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		<title><![CDATA[Latest posts for the thread "[1850] - Dark Angels - RavenDeath list-semicompetitive"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Dark Angels - RavenDeath list-semicompetitive"]]></description>
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				<title>[1850] - Dark Angels - RavenDeath list-semicompetitive</title>
				<description><![CDATA[ Here's a list I've thrown together to see what I can do with a combo of Ravenwing and Deathwing units.<br /> Ravenwing Strike Force:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Librarian: ML2, Bike, Auspex<br /> Elites:<br /> Ravenwing Command Squad: 6 bikes, Apothecary, Champion, <span class="glossaryitem" onmouseover='gp(744);'>RW</span> banner, 1x Grenade Launcher<br /> Fast Attack:<br /> Darkshroud<br /> Bike Squad: 3 bikes, 2x Gravgun, Melta bombs, Lightning Claw, Vet. Sgt. upgrade<br /> Bike Squad: 4 bikes, 2x Gravgun, Melta bombs<br /> Attack Bike Squad: 1 bike, Multi-melta<br /> Deathwing Strike Force:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Belial: Storm Bolter and Sword of Silence<br /> Librarian: ML2, Terminator Armor<br /> Elites:<br /> Deathwing Command Squad: Champion, Apothecary, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner, Assault Cannon, Chainfist, 2x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Deathwing Terminator Squad: Cyclone Launcher, Chainfist<br /> Deathwing Terminator Squad: Assault Cannon, Chainfist<br /> Total 1850 points<br /> Okay, so this list is not going to get to the top tables at a major tournament (or even at a local tournament), but on paper it looks like it would be really fun to play. Belial goes with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad, bringing them in for a scatter-free strike. The other termie squads drop near bikes to mitigate their scatter. The bike libby will probably run Telepathy, hoping for Invis but willing to settle for the Terrify/Shriek combo. The termie libby runs Interromancy. I went with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Strike Force instead of the Redemption Force in order to take 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s. I may run this at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>'s open play night, assuming I ever get to go to that again (having to work every Monday night is frustrating). My local tournament meta is just way too cutthroat for a list like this to have any chance, since many of those guys run lists that might be competitive at the really big tournaments.]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2016 03:26:37]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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				<title>[1850] - Dark Angels - RavenDeath list-semicompetitive</title>
				<description><![CDATA[ If you must play Deathwing, take a unit of the Deathwing Knights.<br /> <br /> Two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in one detachment is one too many. Drop Belial or play him as just a Captain; he's not worth the points.<br /> <br /> You can never have too many Black Knights.]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 07:25:55]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1850] - Dark Angels - RavenDeath list-semicompetitive</title>
				<description><![CDATA[ I'd argue that Belial is worth the 40 points more than a similarly equipped captain, if you use him for specific purposes... for example, if you give him the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> combo, drop him in on an enemy warlord with a Death watch command squad (with apothecary for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>), you can use that unit to assassinate a warlord and his unit.<br /> <br /> I play against a lot of Marine and equivalents, and most of their warlords do not have Eternal Warrior, so the Thunder hammer instantly squishes them in challenges, with the re rolls you get in challenges, a good deal of the time. The deep strike without scatter ensures you are close enough for assault next turn, while the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots the turn you come in are good for things like popping the warlords transport or thinning down his entourage. Bonus is, if you slay that warlord in a challenge, extra <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>!<br /> <br /> All that being said... terminators are a bit overpriced for what they do these days,  considering the prevalence of <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2. They are nice fluffy units but in a competitive environment I try to leave them home... There is just too much Grav out there currently.]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 07:40:29]]> GMT</pubDate>
				<author><![CDATA[ FoxPhoenix135]]></author>
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