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		<title><![CDATA[Latest posts for the thread "[1850] - IG - Competitive Astra Militarum "]]></title>
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				<title>[1850] - IG - Competitive Astra Militarum </title>
				<description><![CDATA[ Alright so I have a fluffy fun list but recently I have been tabled a few times by tournament opponent lists like flyrant/harpie spam and ork boy spam formations so I started thinking competitive for the future while I build an apocalypse army. Here's my list opinions and advice wanted.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: squadron : pask punisher heavy bolters all around with 2 vanquishers with meltas/Las cannons everything gets camo nets<br /> <br /> 3x priest bare bones<br /> 2x primirus psykers naked aswell<br /> <br /> Company command: vox, flag 2 plasma guns 1 plasma pistol TRANSPORT chimera, twin linked bolters, hull bolter storm bolter camo nets<br /> <br /> TROOPS: 2 demo vets squads Both get vox one gets 3x plasma, the other 3x melta both get TRANSPORT chimera twin linked bolter hull bolter storm bolter and camo nets<br /> <br /> platoon: command squad vox 3 flamers<br /> Combined squad 2 Las cannons <br /> 50x conscripts <br /> <br /> FAST:<br /> Rough riders 2x meltas<br /> <br /> <br /> And that's it, I'm suprised too about the rough riders but they actually fit perfect. The idea is wrap warlord tank squad in the platoon of 50 conscripts/ double las cannon blob mixed with priests while pask uses split fire every turn, vanquishers deal with any <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> while punisher pask deals with anything that Flys or hords. Plasma demo vets hang with company command in thier chimeras hunting heavy infantry while melta vet chimera deals with armor eventually linking up with the out flanking melta rough riders.<br /> <br /> OK so what am I not prepared for? Where should I put each priest or psyker? How should I play it? but what is this army not ready to deal with? I'm a noob I'll admit but I'm tired of loosing to competitive lists, time to build one for those guys. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 02:11:59]]> GMT</pubDate>
				<author><![CDATA[ nateprati]]></author>
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				<title>[1850] - IG - Competitive Astra Militarum </title>
				<description><![CDATA[ You will have problems with an ork trukk rush, necrons in general, tzeentch demons in general, thunder wolves in general, eldar in general, tau in general and with some <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists.<br /> <br /> I play <span class="glossaryitem" onmouseover='gp(682);'>AM</span> myself and I tried a lot of things and it is sad but <span class="glossaryitem" onmouseover='gp(682);'>AM</span> cannot compete with the above named codices.<br /> <br /> To the List:<br /> Pask is BS4, that’s ok but the additional vanquishers are only BS3 which means every second shot is a miss, at best.<br /> <br /> psykers: ok, but they won’t win battles for you.<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span>: get rid of the flag, the vox and the pistol. Take 2 additional plasma guns.<br /> <br /> vets: no vox, add inquisitors (you may give them special weapons, malleus with S6 AP4 incinerator is nice) much better than vox L10 and stubborn<br /> <br /> platoon: I think the las cannons are wasted points ... with BS3 only every second shot will be a hit. Ordinary guardsmen need more dakka ...<br /> <br /> rough riders: I think they will die very fast ...<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 07:56:15]]> GMT</pubDate>
				<author><![CDATA[ vostroyan second born]]></author>
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				<title>[1850] - IG - Competitive Astra Militarum </title>
				<description><![CDATA[ I should edit that the chimeras dont get twinlinked, battlescribe listed them as free but its apparent they are not. That heing said,<br /> <br /> I appreciate the response. Why do you think that though? 100 re rolling s3 shots along with 40 re rolling s3 (priests+rapid fire) I feel like can't go too wrong, add pask hitting 60% of 29 more s5. Vanquishers missing is why there are 2 that's 2 s8 armour bane plus 2 s9 cannons and 4 s8 meltas, good chance at popping whatever. Truth is I don't want anyone running and orders are a must so I need the flag and the voxs. <br /> <br /> So what units T and armour values are you thinking this won't stand too?]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 15:51:29]]> GMT</pubDate>
				<author><![CDATA[ nateprati]]></author>
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				<title>[1850] - IG - Competitive Astra Militarum </title>
				<description><![CDATA[ 40 shots at BS3 hit 20<br /> 20 rerolls at BS3 hit 10<br /> this makes 30 potential hits<br /> <br /> S3 wounds a T3 model (another guardsman) at 4+, this makes 15 wounds<br /> S3 wounds a T4 model (a spess mereen) at 5+, this makes 10 wounds<br /> S3 wounds a T5&T6 model (a spess mereen bike) at 6+, this makes 5 wounds<br /> <br /> if we hit the guardsman he has a 5+ armour save or maybe a 4+ cover save, this makes 7 to 10 wounds after the save<br /> if we hit the spess mereen has a 3+ armour save, this makes 5 wounds after the save<br /> if we hit the biker has a 3+ armour save too, this makes 2 wounds after the save<br /> <br /> <br /> now the same game with the conscripts<br /> <br /> 100 shots at BS2 hit 33<br /> 67 rerolls at BS3 hit 22<br /> this makes 55 potential hits<br /> <br /> S3 wounds a T3 model (another guardsman) at 4+, this makes 27 wounds<br /> S3 wounds a T4 model (a spess mereen) at 5+, this makes 18 wounds<br /> S3 wounds a T5&T6 model (a spess mereen bike) at 6+, this makes 9 wounds<br /> <br /> if we hit the guardsman he has a 5+ armour save or maybe a 4+ cover save, this makes 13 to 18 wounds after the save<br /> if we hit the spess mereen has a 3+ armour save, this makes 9 wounds after the save<br /> if we hit the biker has a 3+ armour save too, this makes 4 wounds after the save<br /> <br /> and all this wounds only if you are able to manifest the divination powers.<br /> <br /> this is very sad …<br /> <br /> you could skip pask and the vanquisher and take the ordinary tank commander  and a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and kurovs aquila. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> takes a las cannon (BS4). Hide your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> between your tanks and the bubble wrap conscripts and every unit within 6” around the warlord gets preferred enemy (tank commander too!!). In addition to that you have enough points to take a second <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span>.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 19:42:58]]> GMT</pubDate>
				<author><![CDATA[ vostroyan second born]]></author>
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