<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1500] - Red Scorpions - a think-tank!"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1500] - Red Scorpions - a think-tank!"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1500] - Red Scorpions - a think-tank!</title>
				<description><![CDATA[ Hi guys. In this post I'll try to summarize how I developed this idea of a list, and then I'll ask you to help me develope it further, so your comments will be pretty damn important! Let's start:<br /> <br /> <b>0- DISCLAIMER</b>: I LOVE Lascannon and Heavy Flamers. Really do. Accept my little fetish.<br /> <br /> <b>1- Chapter:</b> Red Scorpions. Because I love the colors, and I love the idea of being more orthodox than an Ultrasmurf. This is the only non-negotiable point, I suppose, since I'm developing this idea more because I want to paint them, than any other reason, really! <br /> <br /> <b>2- What do the Scorpions bring to the table:</b> well well well. I've looked into it, and I liked the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for tacts, the Librarian who can choose his powers, and the Relentless Sternguards.<br /> <br /> <b>3- First Ideas: </b><br /> <br /> <u>3.1</u>- Having Relentless in a Sternguard squad means I can Drop Pod, move, and shoot the hell I want. Here I was torn between melta and grav, but I opted for Grav since it's good against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and even uncovered vehicles. I can't, however, Combat Squad the Sternguard in a typical sense (going for 2 different targets at a time), unless I want to rapid fire specialist munitions to a target, and Grav another one. But still...meh. The unit looks like this:<br /> <br /> Veteran Sergeant Haas		45pts<br /> 1x Veteran 			57pts<br /> 	Grav-Cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span><br /> 1x Veteran			37pts<br /> 	Grav-Gun<br /> 3x Veteran			96pts<br /> 	Combi-Grav<br /> 4x Veteran			88pts<br /> 	Bolter<br /> 1x DropPod			35pts<br /> TOTAL				<b>370pts</b><br /> <br /> Why 3 Combi-Grav? Simple math to be able to wreck a vehicle. It's 17 GravShots. At 3+, it's 11,3 hits. They immobilize on a <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-6 (because of Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amp</span>), so it amounts to 3,46 immobilize results, more than 5 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>. Veichle dead. <br /> Against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, it's 6 wounds if they don't have <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 4-5 if they do, 5-6 with bolter shots included. <br /> This unit is FREAKING costly, but it probably would (and should) kill its target on the first turn. If the opponent focus them, well, we get a turn. If they don't, they can shoot and then charge for maximum profit (they have vetern profile!!!).<br /> <br /> <u>3.2</u>- Sevrin is a really fun and useful <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, being a decent Melee and able to buff his unit with the powers most suited to the event. I always loved honour guard models, and I like them as a Melee powerhouse much more than <span class="glossaryitem" onmouseover='gp(221);'>SS</span> <span class="glossaryitem" onmouseover='gp(224);'>TH</span> Termies. They also have access to the lovely Tears of the Scorpion Axes, which are really great (even if a little pricy!)<br /> <br /> Magister Sevrin Loth		175pts<br /> Chapter Champion		55pts<br /> 	Tears of the Scorpion Axe<br /> Honour Guard			45pts<br /> 	Tears of the Scorpion Axe<br /> 4x Honour Guard		100pts<br /> 	Power Sword (cuz I'm poor!)<br /> Razorback			75pts<br /> 	Lascannon & <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Gun<br /> TOTAL				275pts<br /> <br /> I chose the Razorback because, at 1500 pts limit, I want to have as much field presence as possible. I want to be able to shoot with my metal box when it delivered its payload, and having an additional Plasma Gun seemed better than <span class="glossaryitem" onmouseover='gp(126);'>TL</span> the Lascannon. (Here, I would also consider switching to an Heavy Flamer and adding a TotS Axe, but I feel like being worse agains vehicles, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>...ideas?)<br /> <br /> <u>3.3</u>- Being able to Combat Squad a tactical and send half in a Razorback, while keeping the other half to defend the motherland (with a Lascannon, obv!), always appealed me. Much more if I can improve the resilience of the half squad going around (with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, obv!)<br /> <br /> Veteran Sergeant		24pts<br /> 	Veteran, Member of the Apothecarion<br /> Heavy Weapon <span class="glossaryitem" onmouseover='gp(119);'>SM</span>		34pts<br /> 	Lascannon<br /> Special Weapon <span class="glossaryitem" onmouseover='gp(119);'>SM</span>		29pts<br /> 	Plasmagun<br /> 7x Space Marines		98pts<br /> 	Bolter<br /> Razorback			75pts<br /> 	Lascannon & <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PlasmaGun<br /> TOTAL				260pts<br /> <br /> I got the plasma on the special one, because being <span class="glossaryitem" onmouseover='gp(319);'>RF</span> means it keeps the pace with the rest of the squad, and I can hopefully <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> the wound.<br /> <br /> <b>4- Filling the Slots up:</b> with the previous ones being the bone of the Army, I tried to fill it up<br /> <br /> <u>4.1</u>- Tactical Squad 2: this is a classic Tact, Metal Box model one.<br /> Veteran Sergeant		24pts<br /> 	Veteran, Member of the Apothecarion<br /> 8x Space Marines		112pts<br /> 	Bolter<br /> Special Weapon		19pts<br /> 	Flamer<br /> Rhino				35pts<br /> TOTAL				200pts<br /> <br /> <u>4.2</u>- LaserPredator: classic fully stocked lasercannoneer. Can you see how much I like them?<br /> Predator			140pts<br /> 	<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, 2x SponsonLascannon<br /> <br /> <u>4.3</u>- <span class="glossaryitem" onmouseover='gp(805);'>AA</span> defence: because I don't field flying metal boxes, I have to protect from them. I know a single Hunter is not THAT much, but it's cheap and will help. Ok, reasonably I will suck to flyiers.<br /> Hunter				70pts<br /> <br /> <b>5- And that's basically it.</b> At 1500 points I'm fielding 6 Lascannons, a Suicidal Sternguard and a decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Honour guard. And a couple of tacticals. Seems fair to me.<br /> <br /> <b>6- What I'm missing</b>: lots. I would have loved to field Sevrin+Honour Guard into a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, that would have given me firepower AND assault vehicle (-1Predator -1Razorback +1 LandRaider??) I would have loved to field a second Drop Pod with a Multi Melta + Heavy Flamer Dreadnought in it. Or, maybe, a Legion of the Damned unit, just to field some beloved Heavy Flamer. BUT, that units seems a lot similar to my Suicidal Sternguard (even if sturdier, <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>!), and they would appear later in the game, and I feel removing a threat before it can be used is worth more points.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687003/8578774.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687003/8578774.page</link>
				<pubDate><![CDATA[Sun, 10 Apr 2016 22:44:46]]> GMT</pubDate>
				<author><![CDATA[ Nix]]></author>
			</item>
	</channel>
</rss>