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		<title><![CDATA[Latest posts for the thread "[1850] - Dark Eldar - Dark Eldar - First List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Dark Eldar - Dark Eldar - First List"]]></description>
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				<title>[1850] - Dark Eldar - Dark Eldar - First List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Archon w/ Webway Portal, joins Scourges for an accurate Deep strike<br /> <br /> 5x Trueborn - 2x Splinter Cannons, 3x Blasters, riding in a Venom with two Splinter Cannons<br /> 5x Trueborn - 2x Splinter Cannons, 3x Blasters, riding in a Venom with two Splinter Cannons<br /> <br /> 10x Kabalite Warriors - 1x Splinter Cannon, Riding in Raider with Splinter Racks, Night Shields, Dark Lance<br /> 10x Kabalite Warriors - 1x Splinter Cannon, Riding in Raider with Splinter Racks, Night Shields, Dark Lance<br /> 10x Kabalite Warriors - 1x Splinter Cannon, Riding in Raider with Splinter Racks, Night Shields, Dark Lance<br /> <br /> Razorwing Jetfighter - 4x Monoscythe Missles, Dark Lances<br /> Razorwing Jetfighter - 4x Monoscythe Missles, Disintegration Cannon<br /> 5x Scourges - 4x Haywire, with Archon Attatched<br /> <br /> Ravager - 3x Dark Lance, Nightshields <br /> Ravager - 3x Dark Lance, Nightshields <br /> Ravager - 3x Dark Lance, Nightshields <br /> <br /> Adds up to 1,850 on the nose.<br /> <br /> Plan is to destroy big guns/threats as an alpha strike with the ravagers in the first turn, and clear out infantry with the splinter cannons. <br /> In the second turn the scourges and ravagers continue opening tanks / transports while the poison cleans up anybody who falls out or is left over. <br /> <br /> Not sure if Archon is the right <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice or if I should be doing something else with him, I personally can't seem to find an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice that does much for me. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2016 07:09:37]]> GMT</pubDate>
				<author><![CDATA[ Teo]]></author>
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				<title>[1850] - Dark Eldar - Dark Eldar - First List</title>
				<description><![CDATA[ Honestly, having the haywire scourges on the table or in standard reserve would be better I think. They can move 12" and have 24" inch range, so they have a 36" threat range already. The webway deep strike bomb is better suited for weapons that need to be closer to do damage, which there really isn't much of in the Dark Eldar army, and none of in your army.<br /> <br /> Here is my suggestion. Drop the trueborn down to standard warriors with blasters, change out the splinter cannons with blasters, and take a single llahmian in a venom.<br /> <br /> Hand held cannons are not as useful anymore since they are salvo, so you only get 4 shots at 18" range. Blasters in my warrior squads have saved my game by spreading out anti-tank firepower. If you want a lot of poison, just take more venoms.<br /> <br /> My go-to troop is 5 warriors with blaster in a venom. 12+4/8 poison shots and that one anti-tank is pretty good. If you must take truborn, take blasterborn, far more worth the points.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the llahmian would be instead of the archon.<br /> <br /> or take an archon with blaster on a venom]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2016 11:30:21]]> GMT</pubDate>
				<author><![CDATA[ wancourb070386@yahoo.com]]></author>
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				<title>[1850] - Dark Eldar - Dark Eldar - First List</title>
				<description><![CDATA[ I agree with wancourb<br /> Venoms with 5 man warrior squads can save a lot of points vs raider warriors too. Warriors in venom w/ blaster and extra cannon is i think like 30 points cheaper per squad, which can add up. <br /> Pure blasterborn can be useful; the problem with having 2 trueborn with splinter cannons in the squad along with the blasters is it can mess with target priority, since blasters and splinter  cannons usually have different targets.  I usually just put 3 blasters in a trueborn squad. 3 is enough to be threatening and adding extra can become a points sink. <br /> The webway portal does add some precision, but since the scourges are haywire they don't have to worry about positioning to hit rear armor. <br /> If you drop the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span>, drop the extra splinter cannons on the trueborn and switch the raider warrior teams to venom teams that gives you around 200 extra points to play with (math off the top of my head so could be inaccurate). 120 is enough for another venom warrior team, so you could have 4 troops instead of 3 plus points to spare (enough for a stock venom for your archon). This way you have 7 venoms buzzing around, 6 of which can threaten armor. <br /> <br /> Edit: Other than that, seems like a pretty solid framework. The ravagers, blasters and scourges give you plenty of anti armor to play with and you'll have plenty of poison shots and pie plates from the razorwings for cleaning up infantry. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2016 17:34:23]]> GMT</pubDate>
				<author><![CDATA[ rooster92]]></author>
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