under veil of tears as possible. <br /> <br /> I find 2 man units with zephyrs aren't that amazing but it could work. 3 bikes seems like kinda the sweet spot, but in low point games like 1250 you'll probably be fine. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2016 01:16:48]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:[1250] - Harlequins - First time </title>
				<description><![CDATA[ Haha  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> forgot about my favorite model, in that case the army is then sitting at 1402 with 98 more points needed, what'd you reccomend<br /> Adding?<br /> <br /> And which unit should the masked spiritseer join?]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2016 01:48:13]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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				<title>[1250] - Harlequins - First time </title>
				<description><![CDATA[ Well, you're going to have 3 very similar squads of harlequins, which is both a good and bad thing. Good, because it grants you solid "layers" of units, and bad because you don't have units that are really exceptional at any one thing.<br /> <br /> Without recommending you buy any new models, I would spend those 98 points something like this:<br /> <br /> 1) Starmist Raiment on one of the caress masters, giving you a unit that can break tough overwatch besides the solitaire. The 3++ with reroll from Revenge is very good.<br /> <br /> 2) Haywire grenades on solitaire, the Rose <span class="glossaryitem" onmouseover='gp(448);'>TM</span>, and 2 death jesters (the ones joining the squads besides the rose <span class="glossaryitem" onmouseover='gp(448);'>TM</span>) to give you a bit more consistent anti-tank.<br /> <br /> Then past that point, maybe you can look into some Starweavers? I know a lot of people don't like them because they want their pretty clowns on the table but gameplay wise I love them.<br /> <br /> Personally, after a long time testing it, I've switched the core of my army from Cegorach's Revenge to a Masque, paired with a Heroes' Path formation. That loses me the invuln reroll, but gets me much more durability and board control on 3 really key units. "rising crescendo" is much more important to harlequins as a whole than the invuln reroll, particularly because the 100% best way to keep your clowns alive is not get them shot in the first place. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2016 13:28:44]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:[1250] - Harlequins - First time </title>
				<description><![CDATA[ I think harlies can shine at smaller points levels with super fast moving assault units. The solitaire screams for cegorach's rose w/master crafted and shred, mask on a shadowseer is good, as well as having 3 of them. Getting veil of tears off is going to win or lose you the game. I might throw some embraces in there as well? The d3 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits could be useful verses vehicles. <br /> <br /> Looks good man. You going to get any practice games in soon?]]></description>
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				<pubDate><![CDATA[Fri, 8 Apr 2016 16:05:17]]> GMT</pubDate>
				<author><![CDATA[ Castellan Alaric]]></author>
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				<title>[1250] - Harlequins - First time </title>
				<description><![CDATA[ Just recalculated points, it is actually 1250 so I might not have room for many upgrades. But aside from that:<br /> <blockquote><div><cite>the_scotsman wrote:</cite>Well, you're going to have 3 very similar squads of harlequins, which is both a good and bad thing. Good, because it grants you solid "layers" of units, and bad because you don't have units that are really exceptional at any one thing.<br /> <br /> Without recommending you buy any new models, I would spend those 98 points something like this:<br /> <br /> 1) Starmist Raiment on one of the caress masters, giving you a unit that can break tough overwatch besides the solitaire. The 3++ with reroll from Revenge is very good.<br /> <br /> 2) Haywire grenades on solitaire, the Rose <span class="glossaryitem" onmouseover='gp(448);'>TM</span>, and 2 death jesters (the ones joining the squads besides the rose <span class="glossaryitem" onmouseover='gp(448);'>TM</span>) to give you a bit more consistent anti-tank.<br /> <br /> Then past that point, maybe you can look into some Starweavers? I know a lot of people don't like them because they want their pretty clowns on the table but gameplay wise I love them.<br /> <br /> Personally, after a long time testing it, I've switched the core of my army from Cegorach's Revenge to a Masque, paired with a Heroes' Path formation. That loses me the invuln reroll, but gets me much more durability and board control on 3 really key units. "rising crescendo" is much more important to harlequins as a whole than the invuln reroll, particularly because the 100% best way to keep your clowns alive is not get them shot in the first place. </div></blockquote><br /> <br /> 1) I was considering giving one the starmist raiment since they'd be running all the time, however it means I wouldn't be able to throw those haywire grenades or keep the death jester in the squad since he wouldn't be able to shoot, so would it be worth losing the army wide re-rolling ones to grab more shadowseers instead?<br /> <br /> 2) since I'm actually at 1250 not 1500 would it be worth dropping upgrades for haywire? And on the stareweaves unless I bumped up points or went masque to drop jesters for transport I can't afford points for them.<br /> <br /> Doesn't the cegorach revenge give you rising crescendo as well? And yeah, would it be worth swapping to masque for transport harlequins, problem is that I can't cast veil inside transports. <br /> <blockquote><div><cite>Castellan Alaric wrote:</cite>I think harlies can shine at smaller points levels with super fast moving assault units. The solitaire screams for cegorach's rose w/master crafted and shred, mask on a shadowseer is good, as well as having 3 of them. Getting veil of tears off is going to win or lose you the game. I might throw some embraces in there as well? The d3 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> hits could be useful verses vehicles. <br /> <br /> Looks good man. You going to get any practice games in soon?</div></blockquote><br /> Yeah that's why I thought 1250 is good, any larger and I will get tabled without first turn. Is the rose that good for the solitaire? It means he'd lose those several ap2 possibilities from the caress. Should my masked shadoweer go with the warlords unit or in another one? I didn't take the embrace because they'd have to be at the front and the front will die to over watch and any shooting that gets past the veil. Additionally the harlies don't seem to lack in amount of attacks, but if you think they're good I'll have a look.<br /> <br /> And I got a game against some melee Daemonkin, the solitaire singlehandedly killed a gore drinker daemon prince in the last turn, the beserkers with the high strength large amount of attacks almost won combat against a troupe with 4 out of 8 left killing equal amounts of t3 5+ save clowns, however the guaranteed kisses and 2w i7 troupe master never lost a challenge against champions. The unit of 15 hounds with a blood forged jugger lord however was almost unkilable due to sheer ablative bodies, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, 4 wounds, <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, 4++ and I couldn't successfully cast witch fire or reverse invisibility on them. And the summoned bloodthirster finished off the rest of my troupes locked with the hound unit leaving me almost tabled except for my lone solitaire.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2016 06:16:43]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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